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class-changes [2020/04/07 12:07] – shadooow | class-changes [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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- | Assassin | ||
- | * now fulfills the arcane spell prerequisites of Red Dragon Disciple and Arcane Archer (but not Pale Master from balance reasons) | ||
- | * gains Hide in Plain Sight at lvl 8 | ||
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- | Shadow Dancer | ||
- | * Shadow Evade feat now grants: 50% immunity to any incoming damage, true invisibility (invisibility not being removed by attacking), for number of level rounds | ||
- | * gains Shadow Twin at lv 10, this feat will create a duplicate of shadow dancer which will act as henchman, duration 2 turns | ||
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- | Ranger | ||
- | * favored enemy bonus is +2 instead of +1 at pre-epic levels | ||
- | * gains Woodland Stride at 7 | ||
- | * gains Evasion at 9 | ||
- | * gains Hide in Plain Sight at 17 | ||
- | * spell selection changes: longstrider (new spell) 1, barkskin 2, owls wisdom 2, endurance 2, spike growth 2 | ||
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- | Barbarian | ||
- | * damage reduction now starts at lv 7 (was 11) and increases by +1/- each 3 levels thereafter | ||
- | * gains Indomitable Will (additional +4 bonus to will saving throws vs mind spells) at lv 14 | ||
- | * gains Mighty Rage at lv 20 | ||
- | * Mighty Rage is now passive feat improving normal' | ||
- | * rage bonuses doesn' | ||
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- | Bard | ||
- | * lv 30 bard song improvement (requires 100 perform): +3attack, +4damage, +4will, +3fort, +3reflexes, +48hitpoints, | ||
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- | Druid: | ||
- | * new spells: longstrider | ||
- | * removed spells: circle of healing, owl's insight, awaken, nature' | ||
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- | Druid/ | ||
- | * all druid/ | ||
- | * all druid/ | ||
- | * all druid/ | ||
- | * " | ||
- | * " | ||
- | * ability bonuses, skill bonuses and saving throw bonuses from merged items stacks together | ||
- | * polymorphing doesn' | ||
- | * humanoid-like shifter shapes (minotaur, kobold, risen lord, rakshasa etc.) can use miscellaneous items such as scrolls, wands, healer' | ||
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- | Red Dragon Disciple | ||
- | * as a compensation to the fire immunity, at lv 10 gets increased vulnerability against cold damage | ||
- | * AC Increase above level 10 is now +1 per 3 levels (was 1 per 5) | ||
- | * can now select these feats as epic bonus feats: Great Charisma, Great Constitution, | ||
- | * breath weapon DC/damage changed | ||
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- | Pale Master | ||
- | * Pale Master increases caster level by 1 at each odd level (as per wizard' | ||
- | * after becoming the Pale Master, character' | ||
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- | Monk | ||
- | * feat Ki Strike adds corresponding attack bonus when fighting unarmed | ||
- | * Wholeness of Body now heals [monk level] + [monk level * wisdom modifier] hitpoints | ||
- | * Quivering Palm now works on all targets no matter their level (immunity to critical hit still prevents it though) | ||
- | * can select Epic Prowess as epic bonus feat | ||
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- | Paladin / Blackguard | ||
- | * gets additional Smite Evil / Smite Good use at each 5th level | ||
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- | Champion of Torm/ | ||
- | * Lay of Hands uses will stack with Lay of Hands from Paladin (ie. you get 2 uses per day if you have also Paladin 2+ in build) | ||
- | * number of uses of Divine Wrath is now [number of levels in Champion of Torm+ Champion of Bane]/5 | ||
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- | Dwarven Defender | ||
- | * defensive stance bonuses to abilities doesn' | ||
- | * gains +1 AC at level 1, each three levels after 1st, this bonus increases by +1 (ie +2 at 4 +3 at 7 etc.) | ||
- | * DD now gets bonus epic feat with slower progression, | ||
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- | Purple Dragon Knight | ||
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- | Req; Non-Evil, Non-Chaotic, | ||
- | Feats: Mounted Combat (1 Ride), | ||
- | Skills: 2 Spot, 1 Intimidate, 2 Listen, 1 Persuade, 2 Ride | ||
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- | - Rallying Cry - +1 AB to all allies within 60ft use 3/day, Heroic Shield - +4 AC for 1 round | ||
- | - Inspire Courage - +2 Saves vs Mind & +1 AB / Dmg use 1/day | ||
- | - Fear – Spell use 1/day | ||
- | - Inspire Courage - +2 Saves vs Mind & +1 AB / Dmg use 2/day, Oath of Wrath - +2 AB / Dmg / Saves / Skill vs Single Enemy type | ||
- | - Final Stand - +2d10 HP to number of allies equal to PDK lvl + CHA bonus use 1/day | ||
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- | General changes: | ||
- | * Heroic Shield, Oath of Wrath and Inspire Courage now ‘eats’ uses of the Rallying Cry ability | ||
- | * Rallying Cry has 5 + CHA modifier number of uses | ||
- | * Feat Mounted Archery additionally increases Rallying Cry number of uses by 5 | ||
- | * Skill Ride has direct influence to most buffs, each point is extra round, thus 10 points = extra turn. Bonus from DEX and item applied. | ||
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- | Rallying Cry | ||
- | Duration: (number of Ride skill points) rounds | ||
- | Bonus: no change | ||
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- | Heroic Shield | ||
- | Duration: 1 turn | ||
- | Bonus: no change | ||
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- | Inspire Courage | ||
- | Duration: (number of Ride skill points) rounds | ||
- | Bonus: no change | ||
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- | Oath of Wrath | ||
- | Duration: (number of Ride skill points) rounds | ||
- | Bonus: +2 AB/ | ||
- | Fear | ||
- | No Change | ||
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- | Final Stand | ||
- | Duration: (number of Ride skill points) rounds | ||
- | Bonus: 5d10 temp. HP and 5/physical resist to caster and allies | ||