Table of Contents
Monk
Monks are disciplined martial artists using unarmed combat, mobility, saving throws, ki abilities, and defensive class features.
Class Type: Base class.
Hit Die: d8.
Proficiencies: Monk weapons; quarterstaff counts as a Monk weapon; no armor or shield proficiencies.
Skill Points: 4 + Int Modifier.
Class Skills: Concentration, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Spot, Tumble.
Primary Saving throw(s): Fortitude, Reflex, Will.
Base Attack Bonus: +3/4 levels with normal -5 iterative attack progression.
Primary Ability: Dexterity.
Maximum Level: None.
Spellcasting: None.
Requirements
Alignment: Any lawful.
Level Progression
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +2 | +2 | Improved Unarmed Strike, Flurry of Blows: 1 extra attack, -2 attack penalty, Evasion, Stunning Fist, Monk AC Bonus, Cleave |
| 2nd | +1 | +3 | +3 | +3 | Deflect Arrows |
| 3rd | +2 | +3 | +3 | +3 | Fast Movement, Still Mind |
| 4th | +3 | +4 | +4 | +4 | |
| 5th | +3 | +4 | +4 | +4 | Purity of Body, Flurry of Blows penalty improves to -1 |
| 6th | +4 | +5 | +5 | +5 | Improved Knockdown, Knockdown |
| 7th | +5 | +5 | +5 | +5 | Wholeness of Body |
| 8th | +6 | +6 | +6 | +6 | |
| 9th | +6 | +6 | +6 | +6 | Improved Evasion, Flurry of Blows penalty removed |
| 10th | +7 | +7 | +7 | +7 | Ki Strike |
| 11th | +8 | +7 | +7 | +7 | Diamond Body, Greater Flurry: 2 extra attacks |
| 12th | +9 | +8 | +8 | +8 | Diamond Soul, Abundant Step |
| 13th | +9 | +8 | +8 | +8 | Ki Strike +2 |
| 14th | +10 | +9 | +9 | +9 | |
| 15th | +11 | +9 | +9 | +9 | Quivering Palm |
| 16th | +12 | +10 | +10 | +10 | Ki Strike +3 |
| 17th | +12 | +10 | +10 | +10 | Timeless Body |
| 18th | +13 | +11 | +11 | +11 | Empty Body |
| 19th | +14 | +11 | +11 | +11 | |
| 20th | +15 | +12 | +12 | +12 | Perfect Self |
Class Features
| Feature | Description |
|---|---|
| Improved Unarmed Strike | Unarmed attacks no longer provoke attacks of opportunity. Use: Automatic. |
| Flurry of Blows | Flurry of Blows grants one extra attack at Monk levels 1-10. Its attack penalty improves from -2 to -1 at level 5 and disappears at level 9. At level 11, Greater Flurry grants a second extra attack. Use: Combat. |
| Evasion | When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. |
| Fast Movement | Increases movement speed, scaling with Monk level. Use: Automatic. |
| Stunning Fist | Usable once per day per Monk level without the normal attack or damage penalties. On a hit, the target must pass a Fortitude save against DC 10 + half character level + Wisdom modifier or be stunned for 1 round. Creatures immune to critical hits are immune. Use: Selected. |
| Deflect Arrows | While not flat-footed, attempts to deflect one incoming missile attack per round with a Reflex save against DC 20. Use: Automatic. |
| Still Mind | Grants +2 competence on saving throws against mind-affecting spells and effects. Use: Automatic. |
| Purity of Body | Grants immunity to non-magical diseases. Use: Automatic. |
| Wholeness of Body | Once per day, heals Monk level + (Monk level x Wisdom modifier) hit points. Use: Selected. |
| Improved Evasion | A successful Reflex save against a half-damage effect prevents all damage; a failed save takes only half damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. |
| Ki Strike | Unarmed attacks gain the listed attack bonus and count as magical for overcoming damage reduction: +1 at level 10, +2 at level 13, and +3 at level 16. Use: Automatic. |
| Diamond Body | Grants immunity to poison. Use: Automatic. |
| Diamond Soul | Grants spell resistance equal to Monk level + 10. Use: Automatic. |
| Perfect Self | Grants immunity to mind-affecting spells and effects and damage reduction 20/+1. Use: Automatic. |
| Improved Knockdown | Counts as one size category larger when making Knockdown attempts. Use: Selected. |
| Monk AC Bonus | Adds the Wisdom modifier and the Monk class AC progression to Armor Class while unarmored. Use: Automatic. |
| Quivering Palm | Once per day, a successful attack forces a Fortitude save against DC 10 + half Monk level + Wisdom modifier or kills the target. It can affect targets of any level; creatures immune to critical hits remain immune. Use: Selected. |
| Abundant Step | At Monk level 12 or higher, the monk can slip magically between spaces; caster level for this effect is half Monk level, rounded down. The monk can pass through or occupy the same space as other creatures. Use: Selected. |
| Timeless Body | At Monk level 17, the monk no longer takes ability-score penalties for aging and cannot be magically aged. Existing aging penalties remain, aging bonuses still apply, and old age is not a gameplay death condition. Use: Automatic. |
| Empty Body | Grants 50% concealment. Use: Selected. |
| Knockdown | Makes a melee attack at -4; on a hit, the target makes an opposed Discipline check against the attack roll or is knocked prone. Size modifiers apply. Use: Selected. |
| Cleave | After killing an opponent, grants one free melee attack against another opponent in reach. Use: Automatic. |
| Unarmed Equipment | Gloves are equipped in the main-hand slot. |
Monk Unarmed Damage
| Monk level | Small | Medium | Large |
|---|---|---|---|
| 1st-3rd | 1d4 | 1d6 | 1d8 |
| 4th-7th | 1d6 | 1d8 | 2d6 |
| 8th-11th | 1d8 | 1d10 | 2d8 |
| 12th-15th | 1d10 | 1d12 | 3d6 |
| 16th-19th | 2d6 | 2d8 | 3d8 |
| 20th | 2d8 | 2d10 | 4d8 |
Epic Monk
Hit Die: d8.
Skill Points: 4 + Int Modifier.
Epic Bonus Feats: one bonus feat every 5 class levels after level 20.
Epic Monk Bonus Feats List:
Epic Armor Skin, Epic Damage Reduction, Epic Energy Resistance, Epic Improved Ki Strike, Epic Improved Spell Resistance, Epic Prowess, Epic Toughness, Epic Improved Stunning Fist, Epic Blinding Speed, Fast Healing I-III, Righteous Strike, Infinite Deflection, Keen Strike, Vorpal Strike.
