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en:race-changes [2025/03/31 10:07] razyelen:race-changes [2026/07/04 19:24] (current) – Improved descriptions of races Shield Affinity. Fixed typo in Armor training narsil
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-====== Race Changes ======+====== Races Changes ====== 
 + 
 +===== Gnome =====
  
-**Gnome** 
   * added proficiency with firearms   * added proficiency with firearms
-  * +1 Shield AC with Small Shield +  * Small Shield Affinity: Gnomes increase the AC bonus granted by an equipped small shield by 1.
- +
- +
-**Elf** +
-  * +Shield AC with Large Shield +
  
-**Dwarf** +===== Elf =====
-  * whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe +
-  * +1 Shield AC with TowerShield+
  
----- +  * Large Shield Affinity: Elves and half-elves increase the AC bonus granted by an equipped large shield by 1.
-====== New Races ====== +
- To unlock these, you need to use Race book - "Race"+
  
-**Tiefling** +===== Dwarf =====
-  * Ability adjustments: +2 DEX, +2 INT, -2 CHA +
-  * Darkvision +
-  * Skill Affinity (Hide) +2 +
-  * Skill Affinity (Bluff) +2 +
-  * Outsider: Tieflings are considered Outsiders for the purpose of spells +
-  * Human: Tieflings are considered Humans for the purpose of spells +
-  * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters.+
  
-**Aasimar** +  Tower Shield AffinityDwarves increase the AC bonus granted by an equipped tower shield by 1
-  * Aasimar Ability Adjustments+2 Cha, +2 Wis. +  * Armor training - Dwarves possess an innate familiarity with heavy gear that allows them to move unhinderedThey ignore any movement penalties imposed by heavy or medium armor.
-  * Darkvision: Aasimar are able to see in the dark. +
-  * Skill Affinity (Spot): +2 racial bonus to Spot checks+
-  * Skill Affinity (Listen): +2 racial bonus to Listen checks. +
-  * Celestial Resistance: 5% damage immunity to acid, cold and electricity. +
-  * Spell-like abilities: 1/day - Light as sorcerer of equal level. +
-  * Outsider: Aasimar are considered Outsiders for the purpose of spells. +
-  * Human: Aasimar are considered Human for the purpose of spells. +
-  * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)+
  
-**Orc** +===== Half-Elf =====
-  * Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis. +
-  * Darkvision: Orcs are able to see in the dark. +
-  * Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light.+
  
-**Kobold** +  Gains bonus feat at level just as humans do.
-  * Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha +
-  * Small Stature: +1 size bonus to attack rolls, +size bonus to AC, +4 size bonus to Hide checks. +
-  * Darkvision: Kobolds are able to see in the dark. +
-  * Skill Affinity (Search): +2 racial bonus to Search checks. +
-  * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks. +
-  * Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light. +
-  * Dragonblooded: Kobolds have the dragonblood subtype.+
en/race-changes.1743415635.txt.gz · Last modified: 2025/03/31 10:07 by razyel