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en:feat-epic-new [2025/12/29 14:10] shadooowen:feat-epic-new [2026/07/16 10:45] (current) – [Improved Arrow of Death I-X] fixed requirements narsil
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 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
 **Prerequisite:** Con 25+, defensive stance 3/day. **Prerequisite:** Con 25+, defensive stance 3/day.
-**Specifics:** Your defensive stance bonuses increase to +4 Strength, +6 Constitution, +4 resistance bonus on all saves, and +6 dodge bonus to AC.+**Specifics:** Your defensive stance bonuses are doubled (not including AC).
 **Use:** Automatic. **Use:** Automatic.
  
 ====Chaotic Rage==== ====Chaotic Rage====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
-**Prerequisite:** Rage 5x/day, chaotic alignment+**Prerequisite:** Tireless Rage of Tireless Frenzy, chaotic alignment
 **Specifics:** Any weapon you wield while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities. **Specifics:** Any weapon you wield while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities.
 **Use:** Automatic. **Use:** Automatic.
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 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
 **Prerequisite:** Bane of Enemies, Spot 30 ranks, five or more favored enemies. **Prerequisite:** Bane of Enemies, Spot 30 ranks, five or more favored enemies.
-**Specifics:** Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat.+**Specifics:** Any time you score a critical hit against one of your favored enemies, it must make a Reflex save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat.
 **Use:** Automatic. **Use:** Automatic.
 **Note**: Horizon Walker and Tempest classes counts towards Ranger levels for the DC calculation. **Note**: Horizon Walker and Tempest classes counts towards Ranger levels for the DC calculation.
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 ====Eldritch Sculptor==== ====Eldritch Sculptor====
 **Type of Feat:** Epic **Type of Feat:** Epic
-**Prerequisite:** one blast shape invocation from each invocation rank, Spellcraft 24. +**Prerequisite:** Eldritch Spear, Eldritch Chain, Eldritch Cone, Eldritch Doom, Spellcraft 24. 
-**Specifics:** Eldricht blas deals 1,5times damage. In addition, the area of each one is doubled. Eldritch Chain will chain out to 60' from each creature now, and Eldritch cone extends to 120'+**Specifics:** The warlock's eldritch blasts area of effect is increased by 50% and have a +2 bonus to attack rolls if applicable.
-You also gain +2 on all attack rolls with your eldritch blast. +
-**Use:** Automatic. +
- +
-====Enhance Spell I-III==== +
-**Type of Feat:** Epic, General +
-**Prerequisite:** Empower Spell, Maximize Spell, Lore 30 ranks +
-**Specifics:** The damage cap for your spells increases by 5 dice. This feat may be taken multiple times. Its effects stack. This feat has no effect on spells that don’t specifically deal a number of dice of damage equal to the caster’s level or half level, even if the spell’s effect is largely dictated by the caster’s level.+
 **Use:** Automatic. **Use:** Automatic.
  
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 **Type of Feat:** Epic **Type of Feat:** Epic
 **Prerequisite:** Divine Might, Turn Undead, Cha 21+, Str 21+, Power Attack. **Prerequisite:** Divine Might, Turn Undead, Cha 21+, Str 21+, Power Attack.
-**Specifics:** The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to twice the Charisma bonus.+**Specifics:** The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to twice the Charisma bonus, as a free action.
 **Use:** Selected. **Use:** Selected.
  
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 **Type of Feat:** Epic **Type of Feat:** Epic
 **Prerequisite:** Divine Shield, Turn Undead, Cha 21+, Str 21+, Power Attack. **Prerequisite:** Divine Shield, Turn Undead, Cha 21+, Str 21+, Power Attack.
-**Specifics:** The character may spend one of his turn undead attempts to add his Charisma bonus to his AC for a number of rounds equal to twice the Charisma bonus.+**Specifics:** The character may spend one of his turn undead attempts to add his Charisma bonus to his AC for a number of rounds equal to twice the Charisma bonus, as a free action.
 **Use:** Selected. **Use:** Selected.
  
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 ====Improved Arrow of Death I-X==== ====Improved Arrow of Death I-X====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
-**Prerequisite:** Dex 19, Wis 19, Point Blank Shot, arrow of death class feature.+**Prerequisite:** Dex 19, Wis 19, Point Blank Shot, Precise Shot, arrow of death class feature.
 **Specifics:** Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack. **Specifics:** Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack.
 **Use:** Automatic. **Use:** Automatic.
  
 ====Improved Aura of Despair==== ====Improved Aura of Despair====
- **Type of Feat:** Class +**Type of Feat:** Class 
-**Prerequisite:** Cha 25, aura of despair class ability.+**Prerequisite:** Cha 21, aura of despair class ability, Epic Blackguard.
 **Specifics:** Your aura of despair causes a -4 morale penalty on all saving throws. **Specifics:** Your aura of despair causes a -4 morale penalty on all saving throws.
 **Use:** Automatic. **Use:** Automatic.
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 ====Incite Rage==== ====Incite Rage====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
-**Prerequisite:** Rage 5x/day, Cha 25++**Prerequisite:** Rage 4x/day, Cha 25+
 **Specifics:** When you enter a rage, you can incite a barbarian rage in any or all allies within 60 feet. (Any ally who doesn’t wish to become enraged is unaffected.) The ally gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but takes a -2 penalty to AC, for as long as you remain raging. The rage of affected allies lasts a number of rounds equal to 3 + their Constitution modifier, regardless of whether they remain within 60 feet of you. This is otherwise identical with normal barbarian rage (including the fatigue at its end). **Specifics:** When you enter a rage, you can incite a barbarian rage in any or all allies within 60 feet. (Any ally who doesn’t wish to become enraged is unaffected.) The ally gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but takes a -2 penalty to AC, for as long as you remain raging. The rage of affected allies lasts a number of rounds equal to 3 + their Constitution modifier, regardless of whether they remain within 60 feet of you. This is otherwise identical with normal barbarian rage (including the fatigue at its end).
 **Use:** Automatic. **Use:** Automatic.
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 ====Infinite Deflection==== ====Infinite Deflection====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
-**Prerequisite:** Dex 25+, Lightning Reflexes, Deflect Arrows, Improved Unarmed Strike.  +**Prerequisite:** Dex 25+, Lightning Reflexes, Deflect Arrows, Improved Unarmed Strike. 
-**Specifics:** You may perform any number of deflections each round, as the Deflect Arrows feat. +**Specifics:** You may perform any number of deflections each round, as the Deflect Arrows feat. However each projectile you deflect after first will have a cumulative +5 DC.
 **Use:** Automatic. **Use:** Automatic.
  
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 **Specifics:** Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. **Specifics:** Your unarmed strike has a critical threat range of 18-20 and deals slashing damage.
 **Use:** Automatic. **Use:** Automatic.
 +
 +====Lacerate====
 +**Type of Feat:** Epic, General
 +**Prerequisite:** Int 21+, Wounding Critical
 +**Specifics:** Melee critical hit applies bleeding effect which deals bleeding damage over time equal to intelligence modifier for 3 rounds, target also suffers 50% penalty to any healing received or regeneration.
 +**Use:** Automatic.
 +**Note:** Undeads, Constructs and other targets immune to critical hits cannot be affected.
  
 ====Vorpal Strike==== ====Vorpal Strike====
 **Type of Feat:** Epic, General **Type of Feat:** Epic, General
 **Prerequisite:** Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3.  **Prerequisite:** Str 23+, Wis 23+, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, Ki Strike +3. 
-**Specifics:** Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Fortitude save (DC 10 + 1/2 monk class level + Wisdom modifier) or take double damage (e.g. x2 -> x4). Creatures who are immune to critical hits are not affected by this feat.+**Specifics:** Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character's target must make a Reflex save (DC 10 + 1/2 monk class level + Wisdom modifier) or take double damage (e.g. x2 -> x4). Creatures who are immune to critical hits are not affected by this feat.
 **Use:** Automatic. **Use:** Automatic.
  
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 **Specifics:** Your unarmed strike is treated as an axiomatic weapon (it is lawfully aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability doesn’t stack with similar abilities. **Specifics:** Your unarmed strike is treated as an axiomatic weapon (it is lawfully aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability doesn’t stack with similar abilities.
 **Use:** Automatic. **Use:** Automatic.
- 
-====Sanctified Strike==== 
-**Type of Feat:** Epic, General 
-**Prerequisite:** Smite Evil, Cha 25+, Good Alignment. 
-**Specifics:** You can add your Charisma modifier to all attack rolls against evil aligned creatures. 
-**Use:** Automatic. 
-Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter 
-Note: The character sheet can show incorrect value for the attack bonus vs evil, but it does work correctly in the combat log. 
  
 ====Sneak Attack of Opportunity==== ====Sneak Attack of Opportunity====
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 **Specifics:** Any weapon your wield is treated as an unholy weapon (it is evil-aligned and deals an extra 2d6 points of damage against creatures of good alignment). This ability doesn’t stack with similar abilities. If the weapon already has an alignment, this feat has no effect on the weapon. **Specifics:** Any weapon your wield is treated as an unholy weapon (it is evil-aligned and deals an extra 2d6 points of damage against creatures of good alignment). This ability doesn’t stack with similar abilities. If the weapon already has an alignment, this feat has no effect on the weapon.
 **Use:** Automatic. **Use:** Automatic.
- 
-====Vile Strike==== 
-**Type of Feat:** Epic, General 
-**Prerequisite:** Smite Good, Cha 25+, Evil Alignment. 
-**Specifics:** You can add your Charisma modifier to all attack rolls against good aligned creatures. 
-**Use:** Automatic. 
-Selectable by: Blackguard (epic bonus feat), Champion of Bane (epic bonus feat), Black Flame Zealot 
en/feat-epic-new.1767017436.txt.gz · Last modified: 2025/12/29 14:10 by shadooow