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en:ruleset [2025/01/16 12:10] – add recent spear weapon changes miscmen:ruleset [2025/11/09 21:22] (current) – [Spell Points spellcasting System] shadooow
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-[[en:ruleset:ruleset_communitypatch|Ruleset changes from Community Patch]] +====== Ruleset Changes ======
-[[en:ruleset:touch_attack|Touch attack]]+
  
-====== Season 2024-2025 Ruleset Changes ======+  * [[en:ruleset:ruleset_communitypatch|Ruleset changes from Community Patch]] 
 +  * [[en:ruleset:touch_attack|Touch attack]] 
 + 
 +===== Season 2024-2025 Changes =====
   * Character can multiclass 4 classes.   * Character can multiclass 4 classes.
   * Ability Bonus cap increased to +18.   * Ability Bonus cap increased to +18.
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   * All spellcasters are now spontaneous and select spells known during level up.   * All spellcasters are now spontaneous and select spells known during level up.
   * Spellcasters uses spell points to cast spells. The more spellpoints, the more spells they can cast.   * Spellcasters uses spell points to cast spells. The more spellpoints, the more spells they can cast.
-  * There are three types of spell points. Intelligence based spellcasters are using **Arcana**, Charisma based spellcasters are using **Power** and Wisdom based spellcasters are using **Mana**. If you combine two spellcasting classes of same casting ability, you can share the spellpoints.+  * There are three types of spell points. Arcane spellcasters are using **Arcana** and divine spellcaster are using **Mana**. If you combine two spellcasting classes of same type, you can share the spellpoints and sum them together.
   * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc.   * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc.
   * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, a spellpoint bar will be shown next to the hitpoints bar left from the character portrait, that will visually show your spellpoint reserve.   * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, a spellpoint bar will be shown next to the hitpoints bar left from the character portrait, that will visually show your spellpoint reserve.
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   * Non-finessable weapons can have up to 4 slots.   * Non-finessable weapons can have up to 4 slots.
   * Two-handed weapons can have up to 6 slots.   * Two-handed weapons can have up to 6 slots.
-  * Monk gloves and ranged weapons can be buffed.+  * Monk gloves and ranged weapons can be enchanted by spells.
   * Ranged weapons require no ammunition.   * Ranged weapons require no ammunition.
   * Magical staves are one-handed, even for small characters.   * Magical staves are one-handed, even for small characters.
en/ruleset.1737029404.txt.gz · Last modified: 2025/01/16 12:10 by miscm