This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:race-changes [2024/04/01 10:22] – razyel | en:race-changes [2025/03/31 10:07] (current) – razyel | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Race Changes ====== | ||
+ | |||
**Gnome** | **Gnome** | ||
* added proficiency with firearms | * added proficiency with firearms | ||
Line 11: | Line 13: | ||
* whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe | * whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe | ||
* +1 Shield AC with TowerShield | * +1 Shield AC with TowerShield | ||
+ | |||
+ | ---- | ||
+ | ====== New Races ====== | ||
+ | To unlock these, you need to use Race book - " | ||
**Tiefling** | **Tiefling** | ||
Line 22: | Line 28: | ||
**Aasimar** | **Aasimar** | ||
- | * The aasimar bear the legacy of a celestial being or even a deity in their ancestry. While elves, dwarves, gnomes and halflings with celestial ancestry are reputed to exist, those crossbreeds are not true aasimar. Aasimar look human except for one distinguishing feature related to their unusual ancestor: silver hair, golden, pearly opalescent or brilliant topaz eyes, emerald, silvery or golden skin. | + | * Aasimar Ability Adjustments: |
- | + | * Darkvision: Aasimar are able to see in the dark. | |
- | Aasimar Ability Adjustments: | + | * Skill Affinity |
- | Favored Class (Paladin): A multiclass aasimars paladin class does not count when determining whether he suffers an XP penalty | + | * Skill Affinity (Listen): +2 racial bonus to Listen checks. |
+ | * Celestial Resistance: 5% damage immunity to acid, cold and electricity. | ||
+ | * Spell-like abilities: 1/day - Light as sorcerer of equal level. | ||
+ | * Outsider: Aasimar are considered Outsiders | ||
+ | * Human: Aasimar are considered Human for the purpose of spells. | ||
+ | * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) | ||
- | - Darkvision: | + | **Orc** |
- | - Skill Affinity (Spot): +2 racial bonus to Spot checks. | + | * Orc Ability Adjustments: |
- | - Skill Affinity (Listen): +2 racial bonus to Listen checks. | + | * Darkvision: |
- | - Celestial Resistance: 5% damage immunity | + | * Light Sensitivity: Orcs suffer |
- | - Spell-like abilities: 1/day - Light as sorcerer of equal level. | + | |
- | - Outsider: Aasimar are considered Outsiders for the purpose of spells. | + | |
- | - Human: Aasimar are considered Human for the purpose of spells. | + | |
- | - Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) | + | |
+ | **Kobold** | ||
+ | * Kobold Ability Adjustments: | ||
+ | * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks. | ||
+ | * Darkvision: Kobolds are able to see in the dark. | ||
+ | * Skill Affinity (Search): +2 racial bonus to Search checks. | ||
+ | * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks. | ||
+ | * Light Sensitivity: | ||
+ | * Dragonblooded: |