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en:ruleset [2025/01/05 00:36] – sort weapons into weapon focus categories miscmen:ruleset [2025/01/17 01:42] (current) – external edit 127.0.0.1
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   * Character can multiclass 4 classes.   * Character can multiclass 4 classes.
   * Ability Bonus cap increased to +18.   * Ability Bonus cap increased to +18.
 +  * Any class can select any feat as long as requirements are met. This means that you can select Divine Shield and Divine Might with just three levels of paladin for example.
   * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time.   * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time.
   * Casting a (defensive) spell doesn't cancel stealth mode. This supports sneak attacks with touch attack spells.   * Casting a (defensive) spell doesn't cancel stealth mode. This supports sneak attacks with touch attack spells.
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   * Immunity to mind-spells effects no longer grants immunity to paralysis and stun.   * Immunity to mind-spells effects no longer grants immunity to paralysis and stun.
   * Immunity to slow is also immunity to movement speed decrease effect.   * Immunity to slow is also immunity to movement speed decrease effect.
 +  * Bonus attacks from various sources like Haste, Flurry of Blows or Divine Power have always full AB bonus. All of them.
  
 ===== Items ===== ===== Items =====
   * Added refillable potions. These potions must be equipped, they recharge their uses after rest.   * Added refillable potions. These potions must be equipped, they recharge their uses after rest.
-  * Helmet AC type is now Armor.+  * Helmets provide armor AC bonus instead of deflection. 
 +  * Bracers provide deflection AC bonus instead of armor. 
 +  * Item AC bonuses are limited to +8 and are hard to come by.
   * Gloves are now equipped in main hand slot. Therefore unarmed monks do not lose item slot.   * Gloves are now equipped in main hand slot. Therefore unarmed monks do not lose item slot.
   * Ranged weapons no longer uses ammunition.   * Ranged weapons no longer uses ammunition.
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   * Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs.   * Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs.
   * Mighty property stacks on different items.   * Mighty property stacks on different items.
 +  * Haste grants only +1 AC instead of +4 AC.
 +  * Damage immunities are capped at 75%, more will not have effect unless you also have Maximum Damage Immunity on any item.
  
 ===== Saving Throws ===== ===== Saving Throws =====
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 More information here: [[https://www.d20srd.org/srd/variant/magic/spellPoints.htm|Spell Points :: d20srd.org]] More information here: [[https://www.d20srd.org/srd/variant/magic/spellPoints.htm|Spell Points :: d20srd.org]]
  
-===== Weapons =====+===== Armors =====
  
-=== Simple weapon focus ===+  * Apart from the ones listed below, other armor variants were merged or are not available anymore.
  
-Weapon Dmg Crits Dmg type Size ^ Req ^ Change ^ +Armor Type Base AC Max Dex AC ASF ^ Change ^ 
-Sling 1d4 x2 Bludgeoning Small Simple, Druid or Monk +Clothing | | None 0% | 
-Unarmed Size dependent x2 Bludgeoning None Monk weapon slot, can be buffed +| Padded Armor | Light | 1 | None | 10% | :!: was 8 max dex AC and 5% ASF 
-Quarterstaff 1d6 x2 Bludgeoning Large Simple, Druid, Monk, Rogue or Wizard |+Leather Armor Light 10 20% | :!: was 6 max dex AC and 10% ASF | 
 +| Scale Mail | Medium | 4 | 7 30% :!: was 4 max dex AC and 20% ASF \\ does not gain benefit of evasion 
 +Full Plate Heavy 45% :!: was 1 max dex AC \\ does not gain benefit of evasion |
  
-=== Oriental weapon focus ===+===== Shields =====
  
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +  * All shield variants gain the benefit of evasion.
-| Kama | 1d6 | x2 | Slashing | Small | Exotic or Monk | +
-| Kukri | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | +
-| Katana | 1d10 | 19-20/x2 | Slashing | Medium | Exotic |+
  
-=== Light blade weapon focus ===+^ Shield ^ Base AC ^ Max Dex AC ^ ASF ^ Change ^ 
 +| Small Shield | 1 | None | 5% | Gnomes gain +1 AC | 
 +| Large Shield | 2 | None | 15% | Elves gain +1 AC | 
 +| Tower Shield | 3 | 4 | 50% | Dwarves gain +1 AC \\ :!: was unlimited max dex AC |
  
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +===== Weapons =====
-| Dagger | 1d4 | 19-20/x2 | Piercing | Tiny | Simple, Druid, Monk, Rogue or Wizard | +
-| Short Sword | 1d6 | 19-20/x2 | Piercing | Small | Martial or Rogue | +
-| Rapier | 1d6 | 19-20/x2 | Piercing | Medium | Martial, Rogue or Elf | :!: was 18-20/x2 | +
- +
-=== Heavy blade weapon focus === +
- +
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Scimitar | 1d6 | 19-20/x2 | Slashing | Medium | Martial or Druid | :!: was 18-20/x2 | +
-| Longsword | 1d8 | 19-20/x2 | Slashing | Medium | Martial or Elf | +
-| Greatsword | 2d6 | 19-20/x2 | Slashing | Large | Martial | +
- +
-=== Axe weapon focus === +
- +
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Handaxe | 1d6 | x3 | Slashing | Small | Martial or Monk | +
-| Battleaxe | 1d8 | x3 | Slashing | Medium | Martial | +
-| Greataxe | 1d12 | x3 | Slashing | Large | Martial | +
- +
-=== Polearm weapon focus === +
- +
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Spear | 1d8 | x3 | Piercing | Large | Simple or Druid | +
-| Halberd | 1d10 | x3 | Piercing and Slashing | Large | Martial | +
-| Scythe | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | +
- +
-=== Hammer weapon focus === +
- +
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +
-| Mace | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | +
-| Warhammer | 1d8 | x3 | Bludgeoning | Medium | Martial | +
-| Maul | 1d10 | x3 | Bludgeoning | Large | Martial | +
- +
-=== Double weapon focus ===+
  
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +  * Non-finessable weapons can have up to 4 slots. 
-Two-Bladed Sword | 1d8/1d8 | 19-20/x2 | Slashing | Large | Exotic | +  Two-handed weapons can have up to 6 slots. 
-| Double Axe | 1d8/1d8 | x3 | Slashing | Large | Exotic | +  * Monk gloves and ranged weapons can be buffed. 
-| Dire Mace | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic | +  * Ranged weapons require no ammunition. 
 +  * Magical staves are one-handed, even for small characters. 
 +  * Both pistols and rifles act as crossbows for the purpose of attacks, i.e. you need **rapid reload** and cannot use **rapid shot**. 
 +  * Only a single weapon buff is allowed at the same time. 
 +  * Multiple weapons are organized into specific **weapon categories**, see below. This is reflected in feats such as //weapon focus//, //improved critical//, etc. 
 +    * It allows using up to three weapons effectively without suffering in terms of attack and damage rolls. 
 +    * Also, it enables you to switch between two-handed bonus damage and single-handed shield AC depending on the situation and foci.
  
-=== Crossbow weapon focus ===+=== Weapon categories ===
  
-^ Weapon ^ Dmg Crits Dmg type ^ Size ^ Req Change +^ Category ^ Weapon ^ Damage Critical rating Damage type ^ Size ^ Requirement Changes 
-| Light Crossbow | 1d8 | 19-20/x2 | Piercing | Small | Simple, Monk, Rogue or Wizard | +^ Simple weapons | **Sling** | 1d4 | x2 | Bludgeoning | Small | Simple, Druid or Monk | strength modifier with **brutal throw** | 
-| Heavy Crossbow | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard |+^ ::: | **Unarmed** | [[en:class-changes:monk|Size]] | x2 | Bludgeoning | None | Monk | equipped in weapon slot | 
 +^ ::: | **Quarterstaff** | 1d6 | x2 | Bludgeoning | Large | Simple, Druid, Monk, Rogue or Wizard | 
 +^ Oriental weapons | **Kama** | 1d6 | x2 | Slashing | Small | Exotic or Monk | 
 +^ ::: | **Kukri** | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | 
 +^ ::: | **Katana** | 1d10 | 19-20/x2 | Slashing | Medium | Exotic | 
 +^ Light blades | **Dagger** | 1d4 | 19-20/x2 | Piercing | Tiny | Simple, Druid, Monk, Rogue or Wizard | 
 +^ ::: | **Short Sword** | 1d6 | 19-20/x2 | Piercing | Small | Martial or Rogue | 
 +^ ::: | **Rapier** | 1d6 | 19-20/x2 | Piercing | Medium | Martial, Rogue or Elf | :!: was 18-20/x2 | 
 +^ Heavy blades | **Scimitar** | 1d6 | 19-20/x2 | Slashing | Medium | Martial or Druid | :!: was 18-20/x2 | 
 +^ ::: | **Longsword** | 1d8 | 19-20/x2 | Slashing | Medium | Martial or Elf | 
 +^ ::: | **Greatsword** | 2d6 | 19-20/x2 | Slashing | Large | Martial | 
 +^ Axes| **Handaxe** | 1d6 | x3 | Slashing | Small | Martial or Monk | 
 +^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial | 
 +^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | 
 +^ Polearms | **Spear** | 1d6 | x3 | Piercing | Medium | Simple or Druid | :!: was 1d8 and large; \\ is now one-handed | 
 +^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial | 
 +^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | 
 +^ Hammers | **Mace** | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | 
 +^ ::: | **Warhammer** | 1d8 | x3 | Bludgeoning | Medium | Martial | 
 +^ ::: | **Maul** | 1d10 | x3 | Bludgeoning | Large | Martial | 
 +^ Double weapons | **Two-Bladed Sword** | 1d8/1d8 | 19-20/x2 | Slashing | Large | Exotic | 
 +^ ::: | **Double Axe** | 1d8/1d8 | x3 | Slashing | Large | Exotic | 
 +^ ::: | **Dire Mace** | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic |  
 +^ Crossbows **Light Crossbow** | 1d8 | 19-20/x2 | Piercing | Small | Simple, Monk, Rogue or Wizard | quiver in off-hand slot 
 +^ ::: **Heavy Crossbow** | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard | quiver in off-hand slot | 
 +^ Bows | **Shortbow** | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | quiver in off-hand slot | 
 +^ ::: | **Longbow** | 1d8 | x3 | Piercing | Large | Martial or Elf | quiver in off-hand slot | 
 +^ Gnome weapons | **Pistol** | 1d8 | x4 | Piercing | Small | Firearms | can be equipped in off-hand slot | 
 +^ ::: | **Rifle** | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier |
  
-=== Bow weapon focus ===+=== Unavailable or non-focusable weapons ===
  
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +<WRAP group> 
-| Shortbow | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | +<WRAP quarter column> 
-| Longbow | 1d8 | x3 | Piercing | Large | Martial or Elf |+Bastard Sword 
 +Club 
 +Dart 
 +Dwarven Waraxe 
 +Falchion 
 +</WRAP>
  
-=== Gnome weapon focus ===+<WRAP quarter column> 
 +Heavy Flail 
 +Lance 
 +Light Flail 
 +Light Hammer 
 +</WRAP>
  
-^ Weapon ^ Dmg ^ Crits ^ Dmg type ^ Size ^ Req ^ Change ^ +<WRAP quarter column> 
-| Pistol | 1d8 | x4 | Piercing | Small | Firearms | max 3 attacks/round | +Magic Staff 
-| Rifle | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier |+Morningstar 
 +Pickaxe 
 +Shuriken 
 +</WRAP>
  
 +<WRAP quarter column>
 +Sickle
 +Trident
 +Throwing Axe
 +Whip
 +</WRAP>
 +</WRAP>
en/ruleset.1736037417.txt.gz · Last modified: 2025/01/05 00:36 by miscm