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en:class-changes:monk [2024/02/15 20:19] razyelen:class-changes:monk [2026/07/11 14:49] (current) – refactor narsil
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 ====== Monk ====== ====== Monk ======
-  * feat Ki Strike adds corresponding attack bonus when fighting unarmed 
-  * Wholeness of Body now heals [monk level] + [monk level * wisdom modifier] hitpoints 
-  * Quivering Palm now works on all targets no matter their level (immunity to critical hit still prevents it though) 
-  * can select Epic Prowess as epic bonus feat 
  
-||  **Monk Unarmed Damage**    |||| +{{:en:class-changes:monk.png?nolink&400 |}} 
-|| Monk level| Small stature Medium Large + 
-|| 1st-3rd|1d4|1d6|1d8| +Monks are disciplined martial artists using unarmed combat, mobility, saving throws, ki abilities, and defensive class features. 
-|| 4th-7th|1d6|1d8 |2d6| + 
-|| 8th-11th|1d8|1d10 |2d8| +**Class Type**: Base class. 
-|| 12th-15th|1d10|1d12|3d6| +**Hit Die**: d8. 
-|| 16th-19th|2d6|2d8|3d8| +**Proficiencies**: Monk weapons; __quarterstaff counts as a Monk weapon__; no armor or shield proficiencies. 
-|| 20th |2d8|2d10|4d8|+**Skill Points**: 4 + Int Modifier. 
 +**Class Skills**: Concentration, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Spot, Tumble. 
 +**Primary Saving throw(s)**: Fortitude, Reflex, Will. 
 +**Base Attack Bonus**: __+3/4 levels with normal -5 iterative attack progression__. 
 +**Primary Ability**: Dexterity. 
 +**Maximum Level**: None. 
 +**Spellcasting**: None. 
 + 
 +---- 
 + 
 +===== Requirements ===== 
 + 
 +**Alignment**: Any lawful. 
 + 
 +===== Level Progression ===== 
 + 
 +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ 
 +1st +0 +2 | +2 | +2 | Improved Unarmed Strike, __Flurry of Blows: 1 extra attack, -2 attack penalty__, Evasion, Stunning Fist, Monk AC Bonus, Cleave 
 +2nd +1 | +3 | +3 | +3 | Deflect Arrows | 
 +| 3rd | +2 | +3 | +3 | +3 | Fast Movement, Still Mind | 
 +| 4th | +3 | +4 | +4 | +4 |  | 
 +| 5th | +3 | +4 | +4 | +4 | Purity of Body, __Flurry of Blows penalty improves to -1__ | 
 +| 6th | +4 | +5 | +5 | +5 | Improved Knockdown, Knockdown | 
 +| 7th | +5 | +5 | +5 | +5 | Wholeness of Body | 
 +| 8th | +6 | +6 | +6 | +6 |  | 
 +| 9th | +6 | +6 | +6 | +6 | Improved Evasion, __Flurry of Blows penalty removed__ | 
 +| 10th | +7 | +7 | +7 | +7 | Ki Strike | 
 +| 11th | +8 | +7 | +7 | +7 | Diamond Body, __Greater Flurry: 2 extra attacks__ | 
 +| 12th | +9 | +8 | +8 | +8 | Diamond Soul, Abundant Step | 
 +| 13th | +9 | +8 | +8 | +8 | Ki Strike +2 | 
 +| 14th | +10 | +9 | +9 | +9 |  | 
 +| 15th | +11 | +9 | +9 | +9 | Quivering Palm | 
 +| 16th | +12 | +10 | +10 | +10 | Ki Strike +3 | 
 +| 17th | +12 | +10 | +10 | +10 | Timeless Body | 
 +| 18th | +13 | +11 | +11 | +11 | Empty Body | 
 +| 19th | +14 | +11 | +11 | +11 |  | 
 +| 20th | +15 | +12 | +12 | +12 | Perfect Self | 
 + 
 +===== Class Features ===== 
 + 
 +^ Feature ^ Description ^ 
 +| Improved Unarmed Strike | Unarmed attacks no longer provoke attacks of opportunity. Use: Automatic. | 
 +| Flurry of Blows | __Flurry of Blows grants one extra attack at Monk levels 1-10. Its attack penalty improves from -2 to -1 at level 5 and disappears at level 9. At level 11, Greater Flurry grants a second extra attack.__ Use: Combat. | 
 +Evasion When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. 
 +Fast Movement | Increases movement speed, scaling with Monk level. Use: Automatic. | 
 +| Stunning Fist | Usable once per day per Monk level without the normal attack or damage penalties. On a hit, the target must pass a Fortitude save against DC 10 + half character level + Wisdom modifier or be stunned for 1 round. Creatures immune to critical hits are immune. Use: Selected. | 
 +| Deflect Arrows | While not flat-footed, attempts to deflect one incoming missile attack per round with a Reflex save against DC 20. Use: Automatic. | 
 +| Still Mind | Grants +2 competence on saving throws against mind-affecting spells and effects. Use: Automatic. | 
 +| Purity of Body | Grants immunity to non-magical diseases. Use: Automatic. | 
 +| Wholeness of Body | __Once per day, heals Monk level + (Monk level x Wisdom modifier) hit points.__ Use: Selected. | 
 +| Improved Evasion | A successful Reflex save against a half-damage effect prevents all damage; a failed save takes only half damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. | 
 +| Ki Strike | __Unarmed attacks gain the listed attack bonus and count as magical for overcoming damage reduction: +1 at level 10, +2 at level 13, and +3 at level 16.__ Use: Automatic. | 
 +| Diamond Body | Grants immunity to poison. Use: Automatic. | 
 +| Diamond Soul | Grants spell resistance equal to Monk level + 10. Use: Automatic. | 
 +| Perfect Self | Grants immunity to mind-affecting spells and effects and damage reduction 20/+1. Use: Automatic. | 
 +| Improved Knockdown | Counts as one size category larger when making Knockdown attempts. Use: Selected. | 
 +| Monk AC Bonus | Adds the Wisdom modifier and the Monk class AC progression to Armor Class while unarmored. Use: Automatic. | 
 +| Quivering Palm | Once per day, a successful attack forces a Fortitude save against DC 10 + half Monk level + Wisdom modifier or kills the target. __It can affect targets of any level; creatures immune to critical hits remain immune.__ Use: Selected. | 
 +| Abundant Step | __At Monk level 12 or higher, the monk can slip magically between spaces; caster level for this effect is half Monk level, rounded down. The monk can pass through or occupy the same space as other creatures.__ Use: Selected. | 
 +| Timeless Body | __At Monk level 17, the monk no longer takes ability-score penalties for aging and cannot be magically aged. Existing aging penalties remain, aging bonuses still apply, and old age is not a gameplay death condition.__ Use: Automatic. | 
 +| Empty Body | Grants 50% concealment. Use: Selected. | 
 +| Knockdown | Makes a melee attack at -4; on a hit, the target makes an opposed Discipline check against the attack roll or is knocked prone. Size modifiers apply. Use: Selected. | 
 +| Cleave | After killing an opponent, grants one free melee attack against another opponent in reach. Use: Automatic. | 
 +| Unarmed Equipment | __Gloves are equipped in the main-hand slot.__ | 
 + 
 +===== Monk Unarmed Damage ===== 
 + 
 +^ Monk level ^ Small ^ Medium ^ Large ^ 
 +| 1st-3rd | 1d4 | 1d6 | 1d8 | 
 +| 4th-7th | 1d6 | 1d8 | 2d6 | 
 +| 8th-11th | 1d8 | 1d10 | 2d8 | 
 +| 12th-15th | 1d10 | 1d12 | 3d6 | 
 +| 16th-19th | 2d6 | 2d8 | 3d8 | 
 +| 20th | 2d8 | 2d10 | 4d8 | 
 + 
 +===== Epic Monk ===== 
 + 
 +**Hit Die**: d8. 
 +**Skill Points**: 4 + Int Modifier. 
 + 
 +**Epic Bonus Feats**: one bonus feat every 5 class levels after level 20. 
 + 
 +**Epic Monk Bonus Feats List**: 
 +Epic Armor Skin, Epic Damage Reduction, Epic Energy Resistance, Epic Improved Ki Strike, Epic Improved Spell Resistance, __Epic Prowess__, Epic Toughness, Epic Improved Stunning Fist, Epic Blinding Speed, Fast Healing I-III, Righteous Strike, Infinite Deflection, Keen Strike, Vorpal Strike. 
en/class-changes/monk.1708028367.txt.gz · Last modified: 2024/02/15 20:19 by razyel