Table of Contents
Rogue
Rogues are skill-heavy specialists with sneak attacks, trap handling, evasion, uncanny dodge, and special bonus feats.
Class Type: Base class.
Hit Die: d6.
Proficiencies: All simple weapons, plus rapier, shortbow, short sword, and light armor.
Skill Points: 8 + Int Modifier.
Class Skills: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device.
Primary Saving throw(s): Reflex.
Base Attack Bonus: +3/4 levels.
Primary Ability: Dexterity.
Maximum Level: None.
Spellcasting: None.
Requirements
None.
Level Progression
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +2 | +0 | Sneak Attack +1d6, Trap damage scales with Rogue levels |
| 2nd | +1 | +0 | +3 | +0 | Evasion |
| 3rd | +2 | +1 | +3 | +1 | Uncanny Dodge, Sneak Attack +2d6 |
| 4th | +3 | +1 | +4 | +1 | |
| 5th | +3 | +1 | +4 | +1 | Sneak Attack +3d6 |
| 6th | +4 | +2 | +5 | +2 | Uncanny Dodge improves |
| 7th | +5 | +2 | +5 | +2 | Sneak Attack +4d6 |
| 8th | +6 | +2 | +6 | +2 | |
| 9th | +6 | +3 | +6 | +3 | Sneak Attack +5d6 |
| 10th | +7 | +3 | +7 | +3 | Rogue Special Ability; custom feats available |
| 11th | +8 | +3 | +7 | +3 | Uncanny Dodge improves, Sneak Attack +6d6 |
| 12th | +9 | +4 | +8 | +4 | |
| 13th | +9 | +4 | +8 | +4 | Sneak Attack +7d6, Rogue Special Ability; custom feats available |
| 14th | +10 | +4 | +9 | +4 | Uncanny Dodge improves |
| 15th | +11 | +5 | +9 | +5 | Sneak Attack +8d6 |
| 16th | +12 | +5 | +10 | +5 | Rogue Special Ability; custom feats available |
| 17th | +12 | +5 | +10 | +5 | Uncanny Dodge improves, Sneak Attack +9d6 |
| 18th | +13 | +6 | +11 | +6 | |
| 19th | +14 | +6 | +11 | +6 | Sneak Attack +10d6, Rogue Special Ability; custom feats available |
| 20th | +15 | +6 | +12 | +6 | Uncanny Dodge improves |
Class Features
| Feature | Description |
|---|---|
| Sneak Attack | Deals +1d6 damage at Rogue level 1 and an additional +1d6 every 2 Rogue levels thereafter when the target is vulnerable to sneak attacks. This damage is not multiplied on a critical hit; creatures immune to critical hits are immune. Use: Automatic. |
| Evasion | When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. |
| Uncanny Dodge | Retains the Dexterity bonus to AC when flat-footed or attacked by a hidden or invisible creature. From Rogue level 6 it grants +1 on Reflex saves against traps; this bonus improves at levels 11, 14, 17, and 20, then by another +1 every 3 Rogue levels. Use: Automatic. |
| Trap Damage | Traps set by the Rogue gain additional damage based on the character's Rogue levels. Use: Automatic. |
| Rogue Special Ability | At Rogue levels 10, 13, 16, and 19, the Rogue selects a special ability. Arkhalia's custom Rogue feats can be selected in these slots. Use: Automatic. |
Custom Rogue Special Feats
| Feat | Description | Use |
|---|---|---|
| Extended Trap | Any trap with specified duration has its duration doubled. | Automatic |
| Widen Trap | Any trap that can target more than one target has its area of effect doubled; no effect on single-target traps. | Automatic |
| Secured Trap Handling | Your traps no longer harm you or your allies. | Automatic |
| Manual Trap Explosion | Manually trigger a selected trap as if someone stepped into it; single-target traps have no effect. | Selected |
| Timestop Trap | Sets a magical trap that casts a weaker Time Stop; for 10 seconds, time slows for all but the rogue. | Selected |
Epic Rogue
Hit Die: d6.
Skill Points: 8 + Int Modifier.
Epic Bonus Feats: one bonus feat every 4 class levels after level 20.
Epic Rogue Bonus Feats List:
Epic Improved Sneak Attack, Epic Blinding Speed, Epic Reputation, Epic Skill Focus, Epic Superior Initiative, Epic Dodge, Sneak Attack of Opportunity, Dexterous Will, Dexterous Fortitude, Lingering Damage, Trap Sense.
