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en:race-changes [2024/04/01 10:22] razyelen:race-changes [2025/01/21 01:15] (current) – kobold shadooow
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 **Aasimar** **Aasimar**
-  * The aasimar bear the legacy of a celestial being or even a deity in their ancestry. While elvesdwarves, gnomes and halflings with celestial ancestry are reputed to existthose crossbreeds are not true aasimar. Aasimar look human except for one distinguishing feature related to their unusual ancestorsilver hair, golden, pearly opalescent or brilliant topaz eyes, emerald, silvery or golden skin.+  * Aasimar Ability Adjustments: +2 Cha+2 Wis. 
 +  * Darkvision: Aasimar are able to see in the dark. 
 +  * Skill Affinity (Spot): +2 racial bonus to Spot checks. 
 +  * Skill Affinity (Listen): +2 racial bonus to Listen checks. 
 +  * Celestial Resistance: 5% damage immunity to acidcold and electricity. 
 +  * Spell-like abilities: 1/day - Light as sorcerer of equal level. 
 +  * Outsider: Aasimar are considered Outsiders for the purpose of spells. 
 +  * HumanAasimar are considered Human for the purpose of spells. 
 +  * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)
  
-Aasimar Ability Adjustments: +2 Cha, +2 Wis. +**Orc** 
-Favored Class (Paladin): A multiclass aasimars paladin class does not count when determining whether he suffers an XP penalty for multiclassing. +  * Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis. 
- +  Darkvision: Orcs are able to see in the dark. 
-Darkvision: Aasimar are able to see in the dark. +  * Light SensitivityOrcs suffer -1 penalty to attack rollssaves and checks while operating in bright light.
-- Skill Affinity (Spot)+2 racial bonus to Spot checks. +
-Skill Affinity (Listen): +2 racial bonus to Listen checks. +
-- Celestial Resistance: 5% damage immunity to acidcold and electricity. +
-- Spell-like abilities: 1/day - Light as sorcerer of equal level. +
-- Outsider: Aasimar are considered Outsiders for the purpose of spells. +
-- Human: Aasimar are considered Human for the purpose of spells. +
-- Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)+
  
 +**Kobold**
 +  * Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha
 +  * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks.
 +  * Darkvision: Kobolds are able to see in the dark.
 +  * Skill Affinity (Search): +2 racial bonus to Search checks.
 +  * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks.
 +  * Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
 +  * Dragonblooded: Kobolds have the dragonblood subtype.
en/race-changes.1711966924.txt.gz · Last modified: 2024/04/01 10:22 by razyel