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en:class-changes:shou-disciple [2026/07/11 18:49] – fixed class skill - removed craftings narsilen:class-changes:shou-disciple [2026/08/04 12:58] (current) – standarization narsil
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 ====== Shou Disciple ====== ====== Shou Disciple ======
-(PRESTIGE CLASS)+ 
 +{{:en:class-changes:shou-disciple.png?nolink&400 |}} 
 Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks. Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.
  
-**Hit Die**: d10 +**Class Type**: Prestige class. 
-**Proficiencies**: Martial and Monk, Light Armor +**Hit Die**: d10. 
-**Skill Points**: 2 + Int Modifier +**Proficiencies**: Martial and Monk, Light Armor. 
-**Class Skills**: craft armorcraft trapcraft weapondisciplinehidelistenmove silentlyparry, persuade, spot, //**tumble**//+**Skill Points**: 2 + Int Modifier. 
-**Primary Saving throw(s)**: fortitudereflex.+**Class Skills**: DisciplineHideListenMove SilentlyParryPersuadeSpotTumble
 +**Primary Saving Throw(s)**: FortRef.
 **Base Attack Bonus**: +1/level. **Base Attack Bonus**: +1/level.
 +**Primary Ability**: Dexterity.
 +**Maximum Level**: 5.
 +**Spellcasting**: None.
 +
 +----
 +
 +===== Requirements =====
  
-===== Requirements: ===== 
 **Feats**: Dodge, Improved Unarmed Strike, Weapon Focus: Unarmed Strike **Feats**: Dodge, Improved Unarmed Strike, Weapon Focus: Unarmed Strike
 **Skills**: Tumble 4 ranks **Skills**: Tumble 4 ranks
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 Base Reflex Save: +2 Base Reflex Save: +2
  
-===== Abilities: ===== +===== Level Progression ===== 
-Level 1:  + 
-  Shou Disciple Dodge Bonus +1 (replaces the normal +1 dodge feat bonus) +Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ 
-  * Unarmed Strike - The character deals 1d6 unarmed dmg. A Shou disciple with levels in the monk class can take the better of the two damage rangesor the unarmed damage calculated by combining his Shou disciple and monk levels and using the unarmed damage of a monk of the resulting level if it produces a better result. Wearing light armor does not interfere with any of a Shou disciple's class abilitiesbut shields and medium or heavy armor do.+| 1 | +1 | +2 | +2 | +0 | Armor and Shield Limitation, Shou Dodge +1, Unarmed Strike 1d6 | 
 +| 2 | +2 | +3 | +3 | +0 | Bonus Feat, Shou Dodge +2, Unarmed Strike 1d8 | 
 +| 3 | +3 | +3 | +3 | +1 | Martial Flurry (Light)Unarmed Strike 1d10 | 
 +| 4 | +4 | +4 | +4 | +1 | Bonus Feat, Shou Dodge +3 | 
 +| 5 | +5 | +4 | +4 | +1 | Martial Flurry (Any)Unarmed Strike 2d6 | 
 + 
 +===== Class Features =====
  
-Level 2:  +^ Feature ^ Level(s) ^ Description ^ 
-  * Unarmed Strike - The character deals 1d8 unarmed dmg+| Armor and Shield Limitation | 1 | Light armor does not interfere with Shou Disciple class abilities; shields and medium or heavy armor doUse: Automatic. | 
-  Shou Disciple Dodge Bonus +2 +Shou Dodge | 1, 2, 4 | Improves the Shou Disciple's dodge bonus. The current bonus is shown in the level progression. UseAutomatic. | 
-  * Bonus Feat - Chosen from the following list if the prerequisites are metDeflect ArrowsExpertiseImproved InitiativeMobilityPower AttackSpring Attack, Weapon Finesse and Weapon Specialization.+| Martial Flurry (Light) | 3 | Allows flurry of blows with light melee weaponsincluding while using light armor. Use: Automatic. | 
 +| Martial Flurry (Any) | 5 | Allows flurry of blows with any melee weapon. Use: Automatic. | 
 +| Unarmed Strike | 1235 | Sets Shou Disciple unarmed damage. Monk levels may be combined when they produce a better unarmed-damage result. Use: Automatic. | 
 +| Bonus Feat | 24 | Choose one eligible feat from the level-specific Bonus Feat Choices list below. Use: Selected|
  
-Level 3:  
-  * Unarmed Strike - The character deals 1d10 unarmed dmg. 
-  * Martial Flurry (light): The Character gains the ability to use any light melee weapon for his flurry of blows. 
-//Note: Martial Flurry works with both armor and shield. Tested in the game with one handed weapon.// 
  
-Level 4:  +===== Bonus Feat Choices =====
-  * Shou Disciple Dodge Bonus +3 +
-  * Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Critical, Improved Initiative, Improved Knockdown, Intuitive Attack, Lightning Reflexes, Mobility, Power Attack, Spring Attack and Weapon Finesse.+
  
-Level 5: +^ Class Level ^ Available Bonus Feats ^ 
-  * Unarmed Strike - The character deals 2d6 unarmed dmg. +| 2 | Deflect Arrows, Expertise, Improved Critical, Improved Initiative, Improved Knockdown, Intuitive Attack, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Finesse | 
-  * Martial Flurry (any): The Character gains the ability to use any melee weapon for his flurry of blows.+| 4 | Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization |
  
-No Epic Levels+A selected feat must meet its normal prerequisites.
  
-===== Class Skills: ===== 
-Discipline 
-Hide 
-Listen 
-Move Silently 
-Parry 
-Persuade 
-Spot 
-Tumble 
  
en/class-changes/shou-disciple.1783795784.txt.gz · Last modified: 2026/07/11 18:49 by narsil