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en:ruleset [2025/01/07 13:25] – damage immunties shadooowen:ruleset [2025/01/17 01:42] (current) – external edit 127.0.0.1
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   * Character can multiclass 4 classes.   * Character can multiclass 4 classes.
   * Ability Bonus cap increased to +18.   * Ability Bonus cap increased to +18.
 +  * Any class can select any feat as long as requirements are met. This means that you can select Divine Shield and Divine Might with just three levels of paladin for example.
   * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time.   * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time.
   * Casting a (defensive) spell doesn't cancel stealth mode. This supports sneak attacks with touch attack spells.   * Casting a (defensive) spell doesn't cancel stealth mode. This supports sneak attacks with touch attack spells.
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   * Immunity to mind-spells effects no longer grants immunity to paralysis and stun.   * Immunity to mind-spells effects no longer grants immunity to paralysis and stun.
   * Immunity to slow is also immunity to movement speed decrease effect.   * Immunity to slow is also immunity to movement speed decrease effect.
 +  * Bonus attacks from various sources like Haste, Flurry of Blows or Divine Power have always full AB bonus. All of them.
  
 ===== Items ===== ===== Items =====
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   * Non-finessable weapons can have up to 4 slots.   * Non-finessable weapons can have up to 4 slots.
   * Two-handed weapons can have up to 6 slots.   * Two-handed weapons can have up to 6 slots.
-  * Multiple weapons are organized into specific weapon focus feats, see below. +  * Monk gloves and ranged weapons can be buffed.
-    * This allows using up to three weapons effectively without suffering in terms of attack rolls. +
-    * Also, it enables you to switch between two-handed bonus damage and single-handed shield AC depending on the situation and focus.+
   * Ranged weapons require no ammunition.   * Ranged weapons require no ammunition.
   * Magical staves are one-handed, even for small characters.   * Magical staves are one-handed, even for small characters.
 +  * Both pistols and rifles act as crossbows for the purpose of attacks, i.e. you need **rapid reload** and cannot use **rapid shot**.
   * Only a single weapon buff is allowed at the same time.   * Only a single weapon buff is allowed at the same time.
 +  * Multiple weapons are organized into specific **weapon categories**, see below. This is reflected in feats such as //weapon focus//, //improved critical//, etc.
 +    * It allows using up to three weapons effectively without suffering in terms of attack and damage rolls.
 +    * Also, it enables you to switch between two-handed bonus damage and single-handed shield AC depending on the situation and foci.
  
-=== Simple weapon focus ===+=== Weapon categories ===
  
-^ Weapon ^ Dmg Crits Dmg type ^ Size ^ Req Change +^ Category ^ Weapon ^ Damage Critical rating Damage type ^ Size ^ Requirement Changes 
-| Sling | 1d4 | x2 | Bludgeoning | Small | Simple, Druid or Monk | strength modifier with **brutal throw** | +^ Simple weapons **Sling** | 1d4 | x2 | Bludgeoning | Small | Simple, Druid or Monk | strength modifier with **brutal throw** | 
-| Unarmed | [[en:class-changes:monk|Size dependent]] | x2 | Bludgeoning | None | Monk | weapon slot, can be buffed +^ ::: **Unarmed** | [[en:class-changes:monk|Size]] | x2 | Bludgeoning | None | Monk | equipped in weapon slot | 
-| Quarterstaff | 1d6 | x2 | Bludgeoning | Large | Simple, Druid, Monk, Rogue or Wizard | +^ ::: **Quarterstaff** | 1d6 | x2 | Bludgeoning | Large | Simple, Druid, Monk, Rogue or Wizard | 
- +Oriental weapons **Kama** | 1d6 | x2 | Slashing | Small | Exotic or Monk | 
-=== Oriental weapon focus === +^ ::: **Kukri** | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | 
- +^ ::: **Katana** | 1d10 | 19-20/x2 | Slashing | Medium | Exotic | 
-^ Weapon ^ Dmg ^ Crits Dmg type ^ Size ^ Req ^ Change ^ +Light blades **Dagger** | 1d4 | 19-20/x2 | Piercing | Tiny | Simple, Druid, Monk, Rogue or Wizard | 
-| Kama | 1d6 | x2 | Slashing | Small | Exotic or Monk | +^ ::: **Short Sword** | 1d6 | 19-20/x2 | Piercing | Small | Martial or Rogue | 
-| Kukri | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | +^ ::: **Rapier** | 1d6 | 19-20/x2 | Piercing | Medium | Martial, Rogue or Elf | :!: was 18-20/x2 | 
-| Katana | 1d10 | 19-20/x2 | Slashing | Medium | Exotic | +Heavy blades **Scimitar** | 1d6 | 19-20/x2 | Slashing | Medium | Martial or Druid | :!: was 18-20/x2 | 
- +^ ::: **Longsword** | 1d8 | 19-20/x2 | Slashing | Medium | Martial or Elf | 
-=== Light blade weapon focus === +^ ::: **Greatsword** | 2d6 | 19-20/x2 | Slashing | Large | Martial | 
- +Axes**Handaxe** | 1d6 | x3 | Slashing | Small | Martial or Monk | 
-^ Weapon Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +^ ::: **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial | 
-| Dagger | 1d4 | 19-20/x2 | Piercing | Tiny | Simple, Druid, Monk, Rogue or Wizard | +^ ::: **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | 
-| Short Sword | 1d6 | 19-20/x2 | Piercing | Small | Martial or Rogue | +Polearms **Spear** 1d6 | x3 | Piercing | Medium | Simple or Druid | :!: was 1d8 and large; \\ is now one-handed 
-| Rapier | 1d6 | 19-20/x2 | Piercing | Medium | Martial, Rogue or Elf | :!: was 18-20/x2 | +^ ::: **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial | 
- +^ ::: **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | 
-=== Heavy blade weapon focus === +Hammers **Mace** | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | 
- +^ ::: **Warhammer** | 1d8 | x3 | Bludgeoning | Medium | Martial | 
-^ Weapon ^ Dmg ^ Crits Dmg type ^ Size ^ Req ^ Change ^ +^ ::: **Maul** | 1d10 | x3 | Bludgeoning | Large | Martial | 
-| Scimitar | 1d6 | 19-20/x2 | Slashing | Medium | Martial or Druid | :!: was 18-20/x2 | +Double weapons **Two-Bladed Sword** | 1d8/1d8 | 19-20/x2 | Slashing | Large | Exotic | 
-| Longsword | 1d8 | 19-20/x2 | Slashing | Medium | Martial or Elf | +^ ::: **Double Axe** | 1d8/1d8 | x3 | Slashing | Large | Exotic | 
-| Greatsword | 2d6 | 19-20/x2 | Slashing | Large | Martial | +^ ::: **Dire Mace** | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic |  
- +Crossbows **Light Crossbow** | 1d8 | 19-20/x2 | Piercing | Small | Simple, Monk, Rogue or Wizard | quiver in off-hand slot | 
-=== Axe weapon focus === +^ ::: **Heavy Crossbow** | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard | quiver in off-hand slot | 
- +Bows **Shortbow** | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | quiver in off-hand slot | 
-Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +^ ::: **Longbow** | 1d8 | x3 | Piercing | Large | Martial or Elf | quiver in off-hand slot | 
-| Handaxe | 1d6 | x3 | Slashing | Small | Martial or Monk | +Gnome weapons | **Pistol** | 1d8 | x4 | Piercing | Small | Firearms | can be equipped in off-hand slot | 
-| Battleaxe | 1d8 | x3 | Slashing | Medium | Martial | +^ ::: **Rifle** | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier |
-| Greataxe | 1d12 | x3 | Slashing | Large | Martial | +
- +
-=== Polearm weapon focus === +
- +
-Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Spear | 1d8 | x3 | Piercing | Large | Simple or Druid | +
-| Halberd | 1d10 | x3 | Piercing and Slashing | Large | Martial | +
-| Scythe | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | +
- +
-=== Hammer weapon focus === +
- +
-^ Weapon Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Mace | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | +
-| Warhammer | 1d8 | x3 | Bludgeoning | Medium | Martial | +
-| Maul | 1d10 | x3 | Bludgeoning | Large | Martial | +
- +
-=== Double weapon focus === +
- +
-Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Two-Bladed Sword | 1d8/1d8 | 19-20/x2 | Slashing | Large | Exotic | +
-| Double Axe | 1d8/1d8 | x3 | Slashing | Large | Exotic | +
-| Dire Mace | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic |  +
- +
-=== Crossbow weapon focus === +
- +
-Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Light Crossbow | 1d8 | 19-20/x2 | Piercing | Small | Simple, Monk, Rogue or Wizard | quiver in off-hand slot | +
-| Heavy Crossbow | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard | quiver in off-hand slot | +
- +
-=== Bow weapon focus === +
- +
-Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Shortbow | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | quiver in off-hand slot | +
-| Longbow | 1d8 | x3 | Piercing | Large | Martial or Elf | quiver in off-hand slot | +
- +
-=== Gnome weapon focus === +
- +
-Both pistols and rifles act as crossbows for the purpose of attacks, i.e. you need **rapid reload** and cannot use **rapid shot**. +
- +
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Pistol | 1d8 | x4 | Piercing | Small | Firearms | can be equipped in off-hand slot | +
-| Rifle | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier |+
  
 === Unavailable or non-focusable weapons === === Unavailable or non-focusable weapons ===
en/ruleset.1736256309.txt.gz · Last modified: 2025/01/07 13:25 by shadooow