en:ruleset
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| en:ruleset [2025/01/08 14:16] – mention gloves and ranged buffs miscm | en:ruleset [2025/11/09 21:22] (current) – [Spell Points spellcasting System] shadooow | ||
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| - | ====== Season 2024-2025 | + | * [[en: |
| + | * [[en: | ||
| + | |||
| + | ===== Season 2024-2025 Changes ===== | ||
| * Character can multiclass 4 classes. | * Character can multiclass 4 classes. | ||
| * Ability Bonus cap increased to +18. | * Ability Bonus cap increased to +18. | ||
| + | * Any class can select any feat as long as requirements are met. This means that you can select Divine Shield and Divine Might with just three levels of paladin for example. | ||
| * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time. | * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time. | ||
| * Casting a (defensive) spell doesn' | * Casting a (defensive) spell doesn' | ||
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| * All spellcasters are now spontaneous and select spells known during level up. | * All spellcasters are now spontaneous and select spells known during level up. | ||
| * Spellcasters uses spell points to cast spells. The more spellpoints, | * Spellcasters uses spell points to cast spells. The more spellpoints, | ||
| - | * There are three types of spell points. | + | * There are three types of spell points. |
| * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc. | * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc. | ||
| * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, | * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, | ||
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| * Non-finessable weapons can have up to 4 slots. | * Non-finessable weapons can have up to 4 slots. | ||
| * Two-handed weapons can have up to 6 slots. | * Two-handed weapons can have up to 6 slots. | ||
| - | * Monk gloves and ranged weapons can be buffed. | + | * Monk gloves and ranged weapons can be enchanted by spells. |
| * Ranged weapons require no ammunition. | * Ranged weapons require no ammunition. | ||
| * Magical staves are one-handed, even for small characters. | * Magical staves are one-handed, even for small characters. | ||
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| ^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial | | ^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial | | ||
| ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | | ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | | ||
| - | ^ Polearms | **Spear** | 1d8 | x3 | Piercing | Large | Simple or Druid | | + | ^ Polearms | **Spear** | 1d6 | x3 | Piercing | Medium |
| ^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial | | ^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial | | ||
| ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | | ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | | ||
en/ruleset.1736345767.txt.gz · Last modified: 2025/01/08 14:16 by miscm
