This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:ruleset [2025/01/05 00:19] – add weapon table (wip) miscm | en:ruleset [2025/01/17 01:42] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 5: | Line 5: | ||
* Character can multiclass 4 classes. | * Character can multiclass 4 classes. | ||
* Ability Bonus cap increased to +18. | * Ability Bonus cap increased to +18. | ||
+ | * Any class can select any feat as long as requirements are met. This means that you can select Divine Shield and Divine Might with just three levels of paladin for example. | ||
* Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time. | * Weapon buffing spells do not stack, only 1 can be active on same weapon at the same time. | ||
* Casting a (defensive) spell doesn' | * Casting a (defensive) spell doesn' | ||
Line 10: | Line 11: | ||
* Immunity to mind-spells effects no longer grants immunity to paralysis and stun. | * Immunity to mind-spells effects no longer grants immunity to paralysis and stun. | ||
* Immunity to slow is also immunity to movement speed decrease effect. | * Immunity to slow is also immunity to movement speed decrease effect. | ||
+ | * Bonus attacks from various sources like Haste, Flurry of Blows or Divine Power have always full AB bonus. All of them. | ||
===== Items ===== | ===== Items ===== | ||
* Added refillable potions. These potions must be equipped, they recharge their uses after rest. | * Added refillable potions. These potions must be equipped, they recharge their uses after rest. | ||
- | * Helmet | + | * Helmets provide armor AC bonus instead of deflection. |
+ | * Bracers provide deflection AC bonus instead of armor. | ||
+ | * Item AC bonuses are limited to +8 and are hard to come by. | ||
* Gloves are now equipped in main hand slot. Therefore unarmed monks do not lose item slot. | * Gloves are now equipped in main hand slot. Therefore unarmed monks do not lose item slot. | ||
* Ranged weapons no longer uses ammunition. | * Ranged weapons no longer uses ammunition. | ||
Line 26: | Line 30: | ||
* Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs. | * Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs. | ||
* Mighty property stacks on different items. | * Mighty property stacks on different items. | ||
+ | * Haste grants only +1 AC instead of +4 AC. | ||
+ | * Damage immunities are capped at 75%, more will not have effect unless you also have Maximum Damage Immunity on any item. | ||
===== Saving Throws ===== | ===== Saving Throws ===== | ||
Line 45: | Line 51: | ||
More information here: [[https:// | More information here: [[https:// | ||
+ | |||
+ | ===== Armors ===== | ||
+ | |||
+ | * Apart from the ones listed below, other armor variants were merged or are not available anymore. | ||
+ | |||
+ | ^ Armor ^ Type ^ Base AC ^ Max Dex AC ^ ASF ^ Change ^ | ||
+ | | Clothing | | 0 | None | 0% | | ||
+ | | Padded Armor | Light | 1 | None | 10% | :!: was 8 max dex AC and 5% ASF | | ||
+ | | Leather Armor | Light | 2 | 10 | 20% | :!: was 6 max dex AC and 10% ASF | | ||
+ | | Scale Mail | Medium | 4 | 7 | 30% | :!: was 4 max dex AC and 20% ASF \\ does not gain benefit of evasion | | ||
+ | | Full Plate | Heavy | 8 | 4 | 45% | :!: was 1 max dex AC \\ does not gain benefit of evasion | | ||
+ | |||
+ | ===== Shields ===== | ||
+ | |||
+ | * All shield variants gain the benefit of evasion. | ||
+ | |||
+ | ^ Shield ^ Base AC ^ Max Dex AC ^ ASF ^ Change ^ | ||
+ | | Small Shield | 1 | None | 5% | Gnomes gain +1 AC | | ||
+ | | Large Shield | 2 | None | 15% | Elves gain +1 AC | | ||
+ | | Tower Shield | 3 | 4 | 50% | Dwarves gain +1 AC \\ :!: was unlimited max dex AC | | ||
===== Weapons ===== | ===== Weapons ===== | ||
- | ^ Weapon ^ Base damage | + | * Non-finessable weapons can have up to 4 slots. |
- | | Short Sword | 1d6 | 19-20/x2 | Piercing | + | * Two-handed weapons can have up to 6 slots. |
- | | Mace | 1d6 | x2 | Bludgeoning | Small | Simple | + | * Monk gloves and ranged weapons can be buffed. |
- | | Kama | 1d6 | x2 | Slashing | Small | Exotic or Monk | | + | * Ranged weapons require no ammunition. |
- | | Kukri | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | | + | * Magical staves are one-handed, even for small characters. |
- | | Scimitar | + | * Both pistols and rifles act as crossbows for the purpose of attacks, i.e. you need **rapid reload** and cannot use **rapid shot**. |
- | | Warhammer | 1d8 | x3 | Bludgeoning | Medium | Martial | | + | * Only a single weapon buff is allowed at the same time. |
- | | Double Axe | 1d8/1d8 | x3 | Slashing | Large | Exotic | | + | * Multiple weapons are organized into specific **weapon categories**, |
- | | Two-Bladed Sword | 1d8/ | + | * It allows using up to three weapons effectively without suffering in terms of attack and damage rolls. |
- | | Quarterstaff | 1d6 | x2 | Bludgeoning | Large | Simple, Druid, Monk, Rogue or Wizard | | + | * Also, it enables you to switch between two-handed bonus damage and single-handed shield AC depending on the situation and foci. |
- | | Dagger | + | |
- | | Handaxe | + | === Weapon categories === |
- | | Rapier | + | |
- | | Battleaxe | + | ^ Category |
- | | Longsword | + | ^ Simple weapons |
- | | Greataxe | 1d12 | x3 | Slashing | Large | Martial | | + | ^ ::: | **Unarmed** | [[en: |
- | | Spear | 1d8 | x3 | Piercing | Large | Simple or Druid | | + | ^ ::: | **Quarterstaff** |
- | | Scythe | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | | + | ^ Oriental weapons |
- | | Halberd | + | ^ ::: | **Kukri** | 1d4 | 19-20/x2 | Slashing | Tiny | Exotic | :!: was 18-20/x2 | |
- | | Katana | + | ^ ::: | **Katana** |
- | | Greatsword | + | ^ Light blades |
- | | Maul | 1d10 | x3 | Bludgeoning | + | ^ ::: | **Short Sword** |
- | | Dire Mace | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic | | + | ^ ::: | **Rapier** |
- | | Unarmed | Size dependent | x2 | Bludgeoning | None | Monk | go in weapon slot, can be enchanted | | + | ^ Heavy blades |
- | | Light Crossbow | 1d8 | 19-20/x2 | Piercing | Small | Simple, Monk, Rogue or Wizard | | + | ^ ::: | **Longsword** |
- | | Heavy Crossbow | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard | | + | ^ ::: | **Greatsword** |
- | | Shortbow | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | | + | ^ Axes| **Handaxe** | 1d6 | x3 | Slashing | Small | Martial or Monk | |
- | | Pistol | + | ^ ::: | **Battleaxe** | 1d8 | x3 | Slashing | Medium | Martial | |
- | | Longbow | + | ^ ::: | **Greataxe** | 1d12 | x3 | Slashing | Large | Martial | |
- | | Rifle | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier | | + | ^ Polearms |
- | | Sling | 1d4 | x2 | Bludgeoning | Small | Simple, Druid or Monk | | + | ^ ::: | **Halberd** | 1d10 | x3 | Piercing and Slashing | Large | Martial | |
+ | ^ ::: | **Scythe** | 2d6 | x3 | Piercing and Slashing | Large | Exotic | :!: was 2d4 and x4 | | ||
+ | ^ Hammers | ||
+ | ^ ::: | **Warhammer** | 1d8 | x3 | Bludgeoning | ||
+ | ^ ::: | **Maul** | ||
+ | ^ Double weapons | ||
+ | ^ ::: | **Double Axe** | 1d8/ | ||
+ | ^ ::: | **Dire Mace** | 1d8/1d8 | x2 | Bludgeoning | Large | Exotic | | ||
+ | ^ Crossbows | ||
+ | ^ ::: | **Heavy Crossbow** | 1d10 | 19-20/x2 | Piercing | Medium | Simple, Monk, Rogue or Wizard | ||
+ | ^ Bows | **Shortbow** | 1d6 | x3 | Piercing | Medium | Martial, Rogue or Elf | quiver in off-hand slot | | ||
+ | ^ ::: | **Longbow** | ||
+ | ^ Gnome weapons | ||
+ | ^ ::: | **Rifle** | 1d10 | x4 | Piercing | Medium | Firearms | uses strength modifier | | ||
+ | |||
+ | === Unavailable | ||
+ | |||
+ | <WRAP group> | ||
+ | <WRAP quarter column> | ||
+ | Bastard Sword | ||
+ | Club | ||
+ | Dart | ||
+ | Dwarven Waraxe | ||
+ | Falchion | ||
+ | </ | ||
+ | |||
+ | <WRAP quarter column> | ||
+ | Heavy Flail | ||
+ | Lance | ||
+ | Light Flail | ||
+ | Light Hammer | ||
+ | </ | ||
+ | |||
+ | <WRAP quarter column> | ||
+ | Magic Staff | ||
+ | Morningstar | ||
+ | Pickaxe | ||
+ | Shuriken | ||
+ | </ | ||
+ | |||
+ | <WRAP quarter column> | ||
+ | Sickle | ||
+ | Trident | ||
+ | Throwing Axe | ||
+ | Whip | ||
+ | </ | ||
+ | </ |