Wizard
familiar level is equal to the sum of wizard+sorcerer levels
familiar shares spells with master; as long as the familiar is within 5 feets from master, any wiz/sorc spell cast on self will be duplicated on familiar as well
Epic spells system changed - epic spells are no longer feats, but can be learned more about that
here
Sorcerer
sorcerer (and bard/favored soul) is now able to select new spells known or change his current selection when levelling up in a prstige class that grants “+1 existing level to arcane spellcasting class”
familiar level is equal to the sum of wizard+sorcerer levels
familiar shares spells with master; as long as the familiar is within 5 feets from master, any wiz/sorc spell cast on self will be duplicated on familiar as well
Epic spells system changed - epic spells are no longer feats, but can be learned more about that
here
Cleric
Healing Domain now grants +1 caster level when casting these spells: all Cure Wounds spells, Heal, Mass Heal, Regenerate, Monstrous Regeneration
Removed spells: sanctuary
Raise dead and Resurrection spell now imposes a penalty onto the target: -4ab, -4 skills, -2 saves, -50% speed, 20% spell failure. This penalty lasts for 5 rounds.
New Spell Added: True Resurrection, with no penalties (component holy water
is required to cast)
Assassin
now fulfills the arcane spell prerequisites of Red Dragon Disciple and Arcane Archer (but not Pale Master from balance reasons)
gains Hide in Plain Sight at lvl 8
has spellBook; casting ability is intelligence
Rogue
Shadow Dancer
Shadow Evade feat now grants: 50% immunity to any incoming damage, true invisibility (invisibility not being removed by attacking), for number of level rounds
gains Shadow Twin at lv 10, this feat will create a duplicate of shadow dancer which will act as henchman, duration 2 turns
Ranger
animal companion can be summoned at level 4
animal companion level is equal to the sum of ranger+druid levels
favored enemy bonus is +2 instead of +1 at pre-epic levels
gains Woodland Stride at 7
gains Evasion at 9
gains Hide in Plain Sight at 17
spell selection changes: longstrider (new spell) 1, barkskin 2, owls wisdom 2, endurance 2, spike growth 2
Barbarian
rage duration is 3 + (newly improved) constitution modifier rounds, feat Extended Rage adds another 5 rounds to the duration
after rage ends, barbarian is fatigued (-2str, -2dex, 50% speed decrease) for a duration of 10 rounds
damage reduction now starts at lv 7 (was 11) and increases by +1/- every 3 levels thereafter
gains Indomitable Will feat (additional +4 bonus to will saving throws vs mind spells) at lvl 14
gains Tireless Rage feat (no longer suffer from fatigue after rage ends) at lvl 17
gains Mighty Rage at lv 20
Mighty Rage is now passive feat improving normal's rage bonuses
rage bonuses doesn't count towards +12 cap
Bard
lv 30 bard song improvement (requires 100 perform): +3attack, +4damage, +4will, +3fort, +3reflexes, +48hitpoints, +7AC, +18skills
Bard song now lasts of maximum ( 10rounds + 5rounds lingering song + 20rounds lasting inspiration + items
Druid:
animal companion level is equal to the sum of ranger+druid levels
animal companion shares spells with master; as long as the animal is within 5 feets from master, any druid spell cast on self will be duplicated on animal as well
new spells: longstrider 1, magic stone 1, goodberry 1, owl's wisdom 2, endurance 2, cat's grace 2, spike stones 4, baleful polymorph 5, call lightning storm 6, fire seeds 6, whirlwind 8, mass drown 9
spells summon creature I-IX replaced by summon nature's ally I-IX which summons creatures as would summon creature spell of one level higher
removed spells: circle of healing, owl's insight, awaken, nature's balance
Druid/Shifter:
all druid/shifter shapes will use character's strength/constitution/dexterity if it is higher than what shape provides
all druid/shifter unarmed shapes will now properly take effect of all weapon feats for unarmed including devastating critical hit
all druid/shifter shapes are merging also “items” category
“items” category now consists of arms slot too, so druid will merge gloves/bracers.
the way that merging the weapon slot and the arms slot works is as follows: in a shape with natural weapons (e.g. Dragon), the damage and defensive properties from the arms slot merge, and only the defensive properties from the weapon slot merge. On the other hand, in a shape with weaponry (e.g. Kobold), the damage and defensive properties from the weapon slot merge, and only the defensive properties from the arms slot merge.
ability bonuses, skill bonuses and saving throw bonuses from merged items stacks together
polymorphing doesn't decrease spells slots, however most of the times, the spell slots that would normally be lost will be “depleted” after cancelling the polymorph
humanoid-like shifter shapes (minotaur, kobold, risen lord, rakshasa etc.) can use miscellaneous items such as scrolls, wands, healer's kits etc.
Shifter class rework
- shifter is now only level 10 prestige class, ie. no epic levels
- all shifter shapes are unlimited
- Greater Wildshape IV moved to level 9
- gains Shapeshifting Mastery at level 10: all shapes that has an epic variant becomes an epic shapes (see nwn wiki)
- gains bonus feat at level 10
- bonus feat list: Outsider shape, Undead Shape, Construct Shape
- removed wisdom requirements from outsider and construct shape
- these three feats can be also chosen as a general feat while levelling any class
- added new general feat: Unlimited Dragon Shape - requirements are Dragon Shape and Shifter level 10
Red Dragon Disciple
as a compensation to the fire immunity, at lv 10 gets increased 50% vulnerability against cold damage
AC Increase above level 10 is now +1 per 3 levels (was 1 per 5)
can now select these feats as epic bonus feats: Great Charisma, Great Constitution, Great Strength, Improved Spell Resistance
breath weapon DC/damage changed to follow 3.5 rules, also the breath can be used once per 1 minute
Pale Master
Pale Master increases caster level by 1 at each odd level (as per wizard's spell level progression) and also provide new spells to sorcerer/bard
after becoming the Pale Master, character's alignment is shifted to Lawful Evil. Character with levels in PM won't be able to change alignment by any means.
Can't take epic spells, unless you can cast 9.level spells. (19int/wisdom + spellcasting class with 9.level spells)
Monk
feat Ki Strike adds corresponding attack bonus when fighting unarmed
Wholeness of Body now heals [monk level] + [monk level * wisdom modifier] hitpoints
Quivering Palm now works on all targets no matter their level (immunity to critical hit still prevents it though)
can select Epic Prowess as epic bonus feat
-
Paladin
Blackguard
gets additional Smite Good use at each 5th level
Blackguard gained new feat at level 3 - Aura of Despair: -2 saving throws to nearby enemies;
has spellbook, spell selection is similar to paladin, needs wisdom 10+spell level to cast spells
feat Epic Fiendish Servant removed from game, now the summon from this feat will be gained automatically at lvl 15 of blackguard
all blackguard summons now get these traits:
Improved Evasion
Spell sharing (see Wizard class changes above)
get Blood Bond feat at character level 16+ - +2ab, saves and skills anytime the master is in combat
get SR equal to master's BG level+5 at character level 19+
-
the level scaling will now bring Epic Vrock to the same level as is master's BG level (in vanilla it has -4 adjustment for some reason)
Champion of Torm/Champion of Bane
Lay of Hands uses will stack with Lay of Hands from Paladin (ie. you get 2 uses per day if you have also Paladin 2+ in build)
number of uses of Divine Wrath is now [number of levels in Champion of Torm+ Champion of Bane]/5
Champion of Torm and Champion of Bane will increase smite evil/good uses at 3rd level and every 5th level beyond, ie. 8, 13 etc.
Dwarven Defender
defensive stance bonuses to abilities doesn't count towards +12 cap, bonus to AC still however counts towards +20 dodge cap
gains +1 AC at level 1, each three levels after 1st, this bonus increases by +1 (ie +2 at 4 +3 at 7 etc.). This bonus counts toward Dodge Cap.
DD now gets bonus epic feat with slower progression, once per five levels after 10
Arcane Archer
number of Imbue Arrow uses is now 1 at level 2 and then +1 each 4 levels thereafter (ie. 2 uses at lvl 6, 3 uses at 10 etc.)
Imbue Arrow damage is now 1d6 per each
AA level, minimum 10d6 (default nwn formula is (10 + half the level above 10)d6)
DC od Arrow of Death is now 10 + 1/2 levels of Arcane Archer + dexterity modifier, this DC is futher increased with feats Improved Arrow of Death I-X
Arrow of Death can be used once each 1 ingame hour (which is equal to 2 minutes)
Purple Dragon Knight
Req; Non-Evil, Non-Chaotic, BAB 4,
Feats: Mounted Combat (1 Ride),
Skills: 2 Spot, 1 Intimidate, 2 Listen, 1 Persuade, 2 Ride
Rallying Cry - +1
AB to all allies within 60ft use 3/day, Heroic Shield - +4 AC for 1 round
Inspire Courage - +2 Saves vs Mind & +1
AB / Dmg use 1/day
Fear – Spell use 1/day
Inspire Courage - +2 Saves vs Mind & +1
AB / Dmg use 2/day, Oath of Wrath - +2
AB / Dmg / Saves / Skill vs Single Enemy type
Final Stand - +2d10 HP to number of allies equal to PDK lvl + CHA bonus use 1/day
General changes:
Heroic Shield, Oath of Wrath and Inspire Courage now ‘eats’ uses of the Rallying Cry ability
Rallying Cry has 5 + CHA modifier number of uses
Feat Mounted Archery additionally increases Rallying Cry number of uses by 5
Skill Ride has direct influence to most buffs, each point is extra round, thus 10 points = extra turn. Bonuses from DEX and item applies.
Rallying Cry
Duration: (number of Ride skill points) rounds
Bonus: no change
Heroic Shield
Duration: 1 turn
Bonus: no change
Inspire Courage
Duration: (number of Ride skill points) rounds
Bonus: no change
Oath of Wrath
Duration: (number of Ride skill points) rounds
Bonus: no change (ie. +2 AB/DMG/skills/saves against target’s racial type vs target’s racial type)
Fear
No Change
Final Stand
Duration: (number of Ride skill points) rounds
Bonus: 5d10 temp. HP and 5/physical resist to caster and allies
Harper Scout