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en:race-changes [2025/05/24 11:58] juras17en:race-changes [2025/05/25 18:20] (current) juras17
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-====== Races ======+====== Races Changes ======
  
-===== Race changes ===== +=====Gnome=====
- +
-====Gnome====+
  
   * added proficiency with firearms   * added proficiency with firearms
   * +1 Shield AC with Small Shield   * +1 Shield AC with Small Shield
  
-====Elf====+=====Elf=====
  
   * +1 Shield AC with Large Shield   * +1 Shield AC with Large Shield
  
-====Dwarf====+=====Dwarf=====
  
   * whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe   * whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe
   * +1 Shield AC with TowerShield   * +1 Shield AC with TowerShield
  
-===== New Races ===== 
-  
- To unlock these, you need to use Race book - "Race" 
- 
-====Tiefling==== 
- 
-  * Ability adjustments: +2 DEX, +2 INT, -2 CHA 
-  * Darkvision 
-  * Skill Affinity (Hide) +2 
-  * Skill Affinity (Bluff) +2 
-  * Outsider: Tieflings are considered Outsiders for the purpose of spells 
-  * Human: Tieflings are considered Humans for the purpose of spells 
-  * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters. 
- 
-====Aasimar==== 
- 
-  * Aasimar Ability Adjustments: +2 Cha, +2 Wis. 
-  * Darkvision: Aasimar are able to see in the dark. 
-  * Skill Affinity (Spot): +2 racial bonus to Spot checks. 
-  * Skill Affinity (Listen): +2 racial bonus to Listen checks. 
-  * Celestial Resistance: 5% damage immunity to acid, cold and electricity. 
-  * Spell-like abilities: 1/day - Light as sorcerer of equal level. 
-  * Outsider: Aasimar are considered Outsiders for the purpose of spells. 
-  * Human: Aasimar are considered Human for the purpose of spells. 
-  * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) 
- 
-====Orc==== 
- 
-  * Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis. 
-  * Darkvision: Orcs are able to see in the dark. 
-  * Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light. 
- 
-====Kobold==== 
- 
-  * Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha 
-  * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks. 
-  * Darkvision: Kobolds are able to see in the dark. 
-  * Skill Affinity (Search): +2 racial bonus to Search checks. 
-  * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks. 
-  * Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light. 
-  * Dragonblooded: Kobolds have the dragonblood subtype. 
en/race-changes.1748087937.txt.gz · Last modified: 2025/05/24 11:58 by juras17