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en:race-changes

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Gnome

  • added proficiency with firearms
  • +1 Shield AC with Small Shield

Elf

  • +1 Shield AC with Large Shield

Dwarf

  • whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe
  • +1 Shield AC with TowerShield

Tiefling

  • Ability adjustments: +2 DEX, +2 INT, -2 CHA
  • Darkvision
  • Skill Affinity (Hide) +2
  • Skill Affinity (Bluff) +2
  • Outsider: Tieflings are considered Outsiders for the purpose of spells
  • Human: Tieflings are considered Humans for the purpose of spells
  • Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters.

Aasimar
- Aasimar Ability Adjustments: +2 Cha, +2 Wis.
- Darkvision: Aasimar are able to see in the dark.
- Skill Affinity (Spot): +2 racial bonus to Spot checks.
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Celestial Resistance: 5% damage immunity to acid, cold and electricity.
- Spell-like abilities: 1/day - Light as sorcerer of equal level.
- Outsider: Aasimar are considered Outsiders for the purpose of spells.
- Human: Aasimar are considered Human for the purpose of spells.
- Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)

en/race-changes.1711966960.txt.gz · Last modified: 2024/04/01 10:22 by razyel