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en:race-changes [2021/11/01 10:32] razyelen:race-changes [2025/01/21 01:15] (current) – kobold shadooow
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 **Gnome** **Gnome**
   * added proficiency with firearms   * added proficiency with firearms
-  * +1Shield AC with Small Shield+  * +1 Shield AC with Small Shield
  
  
 **Elf** **Elf**
-  * +1Shield AC with Large Shield+  * +1 Shield AC with Large Shield
  
  
 **Dwarf** **Dwarf**
-  * +1Shield AC with TowerShield+  * whenever dwarf acquires martial weapons proficiency he gains proficiency with Dwarven Waraxe 
 +  * +1 Shield AC with TowerShield
  
 +**Tiefling**
 +  * Ability adjustments: +2 DEX, +2 INT, -2 CHA
 +  * Darkvision
 +  * Skill Affinity (Hide) +2
 +  * Skill Affinity (Bluff) +2
 +  * Outsider: Tieflings are considered Outsiders for the purpose of spells
 +  * Human: Tieflings are considered Humans for the purpose of spells
 +  * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters.
 +
 +**Aasimar**
 +  * Aasimar Ability Adjustments: +2 Cha, +2 Wis.
 +  * Darkvision: Aasimar are able to see in the dark.
 +  * Skill Affinity (Spot): +2 racial bonus to Spot checks.
 +  * Skill Affinity (Listen): +2 racial bonus to Listen checks.
 +  * Celestial Resistance: 5% damage immunity to acid, cold and electricity.
 +  * Spell-like abilities: 1/day - Light as sorcerer of equal level.
 +  * Outsider: Aasimar are considered Outsiders for the purpose of spells.
 +  * Human: Aasimar are considered Human for the purpose of spells.
 +  * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)
 +
 +**Orc**
 +  * Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis.
 +  * Darkvision: Orcs are able to see in the dark.
 +  * Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
 +
 +**Kobold**
 +  * Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha
 +  * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks.
 +  * Darkvision: Kobolds are able to see in the dark.
 +  * Skill Affinity (Search): +2 racial bonus to Search checks.
 +  * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks.
 +  * Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light.
 +  * Dragonblooded: Kobolds have the dragonblood subtype.
en/race-changes.1635762720.txt.gz · Last modified: 2021/11/01 10:32 by razyel