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en:race-changes

Gnome

  • added proficiency with firearms
  • +1 Shield AC with Small Shield

Elf

  • +1 Shield AC with Large Shield

Dwarf

  • whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe
  • +1 Shield AC with TowerShield

Tiefling

  • Ability adjustments: +2 DEX, +2 INT, -2 CHA
  • Darkvision
  • Skill Affinity (Hide) +2
  • Skill Affinity (Bluff) +2
  • Outsider: Tieflings are considered Outsiders for the purpose of spells
  • Human: Tieflings are considered Humans for the purpose of spells
  • Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters.

Aasimar

  • Aasimar Ability Adjustments: +2 Cha, +2 Wis.
  • Darkvision: Aasimar are able to see in the dark.
  • Skill Affinity (Spot): +2 racial bonus to Spot checks.
  • Skill Affinity (Listen): +2 racial bonus to Listen checks.
  • Celestial Resistance: 5% damage immunity to acid, cold and electricity.
  • Spell-like abilities: 1/day - Light as sorcerer of equal level.
  • Outsider: Aasimar are considered Outsiders for the purpose of spells.
  • Human: Aasimar are considered Human for the purpose of spells.
  • Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)

Orc

  • Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis.
  • Darkvision: Orcs are able to see in the dark.
  • Light Sensitivity: Orcs suffer -2 penalty to attack rolls, saves and checks while operating in bright light.
en/race-changes.txt · Last modified: 2024/04/08 10:11 by razyel