en:feat-changes
Feat Changes
The feats below function differently than the base game versions.
Blinding speed
Circle kick
Devastating critical
Prerequisite: strength 25+, cleave, great cleave, improved critical (in chosen weapon group), overwhelming critical (in chosen weapon group), power attack.
Whenever scoring a critical hit with a weapon in the chosen group, the character's target must make a fortitude save or take double damage (e.g. x3 → x6).
Creatures who are immune to critical hits are not affected by this feat.
The DC of the save is 10 + ½ character level + strength modifier.
Divine Might
Epic Spells
Epic Toughness I-X
Epic weapon focus
Epic weapon specialization
Evasion and Improved Evasion
Medium and heavy armor variants no longer gain the benefit of (improved) evasion due to the hardcore ruleset in place.
All shields work, though.
Flurry of blows
Hail of Arrows
Lasting Inspiration
Terrifying rage
Weapon Focus, Improved Critical
en/feat-changes.txt · Last modified: 2025/01/18 14:48 by miscm