en:race-changes
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:race-changes [2025/05/24 11:58] – juras17 | en:race-changes [2025/07/05 11:11] (current) – shadooow | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Races ====== | + | ====== Races Changes |
- | ===== Race changes | + | ===== Gnome ===== |
- | + | ||
- | ====Gnome==== | + | |
* added proficiency with firearms | * added proficiency with firearms | ||
* +1 Shield AC with Small Shield | * +1 Shield AC with Small Shield | ||
- | ====Elf==== | + | ===== Elf ===== |
* +1 Shield AC with Large Shield | * +1 Shield AC with Large Shield | ||
- | ====Dwarf==== | + | ===== Dwarf ===== |
- | + | ||
- | * whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe | + | |
- | * +1 Shield AC with TowerShield | + | |
- | + | ||
- | ===== New Races ===== | + | |
- | + | ||
- | To unlock these, you need to use Race book - " | + | |
- | + | ||
- | ====Tiefling==== | + | |
- | + | ||
- | * Ability adjustments: | + | |
- | * Darkvision | + | |
- | * Skill Affinity (Hide) +2 | + | |
- | * Skill Affinity (Bluff) +2 | + | |
- | * Outsider: Tieflings are considered Outsiders for the purpose of spells | + | |
- | * Human: Tieflings are considered Humans for the purpose of spells | + | |
- | * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters. | + | |
- | + | ||
- | ====Aasimar==== | + | |
- | + | ||
- | * Aasimar Ability Adjustments: | + | |
- | * Darkvision: Aasimar are able to see in the dark. | + | |
- | * Skill Affinity (Spot): +2 racial bonus to Spot checks. | + | |
- | * Skill Affinity (Listen): +2 racial bonus to Listen checks. | + | |
- | * Celestial Resistance: 5% damage immunity to acid, cold and electricity. | + | |
- | * Spell-like abilities: 1/day - Light as sorcerer of equal level. | + | |
- | * Outsider: Aasimar are considered Outsiders for the purpose of spells. | + | |
- | * Human: Aasimar are considered Human for the purpose of spells. | + | |
- | * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) | + | |
- | + | ||
- | ====Orc==== | + | |
- | * Orc Ability Adjustments: | + | * +1 Shield AC with tower shield |
- | * Darkvision: Orcs are able to see in the dark. | + | |
- | * Light Sensitivity: | + | |
- | ====Kobold==== | + | ===== Half-Elf ===== |
- | * Kobold Ability Adjustments: | + | * Gains bonus feat at level 1 just as humans do. |
- | * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks. | + | |
- | * Darkvision: Kobolds are able to see in the dark. | + | |
- | * Skill Affinity (Search): +2 racial bonus to Search checks. | + | |
- | * Skill Affinity (Set Trap): +2 racial | + | |
- | * Light Sensitivity: | + | |
- | * Dragonblooded: | + |
en/race-changes.1748087937.txt.gz · Last modified: 2025/05/24 11:58 by juras17