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en:class-changes:acolyteofskin

Acolyte of the skin

(PRESTIGE CLASS)
The thirst for power drives some people to extreme lengths, regardless of the consequences. Though it is hard to believe that any living being would willingly bond the skin of a living demon to their own, that is exactly what the Acolyte of the Skin is willing to attempt in their pursuit for power.

Through this diabolic act of symbiosis, the Acolyte hopes to gain infernal power, heedless of the possible consequences to their own soul and psyche. For who knows what may happen as the bond between Acolyte and skin grows stronger and the full power of infernal darkness is unleashed.

- Hit Die: d4.
- Proficiencies: An Acolyte of the Skin does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Any non-good.
Skills: Lore (8 ranks).
Spellcasting: Able to cast Dark invocations.
Special: a book of Acolyte of the Skin is required to unlock the class.

ABILITIES:

Level
1: Wear Fiend - Grants +1 Natural Armor, +2 Dexterity and Dark Vision.
2: Flame Resistant - The Acolyte gains 20% fire immunity.
3: Fiendish Glare - +2 Charisma.
4: Fiendish Knowledge - Bonus Feat
5: Skin Adaptation - Grants +1 Natural Armor, +2 Constitution.
6: Cold Resistant - The Acolyte gains 20% cold immunity.
7: Glare of the Pit - +2 Charisma.
8: Fiendish Knowledge - Bonus Feat
9: Summon Fiend - The Acolyte can summon a Vrock once per day.
10: Symbiosis - Grants (20/+1) damage reduction, +2 Natural Armor, +2 Strength, +2 Constitution, +2 Charisma.

BONUS INVOCATIONS

Every other level in Acolyte of the Skin, the character gains new invocations known as if they had also gained a level in Warlock class.

en/class-changes/acolyteofskin.txt · Last modified: 2025/01/17 01:42 by 127.0.0.1