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en:class-changes:assassin

Assassin

Assassins are stealth specialists who combine death attacks, poison, uncanny defense, and a limited arcane spellbook.

Class Type: Prestige class.
Hit Die: d6.
Proficiencies: Simple weapons and light armor.
Skill Points: 4 + Int Modifier.
Class Skills: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device.
Primary Saving throw(s): Reflex.
Base Attack Bonus: +3/4 levels.
Primary Ability: Intelligence.
Maximum Level: None.
Spellcasting: Arcane spellcasting; casting ability INT; spell table Assassin; minimum casting level 1.


Requirements

Alignment: Evil.
Skills: Hide 8 ranks, Move Silently 8 ranks.

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Death Attack, Sneak Attack, Assassin +1d6, Poison Use
2nd +1 +0 +3 +0 Uncanny Dodge 1, Poison Save +1
3rd +2 +1 +3 +1 Sneak Attack, Assassin +2d6
4th +3 +1 +4 +1 Poison Save +2
5th +3 +1 +4 +1 Sneak Attack, Assassin +3d6, Uncanny Dodge 2
6th +4 +2 +5 +2 Poison Save +3
7th +5 +2 +5 +2 Sneak Attack, Assassin +4d6
8th +6 +2 +6 +2 Hide in Plain Sight, Poison Save +4
9th +6 +3 +6 +3 Sneak Attack, Assassin +5d6
10th +7 +3 +7 +3 Uncanny Dodge 3, Poison Save +5

Class Features

Feature Description
Death Attack Whenever you strike an unaware enemy with sneak attack, the target has to make a successful saving throw on fortitude vs. DC 10 + Black Flame Zealot level + Assassin level + Int Mod or become paralyzed. Use: Automatic.
Sneak Attack Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit. Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.
Hide in Plain Sight Allows the character to use Hide while being observed, as long as normal hiding conditions are met. Use: Automatic.
Uncanny Dodge Improves defensive awareness and helps the character avoid being caught flat-footed. Use: Automatic.
Poison Save Grants an increasing bonus to saving throws against poison. Use: Automatic.
Poison Use Allows the character to use poison without risking accidental self-poisoning.

Arkhalia Changes

  • Assassin now fulfills the arcane spell prerequisites of Red Dragon Disciple and Arcane Archer, but not Pale Master.
  • Assassin gains Hide in Plain Sight at level 8.
  • Assassin has a spellbook; casting ability is Intelligence.

Assassin Spell List

Spellcasting ability: Intelligence.

Spell level Spells
1st Camouflage, Expeditious Retreat, Flare, Protection from Good Standalone, Sleep, True Strike
2nd Cat's Grace, Darkness, False Life, Fox's Cunning, Ghostly Visage, Invisibility
3rd Blade Thirst, Deep Slumber, Displacement, Hold Person, Magic Circle against Good Standalone, Poison
4th Clairaudience/Clairvoyance, Freedom of Movement, Improved Invisibility, Mass Camouflage

Epic Assassin

Hit Die: d6.
Skill Points: 4 + Int Modifier.

Epic Assassin Bonus Feats List:
Epic Improved Combat Casting, Epic Superior Initiative, Epic Great Dexterity 1, Epic Improved Sneak Attack 1, Epic Reflexes, Epic Skill Focus Hide, Epic Skill Focus Movesilently, Improved Death Attack I-X, Sneak Attack of Opportunity, Dexterous Will, Dexterous Fortitude, Lingering Damage.

en/class-changes/assassin.txt · Last modified: 2026/07/10 17:58 by narsil