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en:class-changes:championbane

Champion of Bane

Champions of Bane are tyrannical warriors who dedicate themselves to Bane's cause. Their lives are dedicated to bringing more land, more lives and more power to Bane. The Champions of Bane are unswerving in their loyalty to his cause of total domination.

Bane promotes Fear, Strife, Tyranny, and Hatred and his Champions are particularly attuned to these domains.

Class Type: Prestige class.
Hit Die: d10.
Proficiencies: All simple and martial weapons, light and medium armor and shields.
Skill Points: 2 + Int Modifier.
Class Skills: Discipline, Heal, Lore, Parry, Ride, Spot.
Primary Saving Throw(s): Fort, Ref.
Base Attack Bonus: +1/level.
Primary Ability: Charisma.
Maximum Level: None.
Spellcasting: None.


Requirements

Base Attack Bonus: +7.
Feats: Weapon Focus in one of these weapon groups: simple weapons, light blades, heavy blades, oriental weapons, axes, hammers, double weapons, or polearms.
Alignment: Lawful Evil.
Special: a book of Champion of Bane is required to unlock the class.

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Class Features
1 +1 +2 +2 +0 Lay on Hands
2 +2 +3 +3 +0 Bonus Feat, Sacred Defense +1
3 +3 +3 +3 +1 Smite Good 1/day
4 +4 +4 +4 +1 Bonus Feat, Sacred Defense +2
5 +5 +4 +4 +1 Divine Wrath 1/day
6 +6 +5 +5 +2 Bonus Feat, Sacred Defense +3
7 +7 +5 +5 +2
8 +8 +6 +6 +2 Bonus Feat, Sacred Defense +4
9 +9 +6 +6 +3
10 +10 +7 +7 +3 Bonus Feat, Divine Wrath 2/day, Sacred Defense +5

Class Features

Feature Level(s) Description
Lay on Hands 1 Heals damage equal to class level multiplied by the Charisma modifier. Use: Selected.
Sacred Defense 2 Grants a cumulative bonus to all saving throws. Use: Automatic.
Smite Good 3 Adds the Charisma bonus to the attack roll and deals +1 damage per Champion of Bane or Blackguard level against a good target. Use: Selected, once per day when first gained.
Divine Wrath 5 Temporarily grants +3 to attack rolls, damage rolls, and saving throws plus damage reduction 1/5 for a number of rounds equal to the Charisma modifier. Use: Selected.
Bonus Feat 2, 4, 6, 8, 10 Gain one bonus feat every two Champion of Bane levels. Use: Selected.

Epic Champion of Bane

With Bane guiding your every step, you have ascended through the ranks of Bane's faithful to become a symbol of his domination and power.

Hit Die: d10.
Skill Points: 2 + Int Modifier.
Bonus Feats: The Epic Champion of Bane gains a bonus feat every four levels.
Special:
Sacred Defense: Saving throws continue to improve by +1 every 2 levels.
Divine Wrath: Every five levels the attack, damage and saving throw bonuses from Divine Wrath increase by a further +2.

Epic Champion of Bane Bonus Feats:
Automatic Quicken Spell, Automatic Silence Spell, Automatic Still Spell, Armor Skin, Epic Damage Reduction, Epic Prowess, Devastating Critical, Epic Toughness, Epic Weapon Focus, Great Wisdom, Greater Smiting, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Epic Spell Focus, Epic Spell Penetration, Superior Initiative.

en/class-changes/championbane.txt · Last modified: 2026/08/04 09:44 by narsil