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en:class-changes:horizonwalker [2026/03/08 16:55] – [Terrain Masteries] shadooowen:class-changes:horizonwalker [2026/08/04 11:35] (current) – standarization narsil
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 ====== Horizon Walker ====== ====== Horizon Walker ======
-{{:en:class-changes:horizonwalker.jpg?nolink |}}+ 
 +{{:en:class-changes:horizonwalker.jpg?nolink&400 |}} 
 Those whose wanderlust drives them to push the boundary of safe environments sometimes seek the calling of the horizon walker. Horizon walkers are masters of travel, always seeking to find the safe ways through inhospitable terrain. They are comfortable in places others speak of only in hushed whispers, and they can both venture forth onto untrod paths themselves and guide the less-traveled through such hazardous lands. Those whose wanderlust drives them to push the boundary of safe environments sometimes seek the calling of the horizon walker. Horizon walkers are masters of travel, always seeking to find the safe ways through inhospitable terrain. They are comfortable in places others speak of only in hushed whispers, and they can both venture forth onto untrod paths themselves and guide the less-traveled through such hazardous lands.
  
-Though rangers are most likely to be attracted to the ever-wandering life common to horizon walkers, barbarians, fighters, and rogues have also been known to find it appealing. Horizon walkers are most common in areas on the edge of civilization, where they can easily spend time away from the known and boring streets of settled lands. +Though rangers are most likely to be attracted to the ever-wandering life common to horizon walkers, barbarians, fighters, and rogues have also been known to find it appealing. Horizon walkers are most common in areas on the edge of civilization, where they can easily spend time away from the known and boring streets of settled lands.
  
 +**Class Type**: Prestige class.
 **Hit Die**: d8. **Hit Die**: d8.
-**Proficiencies**: Horizon walkers gain no proficiency with any weapon or armor. +**Proficiencies**: Horizon walkers gain no proficiency with any weapon or armor.
 **Skill Points**: 4 + Int Modifier. **Skill Points**: 4 + Int Modifier.
-**Primary Saving throw(s)**: fortitude.+**Class Skills**: Animal Empathy, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Ride, Spot. 
 +**Primary Saving Throw(s)**: Fort.
 **Base Attack Bonus**: +1/level. **Base Attack Bonus**: +1/level.
 +**Primary Ability**: Dexterity.
 +**Maximum Level**: None.
 +**Spellcasting**: None.
 +
 ---- ----
  
-===== Requirements=====+===== Requirements ===== 
 **Skills**: Lore 8 ranks. **Skills**: Lore 8 ranks.
 **Feats**: Great Fortitude **Feats**: Great Fortitude
 **Special**: a book of Horizon Walker is required to unlock the class. **Special**: a book of Horizon Walker is required to unlock the class.
  
-Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ +===== Level Progression =====
-| 1st | +1 |+2 |+0 |+0 |Favored Terrain | +
-| 2nd | +2 |+3 |+0 |+0 |Favored Terrain | +
-| 3rd | +3 |+3 |+1 |+1 |Favored Terrain | +
-| 4th | +4 |+4 |+1 |+1 |Favored Terrain | +
-| 5th | +5 |+4 |+1 |+1 |Favored Terrain | +
-| 6th | +6 |+5 |+2 |+2 |Terrain Mastery| +
-| 7th | +7 |+5 |+2 |+2 |Terrain Mastery| +
-| 8th | +8 |+6 |+2 |+2 |Terrain Mastery| +
-| 9th | +9 |+6 |+3 |+3 |Terrain Mastery| +
-| 10th | +10 |+7 |+3 |+3 |Terrain Mastery|+
  
-===== Class Features: ===== +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ 
-**Favored Terrain**: +1ab and damage while fighting in chosen terrain, bonus increases every levels after first+| 1 | +1 | +2 | +0 | +0 | Favored Terrain choice | 
 +| 2 | +2 | +3 | +0 | +0 | Favored Terrain choice | 
 +| 3 | +3 | +3 | +1 | +1 | Favored Terrain choice | 
 +| 4 | +4 | +4 | +1 | +1 | Favored Terrain choice | 
 +| +5 | +4 | +1 | +1 | Favored Terrain choice | 
 +| 6 | +6 | +5 | +2 | +2 | Terrain Mastery choice | 
 +| 7 | +7 | +5 | +2 | +2 | Terrain Mastery choice | 
 +| 8 | +8 | +6 | +2 | +2 | Terrain Mastery choice | 
 +| 9 | +9 | +6 | +3 | +3 | Terrain Mastery choice | 
 +| 10 | +10 | +7 | +3 | +3 | Terrain Mastery choice |
  
-**Terrain Mastery**: permanent bonus based on terrain type+===== Class Features =====
  
-(As it can get confusing with ingame description, +1AB and Damage is at levels 1,6,11,16 etc.) +^ Feature ^ Level(s) ^ Description ^ 
-===== Terrain Masteries ===== +| Favored Terrain | 1,2,3,4,A horizon walker selects favored terrain. When within this terrain the horizon walker gains a +bonus to damage and attack rolls. This bonus improves by +1 each 5 level thereafter (1,6,11...). Use: Automatic. | 
-**Aquatic** (seaunderwater, sea caves) - Water Breathing ( immunity to drown ) +| Terrain Mastery | 6,7,8,9,10 | Select terrain masteries at the levels shown in the progression. Each choice grants its permanent benefit from the Terrain Choices table below. Use: Selected. |
-**Desert** (sand and wasteland) - immunity blindness +
-**Forest** - woodland stride feat (hint: requirement for [[en:class-changes:tempest|Tempest]] prestige class) +
-**Jungle** - immunity poison +
-**Mountains** (including hills) - damage reduction 3/- +
-**Plains** - +2 AC natural bonus +
-**Ruins** (ruins, crypts, catacombs) - immunity to death magic +
-**Swamp** - immunity paralysis +
-**Underground** (cavesdungeonsunderdark- blind-fight feat +
-**Urban** (buildingsstreetsand sewers) - +3 bonus to open lockdisable trap and search skills +
-**Abyssal** (fiery and evil-aligned planes) - fire 50% immunity +
-**Celestial** (heaven and good-aligned planes) - regeneration +2 +
-**Cold** (iceglaciers, snow, and tundra) - cold 50% immunity +
-**Ethereal plane** - greater sanctuary 1x day +
-**Shadow plane** - improved invisibility 1x day+
  
-===== CLASS SKILLS: ===== +===== Terrain Choices ===== 
-Animal Empathy + 
-Craft Armor +^ Terrain choice ^ Permanent benefit ^ 
-Craft Trap +| Aquatic (sea, underwater, sea caves) | Water Breathing (immunity to drowning) | 
-Craft Weapon +| Desert (sand and wasteland) | Immunity to blindness | 
-Discipline +| Forest | Woodland Stride (hint: requirement for Tempest prestige class) | 
-Heal +| Jungle | Immunity to poison | 
-Hide +| Mountains (including hills) | Damage Reduction 3/- | 
-Listen +| Plains | +2 natural Armor Class | 
-Lore +| Ruins (ruins, crypts, catacombs) | Immunity to death magic | 
-Move Silently +| Swamp | Immunity to paralysis | 
-Parry +| Underground (caves, dungeons, Underdark) | Blind-Fight | 
-Persuade +| Urban (buildings, streets, sewers) | +3 bonus to Open Lock, Disable Trap, and Search | 
-Ride +| Abyssal (fiery and evil-aligned planes) | 50% fire immunity | 
-Spot+| Celestial (heaven and good-aligned planes) | Regeneration +2 | 
 +| Cold (ice, glaciers, snow, tundra) | 50% cold immunity | 
 +| Ethereal Plane | Greater Sanctuary once per day | 
 +| Shadow Plane | Improved Invisibility once per day |
  
 ===== Epic Horizon Walker ===== ===== Epic Horizon Walker =====
 +
 **Hit Die**: d8 **Hit Die**: d8
  
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 **Epic Horizon Walker Bonus Feats List**: **Epic Horizon Walker Bonus Feats List**:
 Armor Skin, Blinding Speed, Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Perfect Health. Armor Skin, Blinding Speed, Energy Resistance, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Toughness, Perfect Health.
 +
en/class-changes/horizonwalker.txt · Last modified: 2026/08/04 11:35 by narsil