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en:race-changes [2024/04/01 10:22] razyelen:race-changes [2026/07/04 19:24] (current) – Improved descriptions of races Shield Affinity. Fixed typo in Armor training narsil
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-**Gnome** +====== Races Changes ======
-  * added proficiency with firearms +
-  * +1 Shield AC with Small Shield+
  
 +===== Gnome =====
  
-**Elf** +  added proficiency with firearms 
-  * +1 Shield AC with Large Shield+  * Small Shield Affinity: Gnomes increase the AC bonus granted by an equipped small shield by 1.
  
 +===== Elf =====
  
-**Dwarf** +  Large Shield Affinity: Elves and half-elves increase the AC bonus granted by an equipped large shield by 1.
-  * whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe +
-  * +1 Shield AC with TowerShield+
  
-**Tiefling** +===== Dwarf =====
-  * Ability adjustments: +2 DEX, +2 INT, -2 CHA +
-  * Darkvision +
-  * Skill Affinity (Hide) +2 +
-  * Skill Affinity (Bluff) +2 +
-  * Outsider: Tieflings are considered Outsiders for the purpose of spells +
-  * Human: Tieflings are considered Humans for the purpose of spells +
-  * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters.+
  
-**Aasimar** +  Tower Shield AffinityDwarves increase the AC bonus granted by an equipped tower shield by 1
-Aasimar Ability Adjustments+2 Cha, +2 Wis+  * Armor training - Dwarves possess an innate familiarity with heavy gear that allows them to move unhindered. They ignore any movement penalties imposed by heavy or medium armor.
-Favored Class (Paladin): A multiclass aasimars paladin class does not count when determining whether he suffers an XP penalty for multiclassing.+
  
-Darkvision: Aasimar are able to see in the dark. +===== Half-Elf =====
-- Skill Affinity (Spot): +2 racial bonus to Spot checks. +
-- Skill Affinity (Listen): +2 racial bonus to Listen checks. +
-- Celestial Resistance: 5% damage immunity to acid, cold and electricity. +
-- Spell-like abilities: 1/day - Light as sorcerer of equal level. +
-- Outsider: Aasimar are considered Outsiders for the purpose of spells. +
-- Human: Aasimar are considered Human for the purpose of spells. +
-- Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)+
  
 +  * Gains bonus feat at level 1 just as humans do.
en/race-changes.1711966939.txt.gz · Last modified: 2024/04/01 10:22 by razyel