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en:ruleset [2025/01/09 02:13] – feats and classes shadooowen:ruleset [2025/11/09 21:22] (current) – [Spell Points spellcasting System] shadooow
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-[[en:ruleset:ruleset_communitypatch|Ruleset changes from Community Patch]] +====== Ruleset Changes ======
-[[en:ruleset:touch_attack|Touch attack]]+
  
-====== Season 2024-2025 Ruleset Changes ======+  * [[en:ruleset:ruleset_communitypatch|Ruleset changes from Community Patch]] 
 +  * [[en:ruleset:touch_attack|Touch attack]] 
 + 
 +===== Season 2024-2025 Changes =====
   * Character can multiclass 4 classes.   * Character can multiclass 4 classes.
   * Ability Bonus cap increased to +18.   * Ability Bonus cap increased to +18.
 +  * Any class can select any feat as long as requirements are met. This means that you can select Divine Shield and Divine Might with just three levels of paladin for example.
   * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time.   * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time.
   * Casting a (defensive) spell doesn't cancel stealth mode. This supports sneak attacks with touch attack spells.   * Casting a (defensive) spell doesn't cancel stealth mode. This supports sneak attacks with touch attack spells.
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   * Immunity to slow is also immunity to movement speed decrease effect.   * Immunity to slow is also immunity to movement speed decrease effect.
   * Bonus attacks from various sources like Haste, Flurry of Blows or Divine Power have always full AB bonus. All of them.   * Bonus attacks from various sources like Haste, Flurry of Blows or Divine Power have always full AB bonus. All of them.
-  * Any class can select any feat as long as requirements are met. This means that you can select Divine Shield + Divine Might with just three levels of paladin for example. 
  
 ===== Items ===== ===== Items =====
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   * All spellcasters are now spontaneous and select spells known during level up.   * All spellcasters are now spontaneous and select spells known during level up.
   * Spellcasters uses spell points to cast spells. The more spellpoints, the more spells they can cast.   * Spellcasters uses spell points to cast spells. The more spellpoints, the more spells they can cast.
-  * There are three types of spell points. Intelligence based spellcasters are using **Arcana**, Charisma based spellcasters are using **Power** and Wisdom based spellcasters are using **Mana**. If you combine two spellcasting classes of same casting ability, you can share the spellpoints.+  * There are three types of spell points. Arcane spellcasters are using **Arcana** and divine spellcaster are using **Mana**. If you combine two spellcasting classes of same type, you can share the spellpoints and sum them together.
   * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc.   * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc.
   * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, a spellpoint bar will be shown next to the hitpoints bar left from the character portrait, that will visually show your spellpoint reserve.   * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, a spellpoint bar will be shown next to the hitpoints bar left from the character portrait, that will visually show your spellpoint reserve.
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   * Non-finessable weapons can have up to 4 slots.   * Non-finessable weapons can have up to 4 slots.
   * Two-handed weapons can have up to 6 slots.   * Two-handed weapons can have up to 6 slots.
-  * Monk gloves and ranged weapons can be buffed.+  * Monk gloves and ranged weapons can be enchanted by spells.
   * Ranged weapons require no ammunition.   * Ranged weapons require no ammunition.
   * Magical staves are one-handed, even for small characters.   * Magical staves are one-handed, even for small characters.
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 ^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial | ^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial |
 ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial |
-^ Polearms | **Spear** | 1d8 | x3 | Piercing | Large | Simple or Druid |+^ Polearms | **Spear** | 1d6 | x3 | Piercing | Medium | Simple or Druid | :!: was 1d8 and large; \\ is now one-handed |
 ^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial | ^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial |
 ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 |
en/ruleset.1736388830.txt.gz · Last modified: 2025/01/09 02:13 by shadooow