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en:race-changes [2024/04/01 10:22] – razyel | en:race-changes [2025/01/21 01:15] (current) – kobold shadooow | ||
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**Aasimar** | **Aasimar** | ||
- | * The aasimar bear the legacy of a celestial being or even a deity in their ancestry. While elves, dwarves, gnomes and halflings with celestial ancestry | + | * Aasimar Ability Adjustments: |
+ | * Darkvision: Aasimar | ||
+ | * Skill Affinity (Spot): +2 racial bonus to Spot checks. | ||
+ | * Skill Affinity (Listen): +2 racial bonus to Listen checks. | ||
+ | * Celestial Resistance: 5% damage immunity to acid, cold and electricity. | ||
+ | * Spell-like abilities: 1/day - Light as sorcerer of equal level. | ||
+ | * Outsider: | ||
+ | * Human: Aasimar are considered Human for the purpose of spells. | ||
+ | * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) | ||
- | Aasimar | + | **Orc** |
- | Favored Class (Paladin): A multiclass aasimars paladin class does not count when determining whether he suffers an XP penalty for multiclassing. | + | * Orc Ability Adjustments: |
- | + | | |
- | - Darkvision: | + | * Light Sensitivity: Orcs suffer |
- | - Skill Affinity (Spot): +2 racial bonus to Spot checks. | + | |
- | - Skill Affinity (Listen): +2 racial bonus to Listen checks. | + | |
- | - Celestial Resistance: 5% damage immunity to acid, cold and electricity. | + | |
- | - Spell-like abilities: 1/day - Light as sorcerer of equal level. | + | |
- | - Outsider: Aasimar are considered Outsiders for the purpose of spells. | + | |
- | - Human: Aasimar are considered Human for the purpose of spells. | + | |
- | - Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) | + | |
+ | **Kobold** | ||
+ | * Kobold Ability Adjustments: | ||
+ | * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks. | ||
+ | * Darkvision: Kobolds are able to see in the dark. | ||
+ | * Skill Affinity (Search): +2 racial bonus to Search checks. | ||
+ | * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks. | ||
+ | * Light Sensitivity: | ||
+ | * Dragonblooded: |