en:feat-changes
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Table of Contents
Feat Changes
The feats below function differently than the base game versions.
Blinding speed
- grants permanent, undispellable haste
Brew Potion, Craft Wand, Scribe Scroll
- They were removed from the game and will be superseded by alchemy crafting once fully implemented.
Circle kick
- Character goes back to attacking his original target
Devastating critical
- Prerequisite: strength 25+, cleave, great cleave, improved critical (in chosen weapon group), overwhelming critical (in chosen weapon group), power attack.
- Whenever scoring a critical hit with a weapon in the chosen group, the character's target must make a fortitude save or take double damage (e.g. x3 → x6).
- Creatures who are immune to critical hits are not affected by this feat.
- The DC of the save is 10 + ½ character level + strength modifier.
Divine Might
- has different VFX when used by BG
Epic Spells
- The following epic spell feats can no longer be selected during level-up:
- Mummy dust
- Dragon knight
- Greater ruin
- Epic mage armor
- Hellball
- Epic warding
- The epic spells above and many other custom ones are granted by magical books instead. You need the feat Epic spellcasting and find a special area to study the books.
- These books however are very rare so build accordingly.
Epic Toughness I-X
- grants 30 hitpoints
Epic weapon focus
- Prerequisite: Greater weapon focus (8 fighter levels required)
Epic weapon specialization
- Prerequisite: Greater weapon specialization (12 fighter levels required)
Evasion and Improved Evasion
- Medium and heavy armor variants no longer gain the benefit of (improved) evasion due to the hardcore ruleset in place.
- All shields work, though.
Flurry of blows
- The effects of flurry of blows only work while the Monk wears clothing (robe).
- Exception: A Shou Disciple can use it even in light armor.
Hail of Arrows
- character shoots only targets in 30meter radius, however the feat now performs real attacks which uses bow ammunition and deal real damage
Lasting Inspiration
- Duration of song +20 rounds (maximum 10base + 20lasting +5 lingering + items)
Terrifying rage
- DC is 10+1/2 barbarian class level+intimidate ranks/5
- each NPC rolls only once
Weapon Focus, Improved Critical
- Instead of selecting a single weapon, you select a weapon group that contains up to three weapons.
- There is also a group for spells which includes melee and ranged touch attacks.
en/feat-changes.1737211721.txt.gz · Last modified: 2025/01/18 14:48 by miscm