en:craftingguide
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| en:craftingguide [2026/07/18 13:00] – Refactor of crafting guide narsil | en:craftingguide [2026/07/18 14:06] (current) – order of skin by level narsil | ||
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| ====== Crafting Guide ====== | ====== Crafting Guide ====== | ||
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| - | Crafting lets you gather resources and turn them into materials, equipment, potions, tools, and other useful items. The main crafting room contains a trader and most of the workstations described in this guide. | + | Crafting lets you gather resources and turn them into materials, equipment, potions, tools, and other useful items. The main crafting room contains a trader and all of the workstations described in this guide. |
| * Basic crafting tools can be bought from the trader in the crafting room. | * Basic crafting tools can be bought from the trader in the crafting room. | ||
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| * To check your crafting leveling progress, open **Journal → Crafting Skills**. | * To check your crafting leveling progress, open **Journal → Crafting Skills**. | ||
| * Standard recipes use the materials associated with their craft. Some recipes also need an extra component, usually gathered from a monster through Hunting, such as a boar tusk or a minotaur horn. | * Standard recipes use the materials associated with their craft. Some recipes also need an extra component, usually gathered from a monster through Hunting, such as a boar tusk or a minotaur horn. | ||
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| ===== Difficulty colours ===== | ===== Difficulty colours ===== | ||
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| * **Hunting and herb gathering → Alchemy** | * **Hunting and herb gathering → Alchemy** | ||
| * **Alchemy → acid vials → Tanning** | * **Alchemy → acid vials → Tanning** | ||
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| + | ---- | ||
| ===== Mining ===== | ===== Mining ===== | ||
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| Mining requires a **pickaxe**. Click boulders or mineral deposits in mines and dungeons to search for ore or gemstones. | Mining requires a **pickaxe**. Click boulders or mineral deposits in mines and dungeons to search for ore or gemstones. | ||
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| ==== Mining materials ==== | ==== Mining materials ==== | ||
| - | ^ Smithing ores ^ Precious-metal ores ^ Gemstones ^ Required Mining | + | ^ Smithing ores ^ Precious-metal ores ^ Gemstones ^ Crafted item required |
| | Copper | Silver | Greenstone | 4 | | | Copper | Silver | Greenstone | 4 | | ||
| | Iron | | Amethyst | 8 | | | Iron | | Amethyst | 8 | | ||
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| | Adamantine | Platinum | Emerald | 30 | | | Adamantine | Platinum | Emerald | 30 | | ||
| | Myrkandite | | Diamond | 35 | | | Myrkandite | | Diamond | 35 | | ||
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| + | ---- | ||
| ===== Smelting ===== | ===== Smelting ===== | ||
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| Smelting uses ores gathered through Mining to produce ingots. Smithing ores become ingots for Weapon-Smithing and Armor-Smithing. Silver, gold, and platinum are used mainly by Jewel-Making. | Smelting uses ores gathered through Mining to produce ingots. Smithing ores become ingots for Weapon-Smithing and Armor-Smithing. Silver, gold, and platinum are used mainly by Jewel-Making. | ||
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| | Smithing ores | Copper, Iron, Syenite, Rubicite, Verdicite, Mithral, Adamantine, Myrkandite | Matching ingots | | | Smithing ores | Copper, Iron, Syenite, Rubicite, Verdicite, Mithral, Adamantine, Myrkandite | Matching ingots | | ||
| | Precious-metal ores | Silver, Gold, Platinum | Matching ingots for Jewel-Making | | | Precious-metal ores | Silver, Gold, Platinum | Matching ingots for Jewel-Making | | ||
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| + | ---- | ||
| ===== Weapon-Smithing ===== | ===== Weapon-Smithing ===== | ||
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| Weapon-Smithing requires a **blacksmith' | Weapon-Smithing requires a **blacksmith' | ||
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| ==== Recipe families ==== | ==== Recipe families ==== | ||
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| | Verdicite Longsword | 20 | Socketed (1) [Normal]; Damage Bonus: Acid 1d12 Damage; Enhancement Bonus: +5 | | | Verdicite Longsword | 20 | Socketed (1) [Normal]; Damage Bonus: Acid 1d12 Damage; Enhancement Bonus: +5 | | ||
| | Myrkandite Longsword | 40 | Socketed (1) [Masterful]; | | Myrkandite Longsword | 40 | Socketed (1) [Masterful]; | ||
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| + | ---- | ||
| ===== Armor-Smithing ===== | ===== Armor-Smithing ===== | ||
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| Armor-Smithing requires a **blacksmith' | Armor-Smithing requires a **blacksmith' | ||
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| ==== Recipe families ==== | ==== Recipe families ==== | ||
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| | Crafted Mithral Tower Shield | 25 | Ability Bonus: Strength +6; Armor Bonus: +6 (AC Shield Modifier) | | | Crafted Mithral Tower Shield | 25 | Ability Bonus: Strength +6; Armor Bonus: +6 (AC Shield Modifier) | | ||
| | Crafted Adamantine Chain Shirt Armor | 30 | Armor Bonus: +7 (AC Armor Modifier); Damage Resistance: Physical Resist 5/- | | | Crafted Adamantine Chain Shirt Armor | 30 | Armor Bonus: +7 (AC Armor Modifier); Damage Resistance: Physical Resist 5/- | | ||
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| + | ---- | ||
| ===== Jewel-Making ===== | ===== Jewel-Making ===== | ||
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| Jewel-Making is a three-stage craft. A **gem-cutting chisel** is used to cut gemstones, precious-metal ingots are formed into jewellery settings, and the finished components are assembled at the Jeweller' | Jewel-Making is a three-stage craft. A **gem-cutting chisel** is used to cut gemstones, precious-metal ingots are formed into jewellery settings, and the finished components are assembled at the Jeweller' | ||
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| * Navette | * Navette | ||
| * Radiant | * Radiant | ||
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| ==== 2. Make jewellery settings ==== | ==== 2. Make jewellery settings ==== | ||
| Use silver, gold, or platinum ingots at the Mould Machine to create a ring or amulet setting. | Use silver, gold, or platinum ingots at the Mould Machine to create a ring or amulet setting. | ||
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| ==== 3. Assemble the item ==== | ==== 3. Assemble the item ==== | ||
| Combine a cut gemstone with the appropriate setting at the Jeweller' | Combine a cut gemstone with the appropriate setting at the Jeweller' | ||
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| ==== Materials ==== | ==== Materials ==== | ||
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| | Crafted Dexterity Ring With Emerald | 30 | Ability Bonus: Dexterity +7; Skill Bonus: Hide +15; Skill Bonus: Move Silently +15 | | | Crafted Dexterity Ring With Emerald | 30 | Ability Bonus: Dexterity +7; Skill Bonus: Hide +15; Skill Bonus: Move Silently +15 | | ||
| | Crafted Scarab With Sapphire | 20 | Armor Bonus: +5 (AC Natural Modifier); Improved Saving Throws: Universal +5 | | | Crafted Scarab With Sapphire | 20 | Armor Bonus: +5 (AC Natural Modifier); Improved Saving Throws: Universal +5 | | ||
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| + | ---- | ||
| ===== Hunting ===== | ===== Hunting ===== | ||
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| Hunting requires a **skinning knife**. Use it on suitable animal or monster remains to gather skins and other components. | Hunting requires a **skinning knife**. Use it on suitable animal or monster remains to gather skins and other components. | ||
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| Hunting can also produce monster parts used by Alchemy, as well as rarer components required by selected recipes in other crafts. Examples include a boar tusk or minotaur horn. | Hunting can also produce monster parts used by Alchemy, as well as rarer components required by selected recipes in other crafts. Examples include a boar tusk or minotaur horn. | ||
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| + | ---- | ||
| ===== Tanning ===== | ===== Tanning ===== | ||
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| Tanning converts skins gathered through Hunting into materials ready for Sewing. | Tanning converts skins gathered through Hunting into materials ready for Sewing. | ||
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| - Use the **Curing Tub** to create cured skins. | - Use the **Curing Tub** to create cured skins. | ||
| - Use the **Hide Rack** to turn cured skins into materials ready for Sewing. | - Use the **Hide Rack** to turn cured skins into materials ready for Sewing. | ||
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| ==== Cured-skin recipes ==== | ==== Cured-skin recipes ==== | ||
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| ^ Size ^ Quality ^ Tanning level ^ Skin required ^ Acid required ^ | ^ Size ^ Quality ^ Tanning level ^ Skin required ^ Acid required ^ | ||
| | Small | Poor quality | 1 | 1 × Skin of a Rabbit | 1 × Acid Vial, Giant Spider | | | Small | Poor quality | 1 | 1 × Skin of a Rabbit | 1 × Acid Vial, Giant Spider | | ||
| - | | Small | Average | 10 | 1 × Skin of a Boar | 1 × Acid Vial, Bloodfly | | ||
| - | | Small | Quality | 15 | 1 × Skin of a Dire Boar | 1 × Acid Vial, Dire Spider | | ||
| - | | Small | Above average | 20 | 1 × Skin of a Cave Boar | 1 × Acid Vial, Cave Spider | | ||
| - | | Small | Superior | 25 | 1 × Skin of a Sewer Rat | 1 × Acid Vial, Dark Spider | | ||
| - | | Small | First-rate | 30 | 1 × Skin of a Polar Boar | 1 × Acid Vial, Wywern | | ||
| - | | Small | Masterful | 35 | 1 × Skin of a Malar Bat | 1 × Acid Vial, Primeval Spider | | ||
| | Medium | Poor quality | 3 | 1 × Skin of a Badger | 1 × Acid Vial, Giant Spider | | | Medium | Poor quality | 3 | 1 × Skin of a Badger | 1 × Acid Vial, Giant Spider | | ||
| - | | Medium | Average | 13 | 1 × Skin of a Hyena | 1 × Acid Vial, Bloodfly | | ||
| - | | Medium | Quality | 18 | 1 × Skin of a Dire Wolf | 1 × Acid Vial, Dire Spider | | ||
| - | | Medium | Above average | 23 | 1 × Skin of a Shadow Mastiff | 1 × Acid Vial, Cave Spider | | ||
| - | | Medium | Superior | 28 | 1 × Skin of a Worg | 1 × Acid Vial, Dark Spider | | ||
| - | | Medium | First-rate | 33 | 1 × Skin of a Shadow Beast | 1 × Acid Vial, Wywern | | ||
| - | | Medium | Masterful | 38 | 1 × Skin of a Malar Panther | 1 × Acid Vial, Primeval Spider | | ||
| | Large | Poor quality | 5 | 1 × Skin of a Deer | 2 × Acid Vial, Giant Spider | | | Large | Poor quality | 5 | 1 × Skin of a Deer | 2 × Acid Vial, Giant Spider | | ||
| + | | Small | Average | 10 | 1 × Skin of a Boar | 1 × Acid Vial, Bloodfly | | ||
| + | | Medium | Average | 13 | 1 × Skin of a Hyena | 1 × Acid Vial, Bloodfly | | ||
| + | | Small | Quality | 15 | 1 × Skin of a Dire Boar | 1 × Acid Vial, Dire Spider | | ||
| | Large | Average | 15 | 1 × Skin of a Brown Bear | 2 × Acid Vial, Bloodfly | | | Large | Average | 15 | 1 × Skin of a Brown Bear | 2 × Acid Vial, Bloodfly | | ||
| + | | Medium | Quality | 18 | 1 × Skin of a Dire Wolf | 1 × Acid Vial, Dire Spider | | ||
| + | | Small | Above average | 20 | 1 × Skin of a Cave Boar | 1 × Acid Vial, Cave Spider | | ||
| | Large | Quality | 20 | 1 × Skin of a Dire Bear | 2 × Acid Vial, Dire Spider | | | Large | Quality | 20 | 1 × Skin of a Dire Bear | 2 × Acid Vial, Dire Spider | | ||
| + | | Medium | Above average | 23 | 1 × Skin of a Shadow Mastiff | 1 × Acid Vial, Cave Spider | | ||
| + | | Small | Superior | 25 | 1 × Skin of a Sewer Rat | 1 × Acid Vial, Dark Spider | | ||
| | Large | Above average | 25 | 1 × Skin of a Grizzly Bear | 2 × Acid Vial, Cave Spider | | | Large | Above average | 25 | 1 × Skin of a Grizzly Bear | 2 × Acid Vial, Cave Spider | | ||
| + | | Medium | Superior | 28 | 1 × Skin of a Worg | 1 × Acid Vial, Dark Spider | | ||
| + | | Small | First-rate | 30 | 1 × Skin of a Polar Boar | 1 × Acid Vial, Wywern | | ||
| | Large | Superior | 30 | 1 × Skin of a Tiger | 2 × Acid Vial, Dark Spider | | | Large | Superior | 30 | 1 × Skin of a Tiger | 2 × Acid Vial, Dark Spider | | ||
| + | | Medium | First-rate | 33 | 1 × Skin of a Shadow Beast | 1 × Acid Vial, Wywern | | ||
| + | | Small | Masterful | 35 | 1 × Skin of a Malar Bat | 1 × Acid Vial, Primeval Spider | | ||
| | Large | First-rate | 35 | 1 × Skin of a Polar Bear | 2 × Acid Vial, Wywern | | | Large | First-rate | 35 | 1 × Skin of a Polar Bear | 2 × Acid Vial, Wywern | | ||
| + | | Medium | Masterful | 38 | 1 × Skin of a Malar Panther | 1 × Acid Vial, Primeval Spider | | ||
| | Large | Masterful | 40 | 1 × Skin of a Dire Tiger | 2 × Acid Vial, Primeval Spider | | | Large | Masterful | 40 | 1 × Skin of a Dire Tiger | 2 × Acid Vial, Primeval Spider | | ||
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| After curing, use the matching cured skin at the Hide Rack to create the prepared material used by Sewing. | After curing, use the matching cured skin at the Hide Rack to create the prepared material used by Sewing. | ||
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| + | ---- | ||
| ===== Sewing ===== | ===== Sewing ===== | ||
| - | {{:en: | + | {{: |
| Sewing uses mainly the prepared hides made through Tanning to produce wearable equipment and intermediate products. Bring the required materials to the **Loom**, choose a recipe category, and complete the crafting interaction. | Sewing uses mainly the prepared hides made through Tanning to produce wearable equipment and intermediate products. Bring the required materials to the **Loom**, choose a recipe category, and complete the crafting interaction. | ||
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| ==== Recipe families ==== | ==== Recipe families ==== | ||
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| | Crafted Superior Cloak of Fortification | 20 | Armor Bonus: +6 (AC Deflection Modifier); Improved Saving Throws: Universal +6 | | | Crafted Superior Cloak of Fortification | 20 | Armor Bonus: +6 (AC Deflection Modifier); Improved Saving Throws: Universal +6 | | ||
| | Crafted Superior Belt of Strength | 25 | Ability Bonus: Strength +6; Skill Bonus: Discipline +20 | | | Crafted Superior Belt of Strength | 25 | Ability Bonus: Strength +6; Skill Bonus: Discipline +20 | | ||
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| + | ---- | ||
| ===== Alchemy ===== | ===== Alchemy ===== | ||
| - | {{:en: | + | {{: |
| Alchemy uses gathered herbs and selected monster parts obtained through Hunting. At the **Alchemist' | Alchemy uses gathered herbs and selected monster parts obtained through Hunting. At the **Alchemist' | ||
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| ==== Recipe families ==== | ==== Recipe families ==== | ||
en/craftingguide.1784379643.txt.gz · Last modified: 2026/07/18 13:00 by narsil
