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en:race-new

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Table of Contents

New Races

To unlock these, you need to use Race book - “Race”

Tiefling

  • Ability adjustments: +2 DEX, +2 INT, -2 CHA
  • Darkvision
  • Skill Affinity (Hide) +2
  • Skill Affinity (Bluff) +2
  • Outsider: Tieflings are considered Outsiders for the purpose of spells
  • Human: Tieflings are considered Humans for the purpose of spells
  • Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters.

Aasimar

  • Aasimar Ability Adjustments: +2 Cha, +2 Wis.
  • Darkvision: Aasimar are able to see in the dark.
  • Skill Affinity (Spot): +2 racial bonus to Spot checks.
  • Skill Affinity (Listen): +2 racial bonus to Listen checks.
  • Celestial Resistance: 5% damage immunity to acid, cold and electricity.
  • Spell-like abilities: 1/day - Light as sorcerer of equal level.
  • Outsider: Aasimar are considered Outsiders for the purpose of spells.
  • Human: Aasimar are considered Human for the purpose of spells.
  • Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)

Orc

  • Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis.
  • Darkvision: Orcs are able to see in the dark.
  • Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light.

Kobold

  • Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha
  • Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks.
  • Darkvision: Kobolds are able to see in the dark.
  • Skill Affinity (Search): +2 racial bonus to Search checks.
  • Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks.
  • Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
  • Dragonblooded: Kobolds have the dragonblood subtype.

Drow

  • Drow Ability Adjustments: +2 Dex, +2 Int, +2 Cha, -2 Con.
  • Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
  • Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
  • Bonus Proficiencies (Hand Crossbow, Rapier, Shortsword)
  • Skill Affinity (Listen): +2 racial bonus to Listen checks.
  • Skill Affinity (Search): +2 racial bonus to Search checks.
  • Skill Affinity (Spot): +2 racial bonus to Spot checks.
  • Keen Senses: Drow make active Search checks automatically and with no movement penalties.
  • Darkvision: Drow can see in the dark.
  • Light Blindness: Abrupt exposure to light blinds a drow for 1 round. In addition drow suffer -1 circumstance penalty to attack rolls, saves and checks while operating in bright light.
  • Elven: Drow are considered Elven for the purpose of spells.
  • Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)
en/race-new.1755924317.txt.gz · Last modified: 2025/08/23 04:45 by shadooow