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Table of Contents
Fist of Raziel
The fists of Raziel represent a knightly order dedicated to the celestial patron of holy warfare against evil. Its members include large numbers of paladins, as well as lawful good clerics, fighters, rangers, and occasionally warriors. While Sealtiel champions those who defend good communities from evil assault, Raziel’s crusaders lead the charge against evil wherever it is found. Smiting evil is their mission and their specialty.
To become a fist of Raziel, a character must already possess some degree of divine spellcasting ability, so members of the class generally begin as paladins or clerics, less often as fighter/clerics or ranger/clerics. Perhaps strangely, the order includes a number of ex-barbarians who first multiclassed as clerics and then adopted the fist of Raziel prestige class. These ferocious warriors seem to be drawn to Raziel’s crusading creed.
The fists of Raziel are an elite, ordered, and disciplined fighting force. To make best use of their power, however, they typically serve as leaders or advisors to adventuring parties, military strike teams, or the armies of good kingdoms, working with members of other classes instead of with each other.
Hit Die: d10.
Proficiencies: The Fist of Raziel gains proficiency in simple and martial weapons, all armor and shields.
Skill Points: 2 + Int Modifier.
Primary Saving throw(s): fortitude.
Base Attack Bonus: +1/level.
Requirements:
Alignment: Lawful Good.
Base Attack Bonus: +6.
Feats: Power Attack, Servant of The Heavens.
Skills: Persuade 5 ranks, Lore 5 ranks.
Spellcasting: Able to cast Divine Favor
Special: a book of Fist of Raziel is required to unlock the class.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day |
---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Magic Circle Against Evil, Smite Evil 1/day (good-aligned) | +1 level of existing divine spellcasting class |
2nd | +2 | +3 | +0 | +0 | +1 level of existing divine spellcasting class | |
3rd | +3 | +3 | +1 | +1 | Smite Evil 2/day (confirming) | +1 level of existing divine spellcasting class |
4th | +4 | +4 | +1 | +1 | Sanctify Martial Strike | +1 level of existing divine spellcasting class |
5th | +5 | +4 | +1 | +1 | Smite Evil 3/day (holy) | +1 level of existing divine spellcasting class |
6th | +6 | +5 | +2 | +2 | +1 level of existing divine spellcasting class | |
7th | +7 | +5 | +2 | +2 | Smite Evil 4/day (fiendsmite) | +1 level of existing divine spellcasting class |
8th | +8 | +6 | +2 | +2 | +1 level of existing divine spellcasting class | |
9th | +9 | +6 | +3 | +3 | Smite Evil 5/day (chain) | +1 level of existing divine spellcasting class |
10th | +10 | +7 | +3 | +3 | Holy Martial Strike | +1 level of existing divine spellcasting class |
Class Features:
Magic Circle Against Evil - Permanent magic circle, as the spell.
Smite Evil: Once per day, a fist of Raziel may attempt to smite evil with one normal melee attack. She adds her Charisma bonus to her attack roll and deals 1 extra point of damage per class level. If she accidentally smites a creature that is not evil, the smite has no effect but it is still used up for that day. She can use this ability more times per day as she advances in level, as shown on Table 5–10.
If the fist of Raziel has paladin levels as well, add the daily uses from her fist of Raziel levels to the daily uses from her paladin levels. Her damage bonus equals her fist of Raziel class level plus her paladin class level. This ability does not stack with the smite ability granted by the Destruction domain. In addition to the basic function of smiting evil, a fist of Raziel gains special abilities that operate whenever she smites.
Good-Aligned: At 1st level, whenever a fist of Raziel smites evil, her weapon is considered good-aligned for purposes of overcoming damage reduction, as if she had the Exalted Smite feat.
Confirming: At 3rd level, whenever a fist of Raziel smites evil, all critical rolls are automatically successful (so every threat is a critical hit). This works even if the weapon has a magical effect related to critical hits, unlike the similar effect of the bless weapon spell.
Holy: At 5th level, whenever a fist of Raziel smites evil, her weapon is considered holy, dealing an extra 2d6 points of damage against evil creatures. This additional damage stacks with the extra damage she deals from the smite. However, it does not stack with the benefit of the Sanctify Martial Strike feat or with the extra damage dealt by a weapon with the holy weapon property.
Fiendsmite: At 7th level, whenever a fist of Raziel smites evil, her weapon deals an extra 2d8 points of damage against evil outsiders and evil undead, instead of the +2d6 normally dealt by a holy weapon. If she also has the Exalted Smite feat, this damage is still doubled.
Chain: At 9th level, whenever a fist of Raziel smites evil, bolts of holy power erupt from the target creature and strike up to 5 additional evil targets within 30 feet, chosen by the fist of Raziel. Targets take 2d6 points of damage, or 2d8 if they are evil outsiders or evil undead. A successful Reflex save (DC 15 + the fist of Raziel’s Cha modifier) reduces the damage by half.
Sanctify Martial Strike: Any weapon wielded gains dmg +1 vs. Evil and +1d4 vs. Outsider and Undead.
Holy Martial Strike - Any weapon wielded is treated as +2d6 Holy damage vs. Evil.
BONUS SPELLS
Starting at level 2, upon gaining a level in Fist of Raziel, the character gains new spells per day as if he had also gained a level in his highest divine caster class. He does not learn any new spells through his abilities.