User Tools

Site Tools


en:craftingguide

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:craftingguide [2026/07/18 13:00] – Refactor of crafting guide narsilen:craftingguide [2026/07/18 14:06] (current) – order of skin by level narsil
Line 1: Line 1:
 ====== Crafting Guide ====== ====== Crafting Guide ======
  
-{{:en:crafting:art:craftroom.png?nolink&250 |Crafting room}}+{{:en:craftroom.png?nolink&250 |Crafting room}}
  
-Crafting lets you gather resources and turn them into materials, equipment, potions, tools, and other useful items. The main crafting room contains a trader and most of the workstations described in this guide.+Crafting lets you gather resources and turn them into materials, equipment, potions, tools, and other useful items. The main crafting room contains a trader and all of the workstations described in this guide.
  
   * Basic crafting tools can be bought from the trader in the crafting room.   * Basic crafting tools can be bought from the trader in the crafting room.
Line 9: Line 9:
   * To check your crafting leveling progress, open **Journal → Crafting Skills**.   * To check your crafting leveling progress, open **Journal → Crafting Skills**.
   * Standard recipes use the materials associated with their craft. Some recipes also need an extra component, usually gathered from a monster through Hunting, such as a boar tusk or a minotaur horn.   * Standard recipes use the materials associated with their craft. Some recipes also need an extra component, usually gathered from a monster through Hunting, such as a boar tusk or a minotaur horn.
- 
-{{:en:crafting:skills_max_levels.png?260|Crafting skills and their maximum levels}} 
  
 ===== Difficulty colours ===== ===== Difficulty colours =====
Line 44: Line 42:
   * **Hunting and herb gathering → Alchemy**   * **Hunting and herb gathering → Alchemy**
   * **Alchemy → acid vials → Tanning**   * **Alchemy → acid vials → Tanning**
 +
 +----
  
 ===== Mining ===== ===== Mining =====
  
-{{:en:crafting:art:mining.png?nolink&250 |Mining}}+{{:en:mining.png?nolink&250 |Mining}}
  
 Mining requires a **pickaxe**. Click boulders or mineral deposits in mines and dungeons to search for ore or gemstones. Mining requires a **pickaxe**. Click boulders or mineral deposits in mines and dungeons to search for ore or gemstones.
Line 55: Line 55:
 ==== Mining materials ==== ==== Mining materials ====
  
-^ Smithing ores ^ Precious-metal ores ^ Gemstones ^ Required Mining level ^+^ Smithing ores ^ Precious-metal ores ^ Gemstones ^ Crafted item required level ^
 | Copper | Silver | Greenstone | 4 | | Copper | Silver | Greenstone | 4 |
 | Iron |  | Amethyst | 8 | | Iron |  | Amethyst | 8 |
Line 64: Line 64:
 | Adamantine | Platinum | Emerald | 30 | | Adamantine | Platinum | Emerald | 30 |
 | Myrkandite |  | Diamond | 35 | | Myrkandite |  | Diamond | 35 |
 +
 +----
  
 ===== Smelting ===== ===== Smelting =====
  
-{{:en:crafting:art:smelting.png?nolink&250 |Smelting}}+{{:en:smelting.png?nolink&250 |Smelting}}
  
 Smelting uses ores gathered through Mining to produce ingots. Smithing ores become ingots for Weapon-Smithing and Armor-Smithing. Silver, gold, and platinum are used mainly by Jewel-Making. Smelting uses ores gathered through Mining to produce ingots. Smithing ores become ingots for Weapon-Smithing and Armor-Smithing. Silver, gold, and platinum are used mainly by Jewel-Making.
Line 89: Line 91:
 | Smithing ores | Copper, Iron, Syenite, Rubicite, Verdicite, Mithral, Adamantine, Myrkandite | Matching ingots | | Smithing ores | Copper, Iron, Syenite, Rubicite, Verdicite, Mithral, Adamantine, Myrkandite | Matching ingots |
 | Precious-metal ores | Silver, Gold, Platinum | Matching ingots for Jewel-Making | | Precious-metal ores | Silver, Gold, Platinum | Matching ingots for Jewel-Making |
 +
 +----
  
 ===== Weapon-Smithing ===== ===== Weapon-Smithing =====
  
-{{:en:crafting:art:weapon_smithing.png?nolink&250 |Weapon-Smithing}}+{{:en:weapon_smithing.png?nolink&250 |Weapon-Smithing}}
  
 Weapon-Smithing requires a **blacksmith's hammer** and an **anvil**. Use ingots and any recipe-specific components on the anvil, choose a recipe family, and complete the crafting interaction. Weapon-Smithing also creates improved crafting tools, which increase the chance of success in their associated crafts. Weapon-Smithing requires a **blacksmith's hammer** and an **anvil**. Use ingots and any recipe-specific components on the anvil, choose a recipe family, and complete the crafting interaction. Weapon-Smithing also creates improved crafting tools, which increase the chance of success in their associated crafts.
- 
-{{:en:crafting:weapon_anvil_menu.png?240|Weapon-Smithing categories at the Anvil}} 
  
 ==== Recipe families ==== ==== Recipe families ====
Line 122: Line 124:
 | Verdicite Longsword | 20 | Socketed (1) [Normal]; Damage Bonus: Acid 1d12 Damage; Enhancement Bonus: +5 | | Verdicite Longsword | 20 | Socketed (1) [Normal]; Damage Bonus: Acid 1d12 Damage; Enhancement Bonus: +5 |
 | Myrkandite Longsword | 40 | Socketed (1) [Masterful]; Damage Bonus: Piercing 1d20 Damage; Enhancement Bonus: +8 | | Myrkandite Longsword | 40 | Socketed (1) [Masterful]; Damage Bonus: Piercing 1d20 Damage; Enhancement Bonus: +8 |
 +
 +----
  
 ===== Armor-Smithing ===== ===== Armor-Smithing =====
  
-{{:en:crafting:art:armor_smithing.png?nolink&250 |Armor-Smithing}}+{{:en:armor_smithing.png?nolink&250 |Armor-Smithing}}
  
 Armor-Smithing requires a **blacksmith's hammer** and an **anvil**. Place the required ingots and any additional components on the anvil, choose the equipment category, and complete the crafting interaction. Armor-Smithing requires a **blacksmith's hammer** and an **anvil**. Place the required ingots and any additional components on the anvil, choose the equipment category, and complete the crafting interaction.
- 
-{{:en:crafting:armor_anvil_menu.png?240|Armor-Smithing categories at the Anvil}} 
  
 ==== Recipe families ==== ==== Recipe families ====
Line 152: Line 154:
 | Crafted Mithral Tower Shield | 25 | Ability Bonus: Strength +6; Armor Bonus: +6 (AC Shield Modifier) | | Crafted Mithral Tower Shield | 25 | Ability Bonus: Strength +6; Armor Bonus: +6 (AC Shield Modifier) |
 | Crafted Adamantine Chain Shirt Armor | 30 | Armor Bonus: +7 (AC Armor Modifier); Damage Resistance: Physical Resist 5/- | | Crafted Adamantine Chain Shirt Armor | 30 | Armor Bonus: +7 (AC Armor Modifier); Damage Resistance: Physical Resist 5/- |
 +
 +----
  
 ===== Jewel-Making ===== ===== Jewel-Making =====
  
-{{:en:crafting:art:jewel_making.png?nolink&250 |Jewel-Making}}+{{:en:jewel_making.png?nolink&250 |Jewel-Making}}
  
 Jewel-Making is a three-stage craft. A **gem-cutting chisel** is used to cut gemstones, precious-metal ingots are formed into jewellery settings, and the finished components are assembled at the Jeweller's Table. Jewel-Making is a three-stage craft. A **gem-cutting chisel** is used to cut gemstones, precious-metal ingots are formed into jewellery settings, and the finished components are assembled at the Jeweller's Table.
Line 167: Line 171:
   * Navette   * Navette
   * Radiant   * Radiant
- 
-{{:en:crafting:gem_cutter_menu.png?240|Gem Cutter and the four gemstone shapes}} 
  
 ==== 2. Make jewellery settings ==== ==== 2. Make jewellery settings ====
  
 Use silver, gold, or platinum ingots at the Mould Machine to create a ring or amulet setting. Use silver, gold, or platinum ingots at the Mould Machine to create a ring or amulet setting.
- 
-{{:en:crafting:mould_machine_menu.png?240|Mould Machine for ring and amulet settings}} 
  
 ==== 3. Assemble the item ==== ==== 3. Assemble the item ====
  
 Combine a cut gemstone with the appropriate setting at the Jeweller's Table. The Jeweller's Table is also used to create staves and off-hand accessories. Combine a cut gemstone with the appropriate setting at the Jeweller's Table. The Jeweller's Table is also used to create staves and off-hand accessories.
- 
-{{:en:crafting:jewellers_table_menu.png?240|Jeweller's Table recipe categories}} 
  
 ==== Materials ==== ==== Materials ====
Line 195: Line 193:
 | Crafted Dexterity Ring With Emerald | 30 | Ability Bonus: Dexterity +7; Skill Bonus: Hide +15; Skill Bonus: Move Silently +15 | | Crafted Dexterity Ring With Emerald | 30 | Ability Bonus: Dexterity +7; Skill Bonus: Hide +15; Skill Bonus: Move Silently +15 |
 | Crafted Scarab With Sapphire | 20 | Armor Bonus: +5 (AC Natural Modifier); Improved Saving Throws: Universal +5 | | Crafted Scarab With Sapphire | 20 | Armor Bonus: +5 (AC Natural Modifier); Improved Saving Throws: Universal +5 |
 +
 +----
  
 ===== Hunting ===== ===== Hunting =====
  
-{{:en:crafting:art:hunting.png?nolink&250 |Hunting}}+{{:en:hunting.png?nolink&250 |Hunting}}
  
 Hunting requires a **skinning knife**. Use it on suitable animal or monster remains to gather skins and other components. Hunting requires a **skinning knife**. Use it on suitable animal or monster remains to gather skins and other components.
Line 216: Line 216:
  
 Hunting can also produce monster parts used by Alchemy, as well as rarer components required by selected recipes in other crafts. Examples include a boar tusk or minotaur horn. Hunting can also produce monster parts used by Alchemy, as well as rarer components required by selected recipes in other crafts. Examples include a boar tusk or minotaur horn.
 +
 +----
  
 ===== Tanning ===== ===== Tanning =====
  
-{{:en:crafting:art:tanning.png?nolink&250 |Tanning}}+{{:en:tanning.png?nolink&250 |Tanning}}
  
 Tanning converts skins gathered through Hunting into materials ready for Sewing. Tanning converts skins gathered through Hunting into materials ready for Sewing.
Line 227: Line 229:
   - Use the **Curing Tub** to create cured skins.   - Use the **Curing Tub** to create cured skins.
   - Use the **Hide Rack** to turn cured skins into materials ready for Sewing.   - Use the **Hide Rack** to turn cured skins into materials ready for Sewing.
- 
-{{:en:crafting:curing_tub_menu.png?240|Curing Tub for small, medium, and large skins}} 
  
 ==== Cured-skin recipes ==== ==== Cured-skin recipes ====
Line 234: Line 234:
 ^ Size ^ Quality ^ Tanning level ^ Skin required ^ Acid required ^ ^ Size ^ Quality ^ Tanning level ^ Skin required ^ Acid required ^
 | Small | Poor quality | 1 | 1 × Skin of a Rabbit | 1 × Acid Vial, Giant Spider | | Small | Poor quality | 1 | 1 × Skin of a Rabbit | 1 × Acid Vial, Giant Spider |
-| Small | Average | 10 | 1 × Skin of a Boar | 1 × Acid Vial, Bloodfly | 
-| Small | Quality | 15 | 1 × Skin of a Dire Boar | 1 × Acid Vial, Dire Spider | 
-| Small | Above average | 20 | 1 × Skin of a Cave Boar | 1 × Acid Vial, Cave Spider | 
-| Small | Superior | 25 | 1 × Skin of a Sewer Rat | 1 × Acid Vial, Dark Spider | 
-| Small | First-rate | 30 | 1 × Skin of a Polar Boar | 1 × Acid Vial, Wywern | 
-| Small | Masterful | 35 | 1 × Skin of a Malar Bat | 1 × Acid Vial, Primeval Spider | 
 | Medium | Poor quality | 3 | 1 × Skin of a Badger | 1 × Acid Vial, Giant Spider | | Medium | Poor quality | 3 | 1 × Skin of a Badger | 1 × Acid Vial, Giant Spider |
-| Medium | Average | 13 | 1 × Skin of a Hyena | 1 × Acid Vial, Bloodfly | 
-| Medium | Quality | 18 | 1 × Skin of a Dire Wolf | 1 × Acid Vial, Dire Spider | 
-| Medium | Above average | 23 | 1 × Skin of a Shadow Mastiff | 1 × Acid Vial, Cave Spider | 
-| Medium | Superior | 28 | 1 × Skin of a Worg | 1 × Acid Vial, Dark Spider | 
-| Medium | First-rate | 33 | 1 × Skin of a Shadow Beast | 1 × Acid Vial, Wywern | 
-| Medium | Masterful | 38 | 1 × Skin of a Malar Panther | 1 × Acid Vial, Primeval Spider | 
 | Large | Poor quality | 5 | 1 × Skin of a Deer | 2 × Acid Vial, Giant Spider | | Large | Poor quality | 5 | 1 × Skin of a Deer | 2 × Acid Vial, Giant Spider |
 +| Small | Average | 10 | 1 × Skin of a Boar | 1 × Acid Vial, Bloodfly |
 +| Medium | Average | 13 | 1 × Skin of a Hyena | 1 × Acid Vial, Bloodfly |
 +| Small | Quality | 15 | 1 × Skin of a Dire Boar | 1 × Acid Vial, Dire Spider |
 | Large | Average | 15 | 1 × Skin of a Brown Bear | 2 × Acid Vial, Bloodfly | | Large | Average | 15 | 1 × Skin of a Brown Bear | 2 × Acid Vial, Bloodfly |
 +| Medium | Quality | 18 | 1 × Skin of a Dire Wolf | 1 × Acid Vial, Dire Spider |
 +| Small | Above average | 20 | 1 × Skin of a Cave Boar | 1 × Acid Vial, Cave Spider |
 | Large | Quality | 20 | 1 × Skin of a Dire Bear | 2 × Acid Vial, Dire Spider | | Large | Quality | 20 | 1 × Skin of a Dire Bear | 2 × Acid Vial, Dire Spider |
 +| Medium | Above average | 23 | 1 × Skin of a Shadow Mastiff | 1 × Acid Vial, Cave Spider |
 +| Small | Superior | 25 | 1 × Skin of a Sewer Rat | 1 × Acid Vial, Dark Spider |
 | Large | Above average | 25 | 1 × Skin of a Grizzly Bear | 2 × Acid Vial, Cave Spider | | Large | Above average | 25 | 1 × Skin of a Grizzly Bear | 2 × Acid Vial, Cave Spider |
 +| Medium | Superior | 28 | 1 × Skin of a Worg | 1 × Acid Vial, Dark Spider |
 +| Small | First-rate | 30 | 1 × Skin of a Polar Boar | 1 × Acid Vial, Wywern |
 | Large | Superior | 30 | 1 × Skin of a Tiger | 2 × Acid Vial, Dark Spider | | Large | Superior | 30 | 1 × Skin of a Tiger | 2 × Acid Vial, Dark Spider |
 +| Medium | First-rate | 33 | 1 × Skin of a Shadow Beast | 1 × Acid Vial, Wywern |
 +| Small | Masterful | 35 | 1 × Skin of a Malar Bat | 1 × Acid Vial, Primeval Spider |
 | Large | First-rate | 35 | 1 × Skin of a Polar Bear | 2 × Acid Vial, Wywern | | Large | First-rate | 35 | 1 × Skin of a Polar Bear | 2 × Acid Vial, Wywern |
 +| Medium | Masterful | 38 | 1 × Skin of a Malar Panther | 1 × Acid Vial, Primeval Spider |
 | Large | Masterful | 40 | 1 × Skin of a Dire Tiger | 2 × Acid Vial, Primeval Spider | | Large | Masterful | 40 | 1 × Skin of a Dire Tiger | 2 × Acid Vial, Primeval Spider |
 +
  
 After curing, use the matching cured skin at the Hide Rack to create the prepared material used by Sewing. After curing, use the matching cured skin at the Hide Rack to create the prepared material used by Sewing.
 +
 +----
  
 ===== Sewing ===== ===== Sewing =====
  
-{{:en:crafting:art:sewing.png?nolink&250 |Sewing}}+{{:en:sewing.png?nolink&250 |Sewing}}
  
 Sewing uses mainly the prepared hides made through Tanning to produce wearable equipment and intermediate products. Bring the required materials to the **Loom**, choose a recipe category, and complete the crafting interaction. Sewing uses mainly the prepared hides made through Tanning to produce wearable equipment and intermediate products. Bring the required materials to the **Loom**, choose a recipe category, and complete the crafting interaction.
  
-{{:en:crafting:loom_menu.png?240|Sewing categories at the Loom}} 
  
 ==== Recipe families ==== ==== Recipe families ====
Line 287: Line 289:
 | Crafted Superior Cloak of Fortification | 20 | Armor Bonus: +6 (AC Deflection Modifier); Improved Saving Throws: Universal +6 | | Crafted Superior Cloak of Fortification | 20 | Armor Bonus: +6 (AC Deflection Modifier); Improved Saving Throws: Universal +6 |
 | Crafted Superior Belt of Strength | 25 | Ability Bonus: Strength +6; Skill Bonus: Discipline +20 | | Crafted Superior Belt of Strength | 25 | Ability Bonus: Strength +6; Skill Bonus: Discipline +20 |
 +
 +----
  
 ===== Alchemy ===== ===== Alchemy =====
  
-{{:en:crafting:art:alchemy.png?nolink&250 |Alchemy}}+{{:en:alchemy.png?nolink&250 |Alchemy}}
  
 Alchemy uses gathered herbs and selected monster parts obtained through Hunting. At the **Alchemist's Apparatus**, these materials can be turned into potions, acid vials for Tanning, poisons, and other alchemical products. Alchemy uses gathered herbs and selected monster parts obtained through Hunting. At the **Alchemist's Apparatus**, these materials can be turned into potions, acid vials for Tanning, poisons, and other alchemical products.
- 
-{{:en:crafting:alchemists_apparatus_menu.png?240|Alchemy categories at the Alchemist's Apparatus}} 
  
 ==== Recipe families ==== ==== Recipe families ====
en/craftingguide.1784379643.txt.gz · Last modified: 2026/07/18 13:00 by narsil