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en:class-changes:shou-disciple

Shou Disciple

Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.

Class Type: Prestige class.
Hit Die: d10.
Proficiencies: Martial and Monk, Light Armor.
Skill Points: 2 + Int Modifier.
Class Skills: Discipline, Hide, Listen, Move Silently, Parry, Persuade, Spot, Tumble.
Primary Saving Throw(s): Fort, Ref.
Base Attack Bonus: +1/level.
Primary Ability: Dexterity.
Maximum Level: 5.
Spellcasting: None.


Requirements

Feats: Dodge, Improved Unarmed Strike, Weapon Focus: Unarmed Strike
Skills: Tumble 4 ranks
Base Attack Bonus: +3
Base Reflex Save: +2

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Class Features
1 +1 +2 +2 +0 Armor and Shield Limitation, Shou Dodge +1, Unarmed Strike 1d6
2 +2 +3 +3 +0 Bonus Feat, Shou Dodge +2, Unarmed Strike 1d8
3 +3 +3 +3 +1 Martial Flurry (Light), Unarmed Strike 1d10
4 +4 +4 +4 +1 Bonus Feat, Shou Dodge +3
5 +5 +4 +4 +1 Martial Flurry (Any), Unarmed Strike 2d6

Class Features

Feature Level(s) Description
Armor and Shield Limitation 1 Light armor does not interfere with Shou Disciple class abilities; shields and medium or heavy armor do. Use: Automatic.
Shou Dodge 1, 2, 4 Improves the Shou Disciple's dodge bonus. The current bonus is shown in the level progression. Use: Automatic.
Martial Flurry (Light) 3 Allows flurry of blows with light melee weapons, including while using light armor. Use: Automatic.
Martial Flurry (Any) 5 Allows flurry of blows with any melee weapon. Use: Automatic.
Unarmed Strike 1, 2, 3, 5 Sets Shou Disciple unarmed damage. Monk levels may be combined when they produce a better unarmed-damage result. Use: Automatic.
Bonus Feat 2, 4 Choose one eligible feat from the level-specific Bonus Feat Choices list below. Use: Selected.

Bonus Feat Choices

Class Level Available Bonus Feats
2 Deflect Arrows, Expertise, Improved Critical, Improved Initiative, Improved Knockdown, Intuitive Attack, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Finesse
4 Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization

A selected feat must meet its normal prerequisites.

en/class-changes/shou-disciple.txt · Last modified: 2026/08/04 12:58 by narsil