User Tools

Site Tools


en:ruleset

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:ruleset [2025/01/05 00:19] – add weapon table (wip) miscmen:ruleset [2025/01/17 01:42] (current) – external edit 127.0.0.1
Line 5: Line 5:
   * Character can multiclass 4 classes.   * Character can multiclass 4 classes.
   * Ability Bonus cap increased to +18.   * Ability Bonus cap increased to +18.
 +  * Any class can select any feat as long as requirements are met. This means that you can select Divine Shield and Divine Might with just three levels of paladin for example.
   * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time.   * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time.
   * Casting a (defensive) spell doesn't cancel stealth mode. This supports sneak attacks with touch attack spells.   * Casting a (defensive) spell doesn't cancel stealth mode. This supports sneak attacks with touch attack spells.
Line 10: Line 11:
   * Immunity to mind-spells effects no longer grants immunity to paralysis and stun.   * Immunity to mind-spells effects no longer grants immunity to paralysis and stun.
   * Immunity to slow is also immunity to movement speed decrease effect.   * Immunity to slow is also immunity to movement speed decrease effect.
 +  * Bonus attacks from various sources like Haste, Flurry of Blows or Divine Power have always full AB bonus. All of them.
  
 ===== Items ===== ===== Items =====
   * Added refillable potions. These potions must be equipped, they recharge their uses after rest.   * Added refillable potions. These potions must be equipped, they recharge their uses after rest.
-  * Helmet AC type is now Armor.+  * Helmets provide armor AC bonus instead of deflection. 
 +  * Bracers provide deflection AC bonus instead of armor. 
 +  * Item AC bonuses are limited to +8 and are hard to come by.
   * Gloves are now equipped in main hand slot. Therefore unarmed monks do not lose item slot.   * Gloves are now equipped in main hand slot. Therefore unarmed monks do not lose item slot.
   * Ranged weapons no longer uses ammunition.   * Ranged weapons no longer uses ammunition.
Line 26: Line 30:
   * Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs.   * Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs.
   * Mighty property stacks on different items.   * Mighty property stacks on different items.
 +  * Haste grants only +1 AC instead of +4 AC.
 +  * Damage immunities are capped at 75%, more will not have effect unless you also have Maximum Damage Immunity on any item.
  
 ===== Saving Throws ===== ===== Saving Throws =====
Line 45: Line 51:
  
 More information here: [[https://www.d20srd.org/srd/variant/magic/spellPoints.htm|Spell Points :: d20srd.org]] More information here: [[https://www.d20srd.org/srd/variant/magic/spellPoints.htm|Spell Points :: d20srd.org]]
 +
 +===== Armors =====
 +
 +  * Apart from the ones listed below, other armor variants were merged or are not available anymore.
 +
 +^ Armor ^ Type ^ Base AC ^ Max Dex AC ^ ASF ^ Change ^
 +| Clothing | | 0 | None | 0% |
 +| Padded Armor | Light | 1 | None | 10% | :!: was 8 max dex AC and 5% ASF |
 +| Leather Armor | Light | 2 | 10 | 20% | :!: was 6 max dex AC and 10% ASF |
 +| Scale Mail | Medium | 4 | 7 | 30% | :!: was 4 max dex AC and 20% ASF \\ does not gain benefit of evasion |
 +| Full Plate | Heavy | 8 | 4 | 45% | :!: was 1 max dex AC \\ does not gain benefit of evasion |
 +
 +===== Shields =====
 +
 +  * All shield variants gain the benefit of evasion.
 +
 +^ Shield ^ Base AC ^ Max Dex AC ^ ASF ^ Change ^
 +| Small Shield | 1 | None | 5% | Gnomes gain +1 AC |
 +| Large Shield | 2 | None | 15% | Elves gain +1 AC |
 +| Tower Shield | 3 | 4 | 50% | Dwarves gain +1 AC \\ :!: was unlimited max dex AC |
  
 ===== Weapons ===== ===== Weapons =====
  
-^ Weapon ^ Base damage Crits ^ Damage type ^ Size ^ Requirement ^ Change +  * Non-finessable weapons can have up to 4 slots. 
-Short Sword 1d6 19-20/x2 | Piercing | Small | Martial or Rogue +  * Two-handed weapons can have up to 6 slots. 
-Mace | 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | +  * Monk gloves and ranged weapons can be buffed. 
-| Kama | 1d6 | x2 | Slashing | Small | Exotic or Monk | +  * Ranged weapons require no ammunition. 
-| Kukri | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | +  * Magical staves are one-handed, even for small characters. 
-Scimitar 1d6 | 19-20/x2 | Slashing | Medium | Martial or Druid | :!: was 18-20/x2 | +  * Both pistols and rifles act as crossbows for the purpose of attacks, i.e. you need **rapid reload** and cannot use **rapid shot**. 
-| Warhammer | 1d8 | x3 | Bludgeoning | Medium | Martial | +  * Only a single weapon buff is allowed at the same time. 
-| Double Axe | 1d8/1d8 | x3 | Slashing | Large | Exotic | +  * Multiple weapons are organized into specific **weapon categories**, see below. This is reflected in feats such as //weapon focus//, //improved critical//, etc. 
-Two-Bladed Sword 1d8/1d8 | 19-20/x2 | Slashing Large | Exotic | +    * It allows using up to three weapons effectively without suffering in terms of attack and damage rolls. 
-| Quarterstaff | 1d6 | x2 | Bludgeoning | Large | Simple, Druid, Monk, Rogue or Wizard | +    * Also, it enables you to switch between two-handed bonus damage and single-handed shield AC depending on the situation and foci. 
-Dagger 1d4 | 19-20/x2 | Piercing | Tiny Simple, Druid, Monk, Rogue or Wizard + 
-Handaxe | 1d6 | x3 Slashing Small | Martial or Monk +=== Weapon categories === 
-Rapier | 1d6 | 19-20/x2 | Piercing | Medium | Martial, Rogue or Elf | :!: was 18-20/x2 | + 
-Battleaxe | 1d8 | x3 | Slashing | Medium | Martial | +^ Category ^ Weapon ^ Damage Critical rating ^ Damage type ^ Size ^ Requirement ^ Changes 
-Longsword 1d8 | 19-20/x2 | Slashing | Medium | Martial or Elf +^ Simple weapons **Sling** 1d4 | x2 | Bludgeoning | Small | Simple, Druid or Monk | strength modifier with **brutal throw** 
-| Greataxe | 1d12 | x3 | Slashing | Large | Martial | +^ ::: **Unarmed** | [[en:class-changes:monk|Size]] | x2 | Bludgeoning | None | Monk | equipped in weapon slot | 
-| Spear | 1d8 | x3 | Piercing | Large | Simple or Druid | +^ ::: | **Quarterstaff** | 1d6 | x2 | Bludgeoning | Large | Simple, Druid, Monk, Rogue or Wizard 
-| Scythe | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | +^ Oriental weapons **Kama** | 1d6 | x2 | Slashing | Small | Exotic or Monk | 
-Halberd 1d10 | x3 | Piercing and Slashing large | Martial | +^ ::: **Kukri** | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | 
-Katana | 1d10 | 19-20/x2 Slashing Medium Exotic +^ ::: **Katana** 1d10 | 19-20/x2 | Slashing | Medium | Exotic | 
-Greatsword 2d6 | 19-20/x2 | Slashing | Large | Martial +^ Light blades **Dagger** 1d4 | 19-20/x2 | Piercing Tiny | Simple, Druid, Monk, Rogue or Wizard | 
-Maul 1d10 | x3 | Bludgeoning | Large | Martial +^ ::: **Short Sword** 1d6 | 19-20/x2 | Piercing | Small Martial or Rogue | 
-| Dire Mace | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic |  +^ ::: **Rapier** | 1d6 | 19-20/x2 Piercing Medium | Martial, Rogue or Elf | :!: was 18-20/x2 
-Unarmed | Size dependent | x2 | Bludgeoning | None | Monk | go in weapon slot, can be enchanted | +^ Heavy blades **Scimitar** | 1d6 | 19-20/x2 | Slashing | Medium | Martial or Druid | :!: was 18-20/x2 | 
-Light Crossbow | 1d8 | 19-20/x2 | Piercing | Small | Simple, Monk, Rogue or Wizard | +^ ::: **Longsword** | 1d8 | 19-20/x2 | Slashing | Medium | Martial or Elf 
-| Heavy Crossbow | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard | +^ ::: **Greatsword** 2d6 | 19-20/x2 | Slashing | Large | Martial | 
-| Shortbow | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | +^ Axes| **Handaxe** | 1d6 | x3 | Slashing | Small | Martial or Monk 
-Pistol | 1d8 | x4 | Piercing | Small Firearms max 3 attacks/round +^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial | 
-Longbow | 1d8 | x3 | Piercing | Large Martial or Elf +^ ::: **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | 
-| Rifle | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier | +^ Polearms **Spear** 1d6 | x3 | Piercing | Medium | Simple or Druid | :!: was 1d8 and large; \\ is now one-handed 
-| Sling | 1d4 | x2 | Bludgeoning | Small | Simple, Druid or Monk |+^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial | 
 +^ ::: **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | 
 +^ Hammers **Mace** 1d6 | x2 | Bludgeoning | Small | Simple or Rogue | 
 +^ ::: | **Warhammer** | 1d8 | x3 | Bludgeoning Medium | Martial | 
 +^ ::: **Maul** | 1d10 | x3 Bludgeoning Large Martial 
 +^ Double weapons **Two-Bladed Sword** 1d8/1d8 | 19-20/x2 | Slashing | Large | Exotic 
 +^ ::: **Double Axe** 1d8/1d8 | x3 | Slashing | Large | Exotic 
 +^ ::: **Dire Mace** | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic |  
 +^ Crossbows **Light Crossbow** | 1d8 | 19-20/x2 | Piercing | Small | Simple, Monk, Rogue or Wizard | quiver in off-hand slot 
 +^ ::: **Heavy Crossbow** | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard | quiver in off-hand slot 
 +^ Bows **Shortbow** | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | quiver in off-hand slot 
 +^ ::: **Longbow** | 1d8 | x3 | Piercing | Large Martial or Elf quiver in off-hand slot 
 +^ Gnome weapons **Pistol** | 1d8 | x4 | Piercing | Small Firearms | can be equipped in off-hand slot 
 +^ ::: **Rifle** | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier | 
 + 
 +=== Unavailable or non-focusable weapons === 
 + 
 +<WRAP group> 
 +<WRAP quarter column> 
 +Bastard Sword 
 +Club 
 +Dart 
 +Dwarven Waraxe 
 +Falchion 
 +</WRAP> 
 + 
 +<WRAP quarter column> 
 +Heavy Flail 
 +Lance 
 +Light Flail 
 +Light Hammer 
 +</WRAP> 
 + 
 +<WRAP quarter column> 
 +Magic Staff 
 +Morningstar 
 +Pickaxe 
 +Shuriken 
 +</WRAP> 
 + 
 +<WRAP quarter column> 
 +Sickle 
 +Trident 
 +Throwing Axe 
 +Whip 
 +</WRAP> 
 +</WRAP>
en/ruleset.1736036399.txt.gz · Last modified: 2025/01/05 00:19 by miscm