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en:race-changes

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Gnome

  • added proficiency with firearms
  • +1 Shield AC with Small Shield

Elf

  • +1 Shield AC with Large Shield

Dwarf

  • whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe
  • +1 Shield AC with TowerShield

Tiefling

  • Ability adjustments: +2 DEX, +2 INT, -2 CHA
  • Darkvision
  • Skill Affinity (Hide) +2
  • Skill Affinity (Bluff) +2
  • Outsider: Tieflings are considered Outsiders for the purpose of spells
  • Human: Tieflings are considered Humans for the purpose of spells
  • Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters.

Aasimar

  • The aasimar bear the legacy of a celestial being or even a deity in their ancestry. While elves, dwarves, gnomes and halflings with celestial ancestry are reputed to exist, those crossbreeds are not true aasimar. Aasimar look human except for one distinguishing feature related to their unusual ancestor: silver hair, golden, pearly opalescent or brilliant topaz eyes, emerald, silvery or golden skin.

Aasimar Ability Adjustments: +2 Cha, +2 Wis.
Favored Class (Paladin): A multiclass aasimars paladin class does not count when determining whether he suffers an XP penalty for multiclassing.

- Darkvision: Aasimar are able to see in the dark.
- Skill Affinity (Spot): +2 racial bonus to Spot checks.
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Celestial Resistance: 5% damage immunity to acid, cold and electricity.
- Spell-like abilities: 1/day - Light as sorcerer of equal level.
- Outsider: Aasimar are considered Outsiders for the purpose of spells.
- Human: Aasimar are considered Human for the purpose of spells.
- Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)

en/race-changes.1711966924.txt.gz · Last modified: 2024/04/01 10:22 by razyel