User Tools

Site Tools


class-changes

This is an old revision of the document!


Assassin

  • now fulfills the arcane spell prerequisites of Red Dragon Disciple and Arcane Archer (but not Pale Master from balance reasons)
  • gains Hide in Plain Sight at lvl 8

Shadow Dancer

  • Shadow Evade feat now grants: 50% immunity to any incoming damage, true invisibility (invisibility not being removed by attacking), for number of level rounds
  • gains Shadow Twin at lv 10, this feat will create a duplicate of shadow dancer which will act as henchman, duration 2 turns

Ranger

  • favored enemy bonus is +2 instead of +1 at pre-epic levels
  • gains Woodland Stride at 7
  • gains Evasion at 9
  • gains Hide in Plain Sight at 17
  • spell selection changes: longstrider (new spell) 1, barkskin 2, owls wisdom 2, endurance 2, spike growth 2

Barbarian

  • damage reduction now starts at lv 7 (was 11) and increases by +1/- each 3 levels thereafter
  • gains Indomitable Will (additional +4 bonus to will saving throws vs mind spells) at lv 14
  • gains Mighty Rage at lv 20
  • Mighty Rage is now passive feat improving normal's rage bonuses
  • rage bonuses doesn't count towards +12 cap

Bard

  • lv 30 bard song improvement (requires 100 perform): +3attack, +4damage, +4will, +3fort, +3reflexes, +48hitpoints, +7AC, +19skills

Druid:

  • new spells: longstrider 1, magic stone 1, goodberry 1, owl's wisdom 2, endurance 2, cat's grace 2, spike stones 4, baleful polymorph 5, call lightning storm 6, fire seeds 6, whirlwind 8, mass drown 9
  • removed spells: circle of healing, owl's insight, awaken, nature's balance

Druid/Shifter:

  • all druid/shifter shapes will use character's strength/constitution/dexterity if it is higher than what shape provides
  • all druid/shifter unarmed shapes will now properly take effect of all weapon feats for unarmed including devastating critical hit
  • all druid/shifter shapes are merging also “items” category
  • “items” category now consists of arms slot too, so druid will merge gloves/bracers (but not the offensive properties from them)
  • “weapons” category is now merged by unarmed shapes as well, however only defensive properties + damage bonus actually do work on natural weapons
  • ability bonuses, skill bonuses and saving throw bonuses from merged items stacks together
  • polymorphing doesn't decrease spells slots gained from ability score, however bonus spell slots from itemproperty bonus spells slots are still lost
  • humanoid-like shifter shapes (minotaur, kobold, risen lord, rakshasa etc.) can use miscellaneous items such as scrolls, wands, healer's kits etc.

Red Dragon Disciple

  • as a compensation to the fire immunity, at lv 10 gets increased vulnerability against cold damage
  • AC Increase above level 10 is now +1 per 3 levels (was 1 per 5)
  • can now select these feats as epic bonus feats: Great Charisma, Great Constitution, Great Strength, Improved Spell Resistance
  • breath weapon DC/damage changed

Pale Master

  • Pale Master increases caster level by 1 at each odd level (as per wizard's spell level progression), unfortunately he still doesn't provide new spells to sorcerer/bard
  • after becoming the Pale Master, character's alignment is shifted to Lawful Evil. Character with levels in PM won't be able to change alignment by any means.

Monk

  • feat Ki Strike adds corresponding attack bonus when fighting unarmed
  • Wholeness of Body now heals [monk level] + [monk level * wisdom modifier] hitpoints
  • Quivering Palm now works on all targets no matter their level (immunity to critical hit still prevents it though)
  • can select Epic Prowess as epic bonus feat

Paladin / Blackguard

  • gets additional Smite Evil / Smite Good use at each 5th level

Champion of Torm/Champion of Bane

  • Lay of Hands uses will stack with Lay of Hands from Paladin (ie. you get 2 uses per day if you have also Paladin 2+ in build)
  • number of uses of Divine Wrath is now [number of levels in Champion of Torm+ Champion of Bane]/5

Dwarven Defender

  • defensive stance bonuses to abilities doesn't count towards +12 cap, bonus to AC still however counts towards +20 dodge cap
  • gains +1 AC at level 1, each three levels after 1st, this bonus increases by +1 (ie +2 at 4 +3 at 7 etc.)
  • DD now gets bonus epic feat with slower progression, once per five levels after 10

Purple Dragon Knight

Req; Non-Evil, Non-Chaotic, BAB 4,
Feats: Mounted Combat (1 Ride),
Skills: 2 Spot, 1 Intimidate, 2 Listen, 1 Persuade, 2 Ride

  1. Rallying Cry - +1 AB to all allies within 60ft use 3/day, Heroic Shield - +4 AC for 1 round
  2. Inspire Courage - +2 Saves vs Mind & +1 AB / Dmg use 1/day
  3. Fear – Spell use 1/day
  4. Inspire Courage - +2 Saves vs Mind & +1 AB / Dmg use 2/day, Oath of Wrath - +2 AB / Dmg / Saves / Skill vs Single Enemy type
  5. Final Stand - +2d10 HP to number of allies equal to PDK lvl + CHA bonus use 1/day

General changes:

  • Heroic Shield, Oath of Wrath and Inspire Courage now ‘eats’ uses of the Rallying Cry ability
  • Rallying Cry has 5 + CHA modifier number of uses
  • Feat Mounted Archery additionally increases Rallying Cry number of uses by 5
  • Skill Ride has direct influence to most buffs, each point is extra round, thus 10 points = extra turn. Bonus from DEX and item applied.

Rallying Cry
Duration: (number of Ride skill points) rounds
Bonus: no change

Heroic Shield
Duration: 1 turn
Bonus: no change

Inspire Courage
Duration: (number of Ride skill points) rounds
Bonus: no change

Oath of Wrath
Duration: (number of Ride skill points) rounds
Bonus: +2 AB/skills/saves against target’s racial type + CHA mod dmg (Divine) vs target’s racial type
Fear
No Change

Final Stand
Duration: (number of Ride skill points) rounds
Bonus: 5d10 temp. HP and 5/physical resist to caster and allies

class-changes.1586261266.txt.gz · Last modified: 2020/04/07 12:07 by shadooow