The custom player action from the ring menu allows you to teleport to your most recent bindstone for free. You also have some appearance options and the ability to see various stats like damage immunities, number of boss kills, deaths, etc.
Ranged weapons no longer require any ammunition.
Arkhalia does away with the usual healing potions and packs, and features refillable potions that are placed into special slots below your armor. These potions refill after each rest. Later on, in other towns and by completing quests and achievements, you will get more potent versions of these potions.
When you complete dungeons within your level range, you not just receive loot, but also one or more copper coins, depending on the difficulty of said dungeon. There are special shops and places around the world, including the Player Market, that only deal with these coins instead of regular GP. Ten copper coins can also be exchanged for one silver coin, ten silver coins for a one gold coin and vice-versa.
Later dungeons require a 80% mob clear rate before you can enter the boss chamber. Check your combat log, the progress is shown there.
Secrets await! Not every lock has to stay locked, some doors can be bashed instead. Yet again, others can only be overcome with the necessary skills. Make sure to invest some skill points into Open Lock, Disable Trap and Search, even if you have to cross-class them, otherwise you will miss out on loot and hinder your own exploration endeavor by not being able to complete dungeons.
Whenever you wear or use an item, it will be soulbound to your character, making it impossible to share with other characters and players. Later one, there are expensive vouchers to remove said property.
In Sandgrove and beyond, there a transportation quests that add an Dimensional Anchor, a special effect that disallows teleportation.
Casters behold, there's an auto-casting device in one of the nordic towns, that allows you to fully self-buff your character by a mere click.
Not every part of the crafting system is in place yet, Alchemy, for example, is still incomplete. Thus, apart from questing, collecting plant and fungus parts has no use.
Agardon's (town) bag shop has a crafting chest that combines three gems of the same kind into a stronger variant.
Better safe than sorry! Creating a character with [test] in its name, will transport you to a leveling area where you can try out your build before jumping into the world.
When partying together, all players need to be within five levels of each other, otherwise they will not gain any XP.
A few
custom classes are freely available, but most require special in-game books to unlock before they can be used. Same for the
custom races.
The
current map is outdated, some locations were shuffled around or removed in the meantime. A short overview:
Tanglebrook (town) was removed.
Snowgard (town) along with the surrounding areas is now accessible north of Agardon (town).
Dener (town) is connected differently.
The Underdark can be accessed from somewhere south-east of Agardon (town).
The Dragon Mountains north of Agardon (town) had their layout somewhat changed.
Damage resistance from items and feats stacks: Having two items with 3/- and 2/- physical each, they would stack and block 5/- physical damage.
Some NPCs are only around during certain hours of the day. The farmer in Loftenwood is a good example.
You are expected to repeat dungeons multiple times for certain rewards. And some rewards can only be found in the most difficult party dungeons.