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Spike Stones

Caster Level(s): Druid 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Large
Duration: 1 hour / level
Additional Counter Spells:
Save: Reflex partial
Spell Resistance: Yes

Covers the terrain with small spikes. Any creature will suffer 1d8 points of damage each round that they remain within the afflicted area. These spikes can damage the victim's legs, so that even once they are free of the spike growth, their movement rate is slowed for a day.

Shout

Caster Level(s): Bard 4, Sorcerer/Wizard 4
Innate Level: 5
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal
Range: Short
Area of Effect / Target: Cone
Duration: Instant
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes

You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half.

A shout spell cannot penetrate a silence spell.

Greater Shout

Caster Level(s): Bard 6, Sorcerer/Wizard 8
Innate Level: 6
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal
Range: Short
Area of Effect / Target: Cone
Duration: Instant
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes

You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is stunned for 1 round and deafened for 4d6 rounds and takes 10d6 points of sonic damage. A successful save negates the stun and deafness and reduces the damage by half.

A shout spell cannot penetrate a silence spell.

Magic Stone

Caster Level(s): Cleric 1, Druid 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Creature or Bullets
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

You empower the touched bullets with a +1 damage bonus, and a 1d6 damage bonus vs. undead.

Goodberry

Caster Level(s): Druid 1
Innate Level: 1
School: Transmutation
Components: V, S
Range: Personal
Target: Self
Duration: Instant
Saving Throw: Harmless
Spell Resistance: No

Casting a Goodberry spell creates 5 magical berries that the caster can carry with him/her. Each berry restores 4 Hit Points when eaten.

Corrupt Weapon

Caster Level(s): Blackguard 1
Innate Level: 1
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

You empower the touched melee weapon with a +1 enhancement bonus, and a 2d6 damage bonus vs. good. You can also target another creature to enchant its worn melee weapon.

Unholy Weapon

Caster Level(s): Blackguard 4
Innate Level: 4
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Melee or Creature
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

This spell transforms touched melee weapon into a powerful Unholy Reaver, a specially vile weapon that acts like a +5 holy weapon that dispels magic on hit.

Heroism

Caster Level(s): Bard 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 Turn / Level
Additional Counter Spells:

This spell imbues a single target with great bravery. The target gains a +2 bonus on attack rolls, saves, and skill checks.

Greater Heroism

Caster Level(s): Bard 5
Innate Level: 5
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 Turn / Level
Additional Counter Spells:

This spell imbues a single target with great bravery. The target gains a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).

Mass Harm

Caster Level(s): Cleric 9
Innate Level: 9
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Close
Duration: Instant
Additional Counter Spells: Mass Heal
Save: Will half, see text
Spell Resistance: Yes

All enemies in area of effect are charged with negative energy that deals 10 points of damage per caster level (to a maximum of 250 points at 25th level). If the affected creature successfully saves, mass harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.

If used on an undead creature, harm acts like heal.

True Resurrection

Caster Level(s): Cleric/Healer 9
Innate Level: 9
School: Conjuration
Descriptor(s): Healing
Components: Verbal, Somatic, Material
Range: Touch
Target: Dead creature touched
Duration: Instantaneous
Save: None
Spell Resistance: No

This spell functions as resurrection, except that the spell does not impose any penalties to the target.

Material component: Holy Water

en/spell-new.1711963334.txt.gz · Last modified: 2024/04/01 09:22 by razyel