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Feat Changes

The feats below function differently than the base game versions.

Blinding speed

  • grants permanent, undispellable haste

Brew Potion, Craft Wand, Scribe Scroll

  • They were removed from the game and will be superseded by alchemy crafting once fully implemented.

Circle kick

  • Character goes back to attacking his original target

Devastating critical

  • Prerequisite: strength 25+, cleave, great cleave, improved critical (in chosen weapon group), overwhelming critical (in chosen weapon group), power attack.
  • Whenever scoring a critical hit with a weapon in the chosen group, the character's target must make a fortitude save or take double damage (e.g. x3 → x6).
  • Creatures who are immune to critical hits are not affected by this feat.
  • The DC of the save is 10 + ½ character level + strength modifier.

Divine Might

  • has different VFX when used by BG

Epic Spells

  • The following epic spell feats can no longer be selected during level-up:
    • Mummy dust
    • Dragon knight
    • Greater ruin
    • Epic mage armor
    • Hellball
    • Epic warding
  • The epic spells above and many other custom ones are granted by magical books instead. You need the feat Epic spellcasting and find a special area to study the books.
  • These books however are very rare so build accordingly.

Epic Toughness I-X

  • grants 30 hitpoints

Epic weapon focus

  • Prerequisite: Greater weapon focus (8 fighter levels required)

Epic weapon specialization

  • Prerequisite: Greater weapon specialization (12 fighter levels required)

Evasion and Improved Evasion

  • Medium and heavy armor variants no longer gain the benefit of (improved) evasion due to the hardcore ruleset in place.
  • All shields work, though.

Flurry of blows

  • The effects of flurry of blows only work while the Monk wears clothing (robe).
  • Exception: A Shou Disciple can use it even in light armor.

Hail of Arrows

  • character shoots only targets in 30meter radius, however the feat now performs real attacks which uses bow ammunition and deal real damage

Lasting Inspiration

  • Duration of song +20 rounds (maximum 10base + 20lasting +5 lingering + items)

Terrifying rage

  • DC is 10+1/2 barbarian class level+intimidate ranks/5
  • each NPC rolls only once

Weapon Focus, Improved Critical

  • Instead of selecting a single weapon, you select a weapon group that contains up to three weapons.
  • There is also a group for spells which includes melee and ranged touch attacks.
en/feat-changes.txt · Last modified: 2025/01/18 14:48 by miscm