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en:class-changes:assassin [2025/01/17 01:42] – external edit 127.0.0.1en:class-changes:assassin [2026/07/10 17:58] (current) – New assasin page narsil
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 ====== Assassin ====== ====== Assassin ======
-  * now fulfills the arcane spell prerequisites of Red Dragon Disciple and Arcane Archer (but not Pale Master from balance reasons) 
-  * gains Hide in Plain Sight at lvl 8 
-  * has spellBook; casting ability is intelligence 
  
- ==== Spell List ==== +{{:en:class-changes:assassin.png?nolink&400 |}}
-||**1st Level** | **2nd Level** | **3rd Level** | **4th Level** | +
-|| <WRAP GROUP>Camouflage  +
-Expeditious retreat +
-Flare +
-Protection from Good +
-Sleep +
-True strike</WRAP>|<WRAP GROUP> Cat's grace +
-Darkness +
-False Life +
-Fox Cunning +
-Ghostly visage +
-Invisibility</WRAP>|<WRAP GROUP>Blade Thrist +
-Deep Slumber +
-Displacement +
-Hold Person +
-Magic circle against Good +
-Poison</WRAP>|<WRAP GROUP>Clairaudience/Clairvoyance +
-Freed of Movement +
-Improved invisibility +
-Mass Camouflage</WRAP> |+
  
 +Assassins are stealth specialists who combine death attacks, poison, uncanny defense, and a limited arcane spellbook.
 +
 +**Class Type**: Prestige class.
 +**Hit Die**: d6.
 +**Proficiencies**: Simple weapons and light armor.
 +**Skill Points**: 4 + Int Modifier.
 +**Class Skills**: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device.
 +**Primary Saving throw(s)**: Reflex.
 +**Base Attack Bonus**: +3/4 levels.
 +**Primary Ability**: Intelligence.
 +**Maximum Level**: None.
 +**Spellcasting**: __Arcane spellcasting; casting ability INT; spell table Assassin; minimum casting level 1.__
 +
 +----
 +
 +===== Requirements =====
 +
 +**Alignment**: Evil.
 +**Skills**: Hide 8 ranks, Move Silently 8 ranks.
 +
 +===== Level Progression =====
 +
 +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^
 +| 1st | +0 | +0 | +2 | +0 | Death Attack, Sneak Attack, Assassin +1d6, Poison Use |
 +| 2nd | +1 | +0 | +3 | +0 | Uncanny Dodge 1, Poison Save +1 |
 +| 3rd | +2 | +1 | +3 | +1 | Sneak Attack, Assassin +2d6 |
 +| 4th | +3 | +1 | +4 | +1 | Poison Save +2 |
 +| 5th | +3 | +1 | +4 | +1 | Sneak Attack, Assassin +3d6, Uncanny Dodge 2 |
 +| 6th | +4 | +2 | +5 | +2 | Poison Save +3 |
 +| 7th | +5 | +2 | +5 | +2 | Sneak Attack, Assassin +4d6 |
 +| 8th | +6 | +2 | +6 | +2 | __Hide in Plain Sight__, Poison Save +4 |
 +| 9th | +6 | +3 | +6 | +3 | Sneak Attack, Assassin +5d6 |
 +| 10th | +7 | +3 | +7 | +3 | Uncanny Dodge 3, Poison Save +5 |
 +
 +===== Class Features =====
 +
 +^ Feature ^ Description ^
 +| Death Attack | Whenever you strike an unaware enemy with sneak attack, the target has to make a successful saving throw on fortitude vs. DC 10 + Black Flame Zealot level + Assassin level + Int Mod or become paralyzed. Use: Automatic. |
 +| Sneak Attack | Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit. Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits. |
 +| Hide in Plain Sight | Allows the character to use Hide while being observed, as long as normal hiding conditions are met. Use: Automatic. |
 +| Uncanny Dodge | Improves defensive awareness and helps the character avoid being caught flat-footed. Use: Automatic. |
 +| Poison Save | Grants an increasing bonus to saving throws against poison. Use: Automatic. |
 +| Poison Use | Allows the character to use poison without risking accidental self-poisoning. |
 +
 +===== Arkhalia Changes =====
 +
 +  * __Assassin now fulfills the arcane spell prerequisites of Red Dragon Disciple and Arcane Archer, but not Pale Master.__
 +  * __Assassin gains Hide in Plain Sight at level 8.__
 +  * __Assassin has a spellbook; casting ability is Intelligence.__
 +
 +===== Assassin Spell List =====
 +
 +Spellcasting ability: Intelligence.
 +
 +^ Spell level ^ Spells ^
 +| 1st | Camouflage, Expeditious Retreat, Flare, Protection from Good Standalone, Sleep, True Strike |
 +| 2nd | Cat's Grace, Darkness, False Life, Fox's Cunning, Ghostly Visage, Invisibility |
 +| 3rd | Blade Thirst, Deep Slumber, Displacement, Hold Person, Magic Circle against Good Standalone, Poison |
 +| 4th | Clairaudience/Clairvoyance, Freedom of Movement, Improved Invisibility, Mass Camouflage |
 +
 +===== Epic Assassin =====
 +
 +**Hit Die**: d6.
 +**Skill Points**: 4 + Int Modifier.
 +
 +**Epic Assassin Bonus Feats List**:
 +Epic Improved Combat Casting, Epic Superior Initiative, Epic Great Dexterity 1, Epic Improved Sneak Attack 1, Epic Reflexes, Epic Skill Focus Hide, Epic Skill Focus Movesilently, Improved Death Attack I-X, Sneak Attack of Opportunity, Dexterous Will, Dexterous Fortitude, Lingering Damage.
  
  
en/class-changes/assassin.txt · Last modified: 2026/07/10 17:58 by narsil