en:class-changes:shou-disciple
Differences
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| en:class-changes:shou-disciple [2026/07/11 18:49] – fixed class skill - removed craftings narsil | en:class-changes:shou-disciple [2026/08/04 12:58] (current) – standarization narsil | ||
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| ====== Shou Disciple ====== | ====== Shou Disciple ====== | ||
| - | (PRESTIGE CLASS) | + | |
| + | {{: | ||
| Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks. | Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks. | ||
| - | **Hit Die**: d10 | + | **Class Type**: Prestige class. |
| - | **Proficiencies**: | + | **Hit Die**: d10. |
| - | **Skill Points**: 2 + Int Modifier | + | **Proficiencies**: |
| - | **Class Skills**: | + | **Skill Points**: 2 + Int Modifier. |
| - | **Primary Saving | + | **Class Skills**: |
| + | **Primary Saving | ||
| **Base Attack Bonus**: +1/level. | **Base Attack Bonus**: +1/level. | ||
| + | **Primary Ability**: Dexterity. | ||
| + | **Maximum Level**: 5. | ||
| + | **Spellcasting**: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Requirements ===== | ||
| - | ===== Requirements: | ||
| **Feats**: Dodge, Improved Unarmed Strike, Weapon Focus: Unarmed Strike | **Feats**: Dodge, Improved Unarmed Strike, Weapon Focus: Unarmed Strike | ||
| **Skills**: Tumble 4 ranks | **Skills**: Tumble 4 ranks | ||
| Line 16: | Line 25: | ||
| Base Reflex Save: +2 | Base Reflex Save: +2 | ||
| - | ===== Abilities: | + | ===== Level Progression |
| - | Level 1: | + | |
| - | | + | ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ |
| - | * Unarmed Strike | + | | 1 | +1 | +2 | +2 | +0 | Armor and Shield Limitation, |
| + | | 2 | +2 | +3 | +3 | +0 | Bonus Feat, Shou Dodge +2, Unarmed Strike 1d8 | | ||
| + | | 3 | +3 | +3 | +3 | +1 | Martial Flurry (Light), Unarmed Strike | ||
| + | | 4 | +4 | +4 | +4 | +1 | Bonus Feat, Shou Dodge +3 | | ||
| + | | 5 | +5 | +4 | +4 | +1 | Martial Flurry (Any), Unarmed Strike 2d6 | | ||
| + | |||
| + | ===== Class Features ===== | ||
| - | Level 2: | + | ^ Feature ^ Level(s) ^ Description ^ |
| - | * Unarmed Strike - The character deals 1d8 unarmed dmg. | + | | Armor and Shield Limitation | 1 | Light armor does not interfere with Shou Disciple class abilities; shields and medium or heavy armor do. Use: Automatic. | |
| - | | + | | Shou Dodge | 1, 2, 4 | Improves |
| - | * Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization. | + | | Martial Flurry (Light) | 3 | Allows flurry of blows with light melee weapons, including while using light armor. Use: Automatic. | |
| + | | Martial Flurry (Any) | 5 | Allows flurry of blows with any melee weapon. Use: Automatic. | | ||
| + | | Unarmed Strike | 1, 2, 3, 5 | Sets Shou Disciple unarmed damage. Monk levels may be combined when they produce a better unarmed-damage result. Use: Automatic. | | ||
| + | | Bonus Feat | 2, 4 | Choose one eligible feat from the level-specific Bonus Feat Choices list below. Use: Selected. | | ||
| - | Level 3: | ||
| - | * Unarmed Strike - The character deals 1d10 unarmed dmg. | ||
| - | * Martial Flurry (light): The Character gains the ability to use any light melee weapon for his flurry of blows. | ||
| - | //Note: Martial Flurry works with both armor and shield. Tested in the game with one handed weapon.// | ||
| - | Level 4: | + | ===== Bonus Feat Choices ===== |
| - | * Shou Disciple Dodge Bonus +3 | + | |
| - | * Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Critical, Improved Initiative, Improved Knockdown, Intuitive Attack, Lightning Reflexes, Mobility, Power Attack, Spring Attack and Weapon Finesse. | + | |
| - | Level 5: | + | ^ Class Level ^ Available Bonus Feats ^ |
| - | * Unarmed Strike - The character deals 2d6 unarmed dmg. | + | | 2 | Deflect Arrows, Expertise, Improved Critical, Improved Initiative, Improved Knockdown, Intuitive Attack, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Finesse | |
| - | * Martial Flurry (any): The Character gains the ability to use any melee weapon for his flurry of blows. | + | | 4 | Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization | |
| - | No Epic Levels | + | A selected feat must meet its normal prerequisites. |
| - | ===== Class Skills: ===== | ||
| - | Discipline | ||
| - | Hide | ||
| - | Listen | ||
| - | Move Silently | ||
| - | Parry | ||
| - | Persuade | ||
| - | Spot | ||
| - | Tumble | ||
en/class-changes/shou-disciple.1783795784.txt.gz · Last modified: 2026/07/11 18:49 by narsil
