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* [[https:// | * [[https:// | ||
- | * [[https:// | + | * [[https:// |
==== Introduction ==== | ==== Introduction ==== | ||
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Arkhalia features content for solo and party play starting from level one to 40 and beyond ([[en: | Arkhalia features content for solo and party play starting from level one to 40 and beyond ([[en: | ||
+ | * Yearly seasons that reset all progress and introduce new features | ||
* Up to four classes per character instead of the usual three | * Up to four classes per character instead of the usual three | ||
* Multiclassing does not impose an XP penalty | * Multiclassing does not impose an XP penalty | ||
- | * Unlockable custom races and classes | + | * Unlockable custom |
- | * Modifications to many of the base classes, feats, spells and skills | + | * Modifications to many of the [[en: |
- | * New custom feats and spells, including epic ones | + | * New custom |
- | * [[en: | + | * [[en: |
* An overhauled loot system: | * An overhauled loot system: | ||
* Randomized drops from regular enemies, bosses and treasure chests | * Randomized drops from regular enemies, bosses and treasure chests | ||
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* Rescue mission for a missing girl. Talk to the NPC near the ranger, then walk into the South Forest and head east towards the Rocky Cliffs, where you find the **wererats' | * Rescue mission for a missing girl. Talk to the NPC near the ranger, then walk into the South Forest and head east towards the Rocky Cliffs, where you find the **wererats' | ||
* Gerick of the Adventurer' | * Gerick of the Adventurer' | ||
- | - Undeads are causing havoc in the **Crypt** (Level 3-6) below the **cemetery**. | + | - Undeads are causing havoc in the **Crypt** (Level 3-6) below the **cemetery**. **Hint**: Invest in a +1 weapon, it will make your life quite a bit easier. |
- Settle the score with the chieftain of the **Orc Settlement** (Level 1-7) north of town. | - Settle the score with the chieftain of the **Orc Settlement** (Level 1-7) north of town. | ||
- Some nasty kobolds need a spanking. You can find them even further north in the **Underground Lake** caves (Level 4-8) below the **Dark Woods**. | - Some nasty kobolds need a spanking. You can find them even further north in the **Underground Lake** caves (Level 4-8) below the **Dark Woods**. | ||
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==== Good to know ==== | ==== Good to know ==== | ||
- | |||
* The **custom player action** from the **ring menu** allows you to teleport to your most recent bindstone for free. You also have some appearance options and the ability to see various stats like damage immunities, number of boss kills, deaths, etc. | * The **custom player action** from the **ring menu** allows you to teleport to your most recent bindstone for free. You also have some appearance options and the ability to see various stats like damage immunities, number of boss kills, deaths, etc. | ||
+ | * **Damage resistance** from items and feats stacks: Having two items with 3/- and 2/- physical each, they would stack and block 5/- physical damage. Six levels of Dwarven Defender (3/-) would further increase the total resistance to 8/-. | ||
+ | * The **ability cap** was raised from +12 to +18. | ||
* Ranged weapons no longer require any ammunition. | * Ranged weapons no longer require any ammunition. | ||
* Arkhalia does away with the usual healing potions and packs, and features **refillable potions** that are placed into special slots below your armor. These potions refill after each rest. Later on, in other towns and by completing quests and achievements, | * Arkhalia does away with the usual healing potions and packs, and features **refillable potions** that are placed into special slots below your armor. These potions refill after each rest. Later on, in other towns and by completing quests and achievements, | ||
- | * When you complete dungeons within your level range, you not just receive loot, but also one or more **copper coins**, depending on the difficulty of said dungeon. There are special shops and places | + | |
- | * Later dungeons require a 80% mob **clear rate** before you can enter the boss chamber. Check your combat log, the progress is shown there. | + | |
+ | * Green-labeled dungeon treasure contains personal loot for every player and does not need to be split. | ||
+ | * Mom, I'm slow! **Haste items** are rare, but can appear as loot in dungeon treasure chests. Another option is to buy them in Agardon' | ||
+ | * Many dungeons require a 80%+ monster | ||
* Secrets await! Not every lock has to stay locked, some doors can be bashed instead. Yet again, others can only be overcome with the necessary skills. Make sure to invest some skill points into **Open Lock**, **Disable Trap** and **Search**, even if you have to cross-class them, otherwise you will miss out on loot and hinder your own exploration endeavor by not being able to complete dungeons. | * Secrets await! Not every lock has to stay locked, some doors can be bashed instead. Yet again, others can only be overcome with the necessary skills. Make sure to invest some skill points into **Open Lock**, **Disable Trap** and **Search**, even if you have to cross-class them, otherwise you will miss out on loot and hinder your own exploration endeavor by not being able to complete dungeons. | ||
* Whenever you wear or use an item, it will be **soulbound** to your character, making it impossible to share with other characters and players. Later one, there are expensive vouchers to remove said property. | * Whenever you wear or use an item, it will be **soulbound** to your character, making it impossible to share with other characters and players. Later one, there are expensive vouchers to remove said property. | ||
* In Sandgrove and beyond, there a transportation quests that add an **Dimensional Anchor**, a special effect that disallows teleportation. | * In Sandgrove and beyond, there a transportation quests that add an **Dimensional Anchor**, a special effect that disallows teleportation. | ||
- | * Casters behold, there' | + | * Casters behold, there' |
* Not every part of the crafting system is in place yet, Alchemy, for example, is still incomplete. Thus, apart from questing, collecting plant and fungus parts has no use. | * Not every part of the crafting system is in place yet, Alchemy, for example, is still incomplete. Thus, apart from questing, collecting plant and fungus parts has no use. | ||
- | * Agardon's (town) | + | * Gems can be removed from a slotted item by placing it in special **gem removal chests**. One such chest can be found in Loftenwood' |
+ | * A higher-tier socket property still allows lower-tier gems to be inserted. Chipped gems can go into perfect sockets, but not the other way around. | ||
+ | * Dener (town) | ||
+ | * Got some weight on your shoulders? Early on, **weight reduction bags** are rare, but can appear as random loot or be purchased in said bag shop in Agardon. Consider investing in some strength gear in the meantime, 2-3 points do wonders. | ||
+ | * Once you got your crafting equipment from the shops, [[en: | ||
* Better safe than sorry! Creating a character with **[test]** in its name, will transport you to a leveling area where you can try out your build before jumping into the world. | * Better safe than sorry! Creating a character with **[test]** in its name, will transport you to a leveling area where you can try out your build before jumping into the world. | ||
* When partying together, all players need to be within **five levels** of each other, otherwise they will not gain any XP. | * When partying together, all players need to be within **five levels** of each other, otherwise they will not gain any XP. | ||
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* Tanglebrook (town) was removed. | * Tanglebrook (town) was removed. | ||
* Snowgard (town) along with the surrounding areas is now accessible north of Agardon (town). | * Snowgard (town) along with the surrounding areas is now accessible north of Agardon (town). | ||
- | * Dener (town) | + | * Dener (town) |
- | * The Underdark can be accessed from somewhere south-east of Agardon | + | * The Underdark can be accessed from somewhere south-east of Agardon. |
- | * The Dragon Mountains north of Agardon | + | * The Dragon Mountains north of Agardon had their layout somewhat changed. |
- | * **Damage resistance** from items and feats stacks: Having two items with 3/- and 2/- physical each, they would stack and block 5/- physical damage. | + | |
* Some NPCs are only around during certain hours of the day. The farmer in Loftenwood is a good example. | * Some NPCs are only around during certain hours of the day. The farmer in Loftenwood is a good example. | ||
* You are expected to repeat dungeons multiple times for certain rewards. And some rewards can only be found in the most difficult party dungeons. | * You are expected to repeat dungeons multiple times for certain rewards. And some rewards can only be found in the most difficult party dungeons. |