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Assassin
Shadow Dancer
Shadow Evade feat now grants: 50% immunity to any incoming damage, true invisibility (invisibility not being removed by attacking), for number of level rounds
gains Shadow Twin at lv 10, this feat will create a duplicate of shadow dancer which will act as henchman, duration 2 turns
Ranger
favored enemy bonus is +2 instead of +1 at pre-epic levels
gains Woodland Stride at 7
gains Evasion at 9
gains Hide in Plain Sight at 17
spell selection changes: longstrider (new spell) 1, barkskin 2, owls wisdom 2, endurance 2, spike growth 2
Barbarian
damage reduction now starts at lv 7 (was 11) and increases by +1/- each 3 levels thereafter
gains Indomitable Will (additional +4 bonus to will saving throws vs mind spells) at lv 14
gains Mighty Rage at lv 20
Mighty Rage is now passive feat improving normal's rage bonuses
rage bonuses doesn't count towards +12 cap
Bard
lv 30 bard song improvement (requires 100 perform): +3attack, +4damage, +4will, +3fort, +3reflexes, +48hitpoints, +7AC, +19skills
Druid:
new spells: longstrider 1, magic stone 1, goodberry 1, owl's wisdom 2, endurance 2, cat's grace 2, spike stones 4, baleful polymorph 5, call lightning storm 6, fire seeds 6, whirlwind 8, mass drown 9
removed spells: circle of healing, owl's insight, awaken, nature's balance
Druid/Shifter:
all druid/shifter shapes will use character's strength/constitution/dexterity if it is higher than what shape provides
all druid/shifter unarmed shapes will now properly take effect of all weapon feats for unarmed including devastating critical hit
all druid/shifter shapes are merging also “items” category
“items” category now consists of arms slot too, so druid will merge gloves/bracers (but not the offensive properties from them)
“weapons” category is now merged by unarmed shapes as well, however only defensive properties + damage bonus actually do work on natural weapons
ability bonuses, skill bonuses and saving throw bonuses from merged items stacks together
polymorphing doesn't decrease spells slots gained from ability score, however bonus spell slots from itemproperty bonus spells slots are still lost
humanoid-like shifter shapes (minotaur, kobold, risen lord, rakshasa etc.) can use miscellaneous items such as scrolls, wands, healer's kits etc.
Red Dragon Disciple
as a compensation to the fire immunity, at lv 10 gets increased vulnerability against cold damage
AC Increase above level 10 is now +1 per 3 levels (was 1 per 5)
can now select these feats as epic bonus feats: Great Charisma, Great Constitution, Great Strength, Improved Spell Resistance
breath weapon DC/damage changed
Pale Master
Pale Master increases caster level by 1 at each odd level (as per wizard's spell level progression), unfortunately he still doesn't provide new spells to sorcerer/bard
after becoming the Pale Master, character's alignment is shifted to Lawful Evil. Character with levels in PM won't be able to change alignment by any means.
Monk
feat Ki Strike adds corresponding attack bonus when fighting unarmed
Wholeness of Body now heals [monk level] + [monk level * wisdom modifier] hitpoints
Quivering Palm now works on all targets no matter their level (immunity to critical hit still prevents it though)
can select Epic Prowess as epic bonus feat
Paladin / Blackguard
Champion of Torm/Champion of Bane
Lay of Hands uses will stack with Lay of Hands from Paladin (ie. you get 2 uses per day if you have also Paladin 2+ in build)
number of uses of Divine Wrath is now [number of levels in Champion of Torm+ Champion of Bane]/5
Dwarven Defender
defensive stance bonuses to abilities doesn't count towards +12 cap, bonus to AC still however counts towards +20 dodge cap
gains +1 AC at level 1, each three levels after 1st, this bonus increases by +1 (ie +2 at 4 +3 at 7 etc.)
DD now gets bonus epic feat with slower progression, once per five levels after 10
Purple Dragon Knight
Req; Non-Evil, Non-Chaotic, BAB 4,
Feats: Mounted Combat (1 Ride),
Skills: 2 Spot, 1 Intimidate, 2 Listen, 1 Persuade, 2 Ride
Rallying Cry - +1
AB to all allies within 60ft use 3/day, Heroic Shield - +4 AC for 1 round
Inspire Courage - +2 Saves vs Mind & +1
AB / Dmg use 1/day
Fear – Spell use 1/day
Inspire Courage - +2 Saves vs Mind & +1
AB / Dmg use 2/day, Oath of Wrath - +2
AB / Dmg / Saves / Skill vs Single Enemy type
Final Stand - +2d10 HP to number of allies equal to PDK lvl + CHA bonus use 1/day
General changes:
Heroic Shield, Oath of Wrath and Inspire Courage now ‘eats’ uses of the Rallying Cry ability
Rallying Cry has 5 + CHA modifier number of uses
Feat Mounted Archery additionally increases Rallying Cry number of uses by 5
Skill Ride has direct influence to most buffs, each point is extra round, thus 10 points = extra turn. Bonus from DEX and item applied.
Rallying Cry
Duration: (number of Ride skill points) rounds
Bonus: no change
Heroic Shield
Duration: 1 turn
Bonus: no change
Inspire Courage
Duration: (number of Ride skill points) rounds
Bonus: no change
Oath of Wrath
Duration: (number of Ride skill points) rounds
Bonus: +2 AB/skills/saves against target’s racial type + CHA mod dmg (Divine) vs target’s racial type
Fear
No Change
Final Stand
Duration: (number of Ride skill points) rounds
Bonus: 5d10 temp. HP and 5/physical resist to caster and allies