en:race-changes
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| en:race-changes [2025/01/21 01:15] – kobold shadooow | en:race-changes [2026/07/04 19:24] (current) – Improved descriptions of races Shield Affinity. Fixed typo in Armor training narsil | ||
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| - | **Gnome** | + | ====== Races Changes ====== |
| - | * added proficiency with firearms | + | |
| - | * +1 Shield AC with Small Shield | + | |
| + | ===== Gnome ===== | ||
| - | **Elf** | + | |
| - | * +1 Shield AC with Large Shield | + | * Small Shield |
| + | ===== Elf ===== | ||
| - | **Dwarf** | + | |
| - | * whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe | + | |
| - | * +1 Shield AC with TowerShield | + | |
| - | **Tiefling** | + | ===== Dwarf ===== |
| - | * Ability adjustments: | + | |
| - | * Darkvision | + | |
| - | * Skill Affinity (Hide) +2 | + | |
| - | * Skill Affinity (Bluff) +2 | + | |
| - | * Outsider: Tieflings are considered Outsiders for the purpose of spells | + | |
| - | * Human: Tieflings are considered Humans for the purpose of spells | + | |
| - | * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters. | + | |
| - | **Aasimar** | + | |
| - | * Aasimar Ability Adjustments: +2 Cha, +2 Wis. | + | * Armor training - Dwarves possess an innate familiarity with heavy gear that allows them to move unhindered. They ignore any movement penalties imposed by heavy or medium armor. |
| - | * Darkvision: Aasimar are able to see in the dark. | + | |
| - | * Skill Affinity (Spot): +2 racial | + | |
| - | * Skill Affinity (Listen): +2 racial bonus to Listen checks. | + | |
| - | * Celestial Resistance: 5% damage immunity to acid, cold and electricity. | + | |
| - | * Spell-like abilities: 1/day - Light as sorcerer of equal level. | + | |
| - | * Outsider: Aasimar are considered Outsiders for the purpose of spells. | + | |
| - | * Human: Aasimar are considered Human for the purpose of spells. | + | |
| - | * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) | + | |
| - | **Orc** | + | ===== Half-Elf ===== |
| - | * Orc Ability Adjustments: | + | |
| - | * Darkvision: Orcs are able to see in the dark. | + | |
| - | * Light Sensitivity: | + | |
| - | **Kobold** | + | |
| - | * Kobold Ability Adjustments: | + | |
| - | * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks. | + | |
| - | * Darkvision: Kobolds are able to see in the dark. | + | |
| - | * Skill Affinity (Search): +2 racial bonus to Search checks. | + | |
| - | * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks. | + | |
| - | * Light Sensitivity: | + | |
| - | * Dragonblooded: | + | |
en/race-changes.1737422123.txt.gz · Last modified: 2025/01/21 01:15 by shadooow
