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en:race-changes [2024/01/24 15:46] razyelen:race-changes [2025/01/21 01:15] (current) – kobold shadooow
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 **Aasimar** **Aasimar**
- Missing info+  * Aasimar Ability Adjustments: +2 Cha, +2 Wis. 
 +  * Darkvision: Aasimar are able to see in the dark. 
 +  * Skill Affinity (Spot): +2 racial bonus to Spot checks. 
 +  * Skill Affinity (Listen): +2 racial bonus to Listen checks. 
 +  * Celestial Resistance: 5% damage immunity to acid, cold and electricity. 
 +  * Spell-like abilities: 1/day - Light as sorcerer of equal level. 
 +  * Outsider: Aasimar are considered Outsiders for the purpose of spells. 
 +  * Human: Aasimar are considered Human for the purpose of spells. 
 +  Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)
  
 +**Orc**
 +  * Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis.
 +  * Darkvision: Orcs are able to see in the dark.
 +  * Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
 +
 +**Kobold**
 +  * Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha
 +  * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks.
 +  * Darkvision: Kobolds are able to see in the dark.
 +  * Skill Affinity (Search): +2 racial bonus to Search checks.
 +  * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks.
 +  * Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
 +  * Dragonblooded: Kobolds have the dragonblood subtype.
en/race-changes.1706111184.txt.gz · Last modified: 2024/01/24 15:46 by razyel