en:race-new
New Races
To unlock these, you need to use Race book - “Race”
Tiefling
- Ability adjustments: +2 DEX, +2 INT, -2 CHA
- Darkvision
- Skill Affinity (Hide) +2
- Skill Affinity (Bluff) +2
- Outsider: Tieflings are considered Outsiders for the purpose of spells
- Human: Tieflings are considered Humans for the purpose of spells
- Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters.
Aasimar
- Aasimar Ability Adjustments: +2 Cha, +2 Wis.
- Darkvision: Aasimar are able to see in the dark.
- Skill Affinity (Spot): +2 racial bonus to Spot checks.
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Celestial Resistance: 5% damage immunity to acid, cold and electricity.
- Spell-like abilities: 1/day - Light as sorcerer of equal level.
- Outsider: Aasimar are considered Outsiders for the purpose of spells.
- Human: Aasimar are considered Human for the purpose of spells.
- Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)
Orc
- Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis.
- Darkvision: Orcs are able to see in the dark.
- Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
Kobold
- Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha
- Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks.
- Darkvision: Kobolds are able to see in the dark.
- Skill Affinity (Search): +2 racial bonus to Search checks.
- Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks.
- Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
- Dragonblooded: Kobolds have the dragonblood subtype.
en/race-new.txt · Last modified: 2025/05/25 17:16 by juras17