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en:race-changes [2021/03/23 15:33] – created razyelen:race-changes [2025/01/21 01:15] (current) – kobold shadooow
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 **Gnome** **Gnome**
-Proficiency with Firearms+  * added proficiency with firearms 
 +  * +1 Shield AC with Small Shield 
 + 
 + 
 +**Elf** 
 +  * +1 Shield AC with Large Shield 
 + 
 + 
 +**Dwarf** 
 +  * whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe 
 +  * +1 Shield AC with TowerShield 
 + 
 +**Tiefling** 
 +  * Ability adjustments: +2 DEX, +2 INT, -2 CHA 
 +  * Darkvision 
 +  * Skill Affinity (Hide) +2 
 +  * Skill Affinity (Bluff) +2 
 +  * Outsider: Tieflings are considered Outsiders for the purpose of spells 
 +  * Human: Tieflings are considered Humans for the purpose of spells 
 +  * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters. 
 + 
 +**Aasimar** 
 +  * Aasimar Ability Adjustments: +2 Cha, +2 Wis. 
 +  * Darkvision: Aasimar are able to see in the dark. 
 +  * Skill Affinity (Spot): +2 racial bonus to Spot checks. 
 +  * Skill Affinity (Listen): +2 racial bonus to Listen checks. 
 +  * Celestial Resistance: 5% damage immunity to acid, cold and electricity. 
 +  * Spell-like abilities: 1/day - Light as sorcerer of equal level. 
 +  * Outsider: Aasimar are considered Outsiders for the purpose of spells. 
 +  * Human: Aasimar are considered Human for the purpose of spells. 
 +  * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) 
 + 
 +**Orc** 
 +  * Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis. 
 +  * Darkvision: Orcs are able to see in the dark. 
 +  * Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light. 
 + 
 +**Kobold** 
 +  * Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha 
 +  * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks. 
 +  * Darkvision: Kobolds are able to see in the dark. 
 +  * Skill Affinity (Search): +2 racial bonus to Search checks. 
 +  * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks. 
 +  * Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light. 
 +  * Dragonblooded: Kobolds have the dragonblood subtype.
en/race-changes.1616513635.txt.gz · Last modified: 2021/03/23 15:33 by razyel