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en:ruleset [2025/01/05 21:30] – add bracers deflection ac change miscm | en:ruleset [2025/01/17 01:42] (current) – external edit 127.0.0.1 | ||
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* Character can multiclass 4 classes. | * Character can multiclass 4 classes. | ||
* Ability Bonus cap increased to +18. | * Ability Bonus cap increased to +18. | ||
+ | * Any class can select any feat as long as requirements are met. This means that you can select Divine Shield and Divine Might with just three levels of paladin for example. | ||
* Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time. | * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time. | ||
* Casting a (defensive) spell doesn' | * Casting a (defensive) spell doesn' | ||
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* Immunity to mind-spells effects no longer grants immunity to paralysis and stun. | * Immunity to mind-spells effects no longer grants immunity to paralysis and stun. | ||
* Immunity to slow is also immunity to movement speed decrease effect. | * Immunity to slow is also immunity to movement speed decrease effect. | ||
+ | * Bonus attacks from various sources like Haste, Flurry of Blows or Divine Power have always full AB bonus. All of them. | ||
===== Items ===== | ===== Items ===== | ||
* Added refillable potions. These potions must be equipped, they recharge their uses after rest. | * Added refillable potions. These potions must be equipped, they recharge their uses after rest. | ||
* Helmets provide armor AC bonus instead of deflection. | * Helmets provide armor AC bonus instead of deflection. | ||
- | * Bracers provide deflection AC bonus instead of armor. | + | * Bracers provide deflection AC bonus instead of armor. |
+ | * Item AC bonuses are limited to +8 and are hard to come by. | ||
* Gloves are now equipped in main hand slot. Therefore unarmed monks do not lose item slot. | * Gloves are now equipped in main hand slot. Therefore unarmed monks do not lose item slot. | ||
* Ranged weapons no longer uses ammunition. | * Ranged weapons no longer uses ammunition. | ||
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* Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs. | * Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs. | ||
* Mighty property stacks on different items. | * Mighty property stacks on different items. | ||
+ | * Haste grants only +1 AC instead of +4 AC. | ||
+ | * Damage immunities are capped at 75%, more will not have effect unless you also have Maximum Damage Immunity on any item. | ||
===== Saving Throws ===== | ===== Saving Throws ===== | ||
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More information here: [[https:// | More information here: [[https:// | ||
+ | |||
+ | ===== Armors ===== | ||
+ | |||
+ | * Apart from the ones listed below, other armor variants were merged or are not available anymore. | ||
+ | |||
+ | ^ Armor ^ Type ^ Base AC ^ Max Dex AC ^ ASF ^ Change ^ | ||
+ | | Clothing | | 0 | None | 0% | | ||
+ | | Padded Armor | Light | 1 | None | 10% | :!: was 8 max dex AC and 5% ASF | | ||
+ | | Leather Armor | Light | 2 | 10 | 20% | :!: was 6 max dex AC and 10% ASF | | ||
+ | | Scale Mail | Medium | 4 | 7 | 30% | :!: was 4 max dex AC and 20% ASF \\ does not gain benefit of evasion | | ||
+ | | Full Plate | Heavy | 8 | 4 | 45% | :!: was 1 max dex AC \\ does not gain benefit of evasion | | ||
+ | |||
+ | ===== Shields ===== | ||
+ | |||
+ | * All shield variants gain the benefit of evasion. | ||
+ | |||
+ | ^ Shield ^ Base AC ^ Max Dex AC ^ ASF ^ Change ^ | ||
+ | | Small Shield | 1 | None | 5% | Gnomes gain +1 AC | | ||
+ | | Large Shield | 2 | None | 15% | Elves gain +1 AC | | ||
+ | | Tower Shield | 3 | 4 | 50% | Dwarves gain +1 AC \\ :!: was unlimited max dex AC | | ||
===== Weapons ===== | ===== Weapons ===== | ||
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* Non-finessable weapons can have up to 4 slots. | * Non-finessable weapons can have up to 4 slots. | ||
* Two-handed weapons can have up to 6 slots. | * Two-handed weapons can have up to 6 slots. | ||
- | * Multiple | + | * Monk gloves and ranged |
- | * This allows using up to three weapons effectively without suffering in terms of attack rolls. | + | |
- | * Also, it enables you to switch between two-handed bonus damage and single-handed shield AC depending on the situation and focus. | + | |
* Ranged weapons require no ammunition. | * Ranged weapons require no ammunition. | ||
* Magical staves are one-handed, even for small characters. | * Magical staves are one-handed, even for small characters. | ||
+ | * Both pistols and rifles act as crossbows for the purpose of attacks, i.e. you need **rapid reload** and cannot use **rapid shot**. | ||
* Only a single weapon buff is allowed at the same time. | * Only a single weapon buff is allowed at the same time. | ||
+ | * Multiple weapons are organized into specific **weapon categories**, | ||
+ | * It allows using up to three weapons effectively without suffering in terms of attack and damage rolls. | ||
+ | * Also, it enables you to switch between two-handed bonus damage and single-handed shield AC depending on the situation and foci. | ||
- | === Simple weapon focus === | + | === Weapon |
- | + | ||
- | ^ Weapon | + | |
- | | Sling | 1d4 | x2 | Bludgeoning | Small | Simple, Druid or Monk | strength modifier with **brutal throw** | | + | |
- | | Unarmed | [[en: | + | |
- | | Quarterstaff | 1d6 | x2 | Bludgeoning | Large | Simple, Druid, Monk, Rogue or Wizard | | + | |
- | + | ||
- | === Oriental weapon focus === | + | |
- | + | ||
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ | + | |
- | | Kama | 1d6 | x2 | Slashing | Small | Exotic or Monk | | + | |
- | | Kukri | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | | + | |
- | | Katana | 1d10 | 19-20/x2 | Slashing | Medium | Exotic | | + | |
- | + | ||
- | === Light blade weapon focus === | + | |
- | + | ||
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ | + | |
- | | Dagger | 1d4 | 19-20/x2 | Piercing | Tiny | Simple, Druid, Monk, Rogue or Wizard | | + | |
- | | Short Sword | 1d6 | 19-20/x2 | Piercing | Small | Martial or Rogue | | + | |
- | | Rapier | 1d6 | 19-20/x2 | Piercing | Medium | Martial, Rogue or Elf | :!: was 18-20/x2 | | + | |
- | + | ||
- | === Heavy blade weapon focus === | + | |
- | + | ||
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ | + | |
- | | Scimitar | 1d6 | 19-20/x2 | Slashing | Medium | Martial or Druid | :!: was 18-20/x2 | | + | |
- | | Longsword | 1d8 | 19-20/x2 | Slashing | Medium | Martial or Elf | | + | |
- | | Greatsword | 2d6 | 19-20/x2 | Slashing | Large | Martial | | + | |
- | + | ||
- | === Axe weapon focus === | + | |
- | + | ||
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ | + | |
- | | Handaxe | 1d6 | x3 | Slashing | Small | Martial or Monk | | + | |
- | | Battleaxe | 1d8 | x3 | Slashing | Medium | Martial | | + | |
- | | Greataxe | 1d12 | x3 | Slashing | Large | Martial | | + | |
- | + | ||
- | === Polearm weapon focus === | + | |
- | + | ||
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ | + | |
- | | Spear | 1d8 | x3 | Piercing | Large | Simple or Druid | | + | |
- | | Halberd | 1d10 | x3 | Piercing and Slashing | Large | Martial | | + | |
- | | Scythe | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | | + | |
- | + | ||
- | === Hammer weapon focus === | + | |
- | + | ||
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ | + | |
- | | Mace | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | | + | |
- | | Warhammer | 1d8 | x3 | Bludgeoning | Medium | Martial | | + | |
- | | Maul | 1d10 | x3 | Bludgeoning | Large | Martial | | + | |
- | + | ||
- | === Double weapon focus === | + | |
- | + | ||
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ | + | |
- | | Two-Bladed Sword | 1d8/1d8 | 19-20/x2 | Slashing | Large | Exotic | | + | |
- | | Double Axe | 1d8/1d8 | x3 | Slashing | Large | Exotic | | + | |
- | | Dire Mace | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic | | + | |
- | + | ||
- | === Crossbow weapon focus === | + | |
- | + | ||
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ | + | |
- | | Light Crossbow | 1d8 | 19-20/x2 | Piercing | Small | Simple, Monk, Rogue or Wizard | quiver in off-hand slot | | + | |
- | | Heavy Crossbow | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard | quiver in off-hand slot | | + | |
- | + | ||
- | === Bow weapon focus === | + | |
- | + | ||
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ | + | |
- | | Shortbow | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | quiver in off-hand slot | | + | |
- | | Longbow | 1d8 | x3 | Piercing | Large | Martial or Elf | quiver in off-hand slot | | + | |
- | + | ||
- | === Gnome weapon focus === | + | |
- | + | ||
- | Both pistols and rifles act as crossbows for the purpose of attacks, i.e. you need **rapid reload** and cannot use **rapid shot**. | + | |
- | ^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change | + | ^ Category |
- | | Pistol | 1d8 | x4 | Piercing | Small | Firearms | can be equipped in off-hand slot | | + | ^ Simple weapons | **Sling** | 1d4 | x2 | Bludgeoning | Small | Simple, Druid or Monk | strength modifier with **brutal throw** | |
- | | Rifle | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier | | + | ^ ::: | **Unarmed** | [[en: |
+ | ^ ::: | **Quarterstaff** | 1d6 | x2 | Bludgeoning | Large | Simple, Druid, Monk, Rogue or Wizard | | ||
+ | ^ Oriental weapons | **Kama** | 1d6 | x2 | Slashing | Small | Exotic or Monk | | ||
+ | ^ ::: | **Kukri** | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | | ||
+ | ^ ::: | **Katana** | 1d10 | 19-20/x2 | Slashing | Medium | Exotic | | ||
+ | ^ Light blades | **Dagger** | 1d4 | 19-20/x2 | Piercing | Tiny | Simple, Druid, Monk, Rogue or Wizard | | ||
+ | ^ ::: | **Short Sword** | 1d6 | 19-20/x2 | Piercing | Small | Martial or Rogue | | ||
+ | ^ ::: | **Rapier** | 1d6 | 19-20/x2 | Piercing | Medium | Martial, Rogue or Elf | :!: was 18-20/x2 | | ||
+ | ^ Heavy blades | **Scimitar** | 1d6 | 19-20/x2 | Slashing | Medium | Martial or Druid | :!: was 18-20/x2 | | ||
+ | ^ ::: | **Longsword** | 1d8 | 19-20/x2 | Slashing | Medium | Martial or Elf | | ||
+ | ^ ::: | **Greatsword** | 2d6 | 19-20/x2 | Slashing | Large | Martial | | ||
+ | ^ Axes| **Handaxe** | 1d6 | x3 | Slashing | Small | Martial or Monk | | ||
+ | ^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial | | ||
+ | ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | | ||
+ | ^ Polearms | **Spear** | 1d6 | x3 | Piercing | Medium | Simple or Druid | :!: was 1d8 and large; \\ is now one-handed | | ||
+ | ^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial | | ||
+ | ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | | ||
+ | ^ Hammers | **Mace** | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | | ||
+ | ^ ::: | **Warhammer** | 1d8 | x3 | Bludgeoning | Medium | Martial | | ||
+ | ^ ::: | **Maul** | 1d10 | x3 | Bludgeoning | Large | Martial | | ||
+ | ^ Double weapons | **Two-Bladed Sword** | 1d8/1d8 | 19-20/x2 | Slashing | Large | Exotic | | ||
+ | ^ ::: | **Double Axe** | 1d8/1d8 | x3 | Slashing | Large | Exotic | | ||
+ | ^ ::: | **Dire Mace** | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic | | ||
+ | ^ Crossbows | **Light Crossbow** | 1d8 | 19-20/x2 | Piercing | Small | Simple, Monk, Rogue or Wizard | quiver in off-hand slot | | ||
+ | ^ ::: | **Heavy Crossbow** | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard | quiver in off-hand slot | | ||
+ | ^ Bows | **Shortbow** | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | quiver in off-hand slot | | ||
+ | ^ ::: | **Longbow** | 1d8 | x3 | Piercing | Large | Martial or Elf | quiver in off-hand slot | | ||
+ | ^ Gnome weapons | ||
+ | ^ ::: | **Rifle** | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier | | ||
=== Unavailable or non-focusable weapons === | === Unavailable or non-focusable weapons === |