Table of Contents
Assassin
Assassins are stealth specialists who combine death attacks, poison, uncanny defense, and a limited arcane spellbook.
Class Type: Prestige class.
Hit Die: d6.
Proficiencies: Simple weapons and light armor.
Skill Points: 4 + Int Modifier.
Class Skills: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device.
Primary Saving throw(s): Reflex.
Base Attack Bonus: +3/4 levels.
Primary Ability: Intelligence.
Maximum Level: None.
Spellcasting: Arcane spellcasting; casting ability INT; spell table Assassin; minimum casting level 1.
Requirements
Alignment: Evil.
Skills: Hide 8 ranks, Move Silently 8 ranks.
Level Progression
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +2 | +0 | Death Attack, Sneak Attack, Assassin +1d6, Poison Use |
| 2nd | +1 | +0 | +3 | +0 | Uncanny Dodge 1, Poison Save +1 |
| 3rd | +2 | +1 | +3 | +1 | Sneak Attack, Assassin +2d6 |
| 4th | +3 | +1 | +4 | +1 | Poison Save +2 |
| 5th | +3 | +1 | +4 | +1 | Sneak Attack, Assassin +3d6, Uncanny Dodge 2 |
| 6th | +4 | +2 | +5 | +2 | Poison Save +3 |
| 7th | +5 | +2 | +5 | +2 | Sneak Attack, Assassin +4d6 |
| 8th | +6 | +2 | +6 | +2 | Hide in Plain Sight, Poison Save +4 |
| 9th | +6 | +3 | +6 | +3 | Sneak Attack, Assassin +5d6 |
| 10th | +7 | +3 | +7 | +3 | Uncanny Dodge 3, Poison Save +5 |
Class Features
| Feature | Description |
|---|---|
| Death Attack | Whenever you strike an unaware enemy with sneak attack, the target has to make a successful saving throw on fortitude vs. DC 10 + Black Flame Zealot level + Assassin level + Int Mod or become paralyzed. Use: Automatic. |
| Sneak Attack | Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit. Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits. |
| Hide in Plain Sight | Allows the character to use Hide while being observed, as long as normal hiding conditions are met. Use: Automatic. |
| Uncanny Dodge | Improves defensive awareness and helps the character avoid being caught flat-footed. Use: Automatic. |
| Poison Save | Grants an increasing bonus to saving throws against poison. Use: Automatic. |
| Poison Use | Allows the character to use poison without risking accidental self-poisoning. |
Arkhalia Changes
- Assassin now fulfills the arcane spell prerequisites of Red Dragon Disciple and Arcane Archer, but not Pale Master.
- Assassin gains Hide in Plain Sight at level 8.
- Assassin has a spellbook; casting ability is Intelligence.
Assassin Spell List
Spellcasting ability: Intelligence.
| Spell level | Spells |
|---|---|
| 1st | Camouflage, Expeditious Retreat, Flare, Protection from Good Standalone, Sleep, True Strike |
| 2nd | Cat's Grace, Darkness, False Life, Fox's Cunning, Ghostly Visage, Invisibility |
| 3rd | Blade Thirst, Deep Slumber, Displacement, Hold Person, Magic Circle against Good Standalone, Poison |
| 4th | Clairaudience/Clairvoyance, Freedom of Movement, Improved Invisibility, Mass Camouflage |
Epic Assassin
Hit Die: d6.
Skill Points: 4 + Int Modifier.
Epic Assassin Bonus Feats List:
Epic Improved Combat Casting, Epic Superior Initiative, Epic Great Dexterity 1, Epic Improved Sneak Attack 1, Epic Reflexes, Epic Skill Focus Hide, Epic Skill Focus Movesilently, Improved Death Attack I-X, Sneak Attack of Opportunity, Dexterous Will, Dexterous Fortitude, Lingering Damage.
