en:race-changes
Gnome
Elf
Dwarf
Tiefling
Ability adjustments: +2 DEX, +2 INT, -2 CHA
Darkvision
Skill Affinity (Hide) +2
Skill Affinity (Bluff) +2
Outsider: Tieflings are considered Outsiders for the purpose of spells
Human: Tieflings are considered Humans for the purpose of spells
Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters.
Aasimar
Aasimar Ability Adjustments: +2 Cha, +2 Wis.
Darkvision: Aasimar are able to see in the dark.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Skill Affinity (Listen): +2 racial bonus to Listen checks.
Celestial Resistance: 5% damage immunity to acid, cold and electricity.
Spell-like abilities: 1/day - Light as sorcerer of equal level.
Outsider: Aasimar are considered Outsiders for the purpose of spells.
Human: Aasimar are considered Human for the purpose of spells.
Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)
Orc
Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis.
Darkvision: Orcs are able to see in the dark.
Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
Kobold
Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha
Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks.
Darkvision: Kobolds are able to see in the dark.
Skill Affinity (Search): +2 racial bonus to Search checks.
Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks.
Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
Dragonblooded: Kobolds have the dragonblood subtype.
en/race-changes.txt · Last modified: 2025/01/21 01:15 by shadooow