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en:feat-changes [2025/01/18 14:04] – add dev crit feat desc miscmen:feat-changes [2025/01/18 14:48] (current) – overhauled the feat change page a bit miscm
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-====Brew Potion, Scribe Scroll, Craft Wand==== +===== Feat Changes =====
-+ removed from the game. There is Alchemy Craft avaible+
  
-====Epic Spells==== +The feats below function differently than the base game versions
-+ epic spell feats( Epic magic armor, Dragon knight, Mummy Dust, Greater ruin, Hellball) removed from the game +
-+ epic spells can be acquired from books, these books are however very rare so build accordingly. To learn the spells, you need feat [[en:spell-epic|Epic spellcasting]].+
  
-[[en:feat-changes:blindingspeed|Blinding Speed]] +==== Blinding speed ====
-====Divine Might==== +
-~ has different VFX when used by BG+
  
 +  * grants permanent, undispellable haste
  
-[[en:feat-changes:circlekick|Circle kick]] +==== Brew Potion, Craft Wand, Scribe Scroll ====
-[[en:feat-changes:terrifyingrage|Terrifying rage]] +
-[[en:feat-changes:hailofarrows|Hail of Arrows]] +
-[[en:feat-changes:Epic toughness|Epic Toughness I-X]] +
-====Lasting Inspiration==== +
-- Duration of song +20 rounds   ( maximum  10base + 20lasting +5 lingering + items )+
  
 +  * They were removed from the game and will be superseded by //alchemy crafting// once fully implemented.
  
-====Weapon Focus====+==== Circle kick ====
  
-New weapon focus - Rifle, Pistol, Maul, Spells (Touch attack melee, Ranged) +  * Character goes back to attacking his original target
  
 +==== Devastating critical ====
 +
 +  * Prerequisite: strength 25+, cleave, great cleave, improved critical (in chosen weapon group), overwhelming critical (in chosen weapon group), power attack.
 +  * Whenever scoring a critical hit with a weapon in the chosen group, the character's target must make a fortitude save or **take double damage** (e.g. x3 -> x6).
 +  * Creatures who are immune to critical hits are not affected by this feat.
 +  * The DC of the save is 10 + ½ character level + strength modifier. 
 +
 +==== Divine Might ====
 +
 +  * has different VFX when used by BG
 +
 +==== Epic Spells ====
 +
 +  * The following epic spell feats can no longer be selected during level-up:
 +    * Mummy dust
 +    * Dragon knight
 +    * Greater ruin
 +    * Epic mage armor
 +    * Hellball
 +    * Epic warding
 +  * The epic spells above and many other custom ones are [[en:spell-epic | granted by magical books instead]]. You need the feat [[en:feat-new#custom_epic_feats|Epic spellcasting]] and find a special area to study the books.
 +  * These books however are very rare so build accordingly.
 +
 +==== Epic Toughness I-X ====
 +
 +  * grants 30 hitpoints
  
 ==== Epic weapon focus ==== ==== Epic weapon focus ====
-Prerequisite: Greater weapon focus  (8 //fighter// levels required)+ 
 +  * Prerequisite: Greater weapon focus (8 //fighter// levels required)
  
 ==== Epic weapon specialization ==== ==== Epic weapon specialization ====
-Prerequisite: Greater weapon specialization  (12 //fighter// levels required)+ 
 +  * Prerequisite: Greater weapon specialization (12 //fighter// levels required)
  
 ==== Evasion and Improved Evasion ==== ==== Evasion and Improved Evasion ====
  
-Medium and heavy armor variants no longer gain the benefit of (improved) evasion due to the hardcore ruleset in place. All shields work, though.+  * Medium and heavy armor variants no longer gain the benefit of (improved) evasion due to the hardcore ruleset in place. 
 +  * All shields work, though.
  
 ==== Flurry of blows ==== ==== Flurry of blows ====
  
-The effects of flurry of blows only work while the Monk wears clothing (robe). +  * The effects of flurry of blows only work while the Monk wears clothing (robe). 
-Exception: A [[en:class-changes:shou-disciple | Shou Disciple]] can use it even in light armor.+  Exception: A [[en:class-changes:shou-disciple | Shou Disciple]] can use it even in light armor.
  
-==== Devastating critical ====+==== Hail of Arrows ==== 
 + 
 +  * character shoots only targets in 30meter radius, however the feat now performs real attacks which uses bow ammunition and deal real damage 
 + 
 +==== Lasting Inspiration ==== 
 + 
 +  * Duration of song +20 rounds (maximum 10base + 20lasting +5 lingering + items) 
 + 
 +==== Terrifying rage ==== 
 + 
 +  * DC is 10+1/2 barbarian class level+intimidate ranks/5 
 +  * each NPC rolls only once 
 + 
 +==== Weapon Focus, Improved Critical ==== 
 + 
 +  * Instead of selecting a single weapon, you select a [[en:ruleset#weapons | weapon group]] that contains up to three weapons. 
 +  * There is also a group for //spells// which includes melee and ranged touch attacks. 
  
-**Type of feat**: combat (general feat) (epic) 
-**Prerequisite**: strength 25+, cleave, great cleave, improved critical (in chosen weapon group), overwhelming critical (in chosen weapon group), power attack. 
  
-**Specifics**: Whenever scoring a critical hit with a weapon in the chosen group, the character's target must make a fortitude save or **take double damage** (e.g. x3 -> x6). Creatures who are immune to critical hits are not affected by this feat. The DC of the save is 10 + ½ character level + strength modifier.  
en/feat-changes.1737209075.txt.gz · Last modified: 2025/01/18 14:04 by miscm