Table of Contents

Ruleset changes from Community Patch
Touch attack

Season 2024-2025 Ruleset Changes

Items

Item Properties

Saving Throws

Spell Points spellcasting System

This means that not only are all casters are spontaneous casters, all classes can now substitute „higher spell slot“ for „lower spell slot“. So if you have 100 mana, you can cast 100x 1st level spell if you want, or 14x 4th level spell.

More information here: Spell Points :: d20srd.org

Armors

Armor Type Base AC Max Dex AC ASF Change
Clothing 0 None 0%
Padded Armor Light 1 None 10% :!: was 8 max dex AC and 5% ASF
Leather Armor Light 2 10 20% :!: was 6 max dex AC and 10% ASF
Scale Mail Medium 4 7 30% :!: was 4 max dex AC and 20% ASF
does not gain benefit of evasion
Full Plate Heavy 8 4 45% :!: was 1 max dex AC
does not gain benefit of evasion

Shields

Shield Base AC Max Dex AC ASF Change
Small Shield 1 None 5% Gnomes gain +1 AC
Large Shield 2 None 15% Elves gain +1 AC
Tower Shield 3 4 50% Dwarves gain +1 AC
:!: was unlimited max dex AC

Weapons

Weapon categories

Category Weapon Damage Critical rating Damage type Size Requirement Changes
Simple weapons Sling 1d4 x2 Bludgeoning Small Simple, Druid or Monk strength modifier with brutal throw
Unarmed Size x2 Bludgeoning None Monk equipped in weapon slot
Quarterstaff 1d6 x2 Bludgeoning Large Simple, Druid, Monk, Rogue or Wizard
Oriental weapons Kama 1d6 x2 Slashing Small Exotic or Monk
Kukri 1d4 19-20/x2 Slashing Tiny Exotic :!: was 18-20/x2
Katana 1d10 19-20/x2 Slashing Medium Exotic
Light blades Dagger 1d4 19-20/x2 Piercing Tiny Simple, Druid, Monk, Rogue or Wizard
Short Sword 1d6 19-20/x2 Piercing Small Martial or Rogue
Rapier 1d6 19-20/x2 Piercing Medium Martial, Rogue or Elf :!: was 18-20/x2
Heavy blades Scimitar 1d6 19-20/x2 Slashing Medium Martial or Druid :!: was 18-20/x2
Longsword 1d8 19-20/x2 Slashing Medium Martial or Elf
Greatsword 2d6 19-20/x2 Slashing Large Martial
Axes Handaxe 1d6 x3 Slashing Small Martial or Monk
Battleaxe 1d8 x3 Slashing Medium Martial
Greataxe 1d12 x3 Slashing Large Martial
Polearms Spear 1d6 x3 Piercing Medium Simple or Druid :!: was 1d8 and large;
is now one-handed
Halberd 1d10 x3 Piercing and Slashing Large Martial
Scythe 2d6 x3 Piercing and Slashing Large Exotic :!: was 2d4 and x4
Hammers Mace 1d6 x2 Bludgeoning Small Simple or Rogue
Warhammer 1d8 x3 Bludgeoning Medium Martial
Maul 1d10 x3 Bludgeoning Large Martial
Double weapons Two-Bladed Sword 1d8/1d8 19-20/x2 Slashing Large Exotic
Double Axe 1d8/1d8 x3 Slashing Large Exotic
Dire Mace 1d8/1d8 x2 Bludgeoning Large Exotic
Crossbows Light Crossbow 1d8 19-20/x2 Piercing Small Simple, Monk, Rogue or Wizard quiver in off-hand slot
Heavy Crossbow 1d10 19-20/x2 Piercing Medium Simple, Monk, Rogue or Wizard quiver in off-hand slot
Bows Shortbow 1d6 x3 Piercing Medium Martial, Rogue or Elf quiver in off-hand slot
Longbow 1d8 x3 Piercing Large Martial or Elf quiver in off-hand slot
Gnome weapons Pistol 1d8 x4 Piercing Small Firearms can be equipped in off-hand slot
Rifle 1d10 x4 Piercing Medium Firearms uses strength modifier

Unavailable or non-focusable weapons

Bastard Sword
Club
Dart
Dwarven Waraxe
Falchion

Heavy Flail
Lance
Light Flail
Light Hammer

Magic Staff
Morningstar
Pickaxe
Shuriken

Sickle
Trident
Throwing Axe
Whip