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en:newcomer [2025/01/01 02:54] – hint +1 weapon for crypt miscmen:newcomer [2025/01/17 01:42] (current) – external edit 127.0.0.1
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 ==== Good to know ==== ==== Good to know ====
   * The **custom player action** from the **ring menu** allows you to teleport to your most recent bindstone for free. You also have some appearance options and the ability to see various stats like damage immunities, number of boss kills, deaths, etc.   * The **custom player action** from the **ring menu** allows you to teleport to your most recent bindstone for free. You also have some appearance options and the ability to see various stats like damage immunities, number of boss kills, deaths, etc.
-  * **Damage resistance** from items and feats stacks: Having two items with 3/- and 2/- physical each, they would stack and block 5/- physical damage. Six levels of Dwarven Defender (3/-) would further increase the total resistance to 8/-. +  * **Damage resistance** from items and feats stacks: Having two items with 3/- and 2/- physical each, they would stack and block 5/- physical damage. Six levels of Dwarven Defender (3/-) would further increase the total resistance to 8/-
 +  * The **ability cap** was raised from +12 to +18.
   * Ranged weapons no longer require any ammunition.   * Ranged weapons no longer require any ammunition.
   * Arkhalia does away with the usual healing potions and packs, and features **refillable potions** that are placed into special slots below your armor. These potions refill after each rest. Later on, in other towns and by completing quests and achievements, you will get more potent versions of these potions.   * Arkhalia does away with the usual healing potions and packs, and features **refillable potions** that are placed into special slots below your armor. These potions refill after each rest. Later on, in other towns and by completing quests and achievements, you will get more potent versions of these potions.
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   * Green-labeled dungeon treasure contains personal loot for every player and does not need to be split.   * Green-labeled dungeon treasure contains personal loot for every player and does not need to be split.
   * Mom, I'm slow! **Haste items** are rare, but can appear as loot in dungeon treasure chests. Another option is to buy them in Agardon's (town) Numismatic for 20 copper coins.   * Mom, I'm slow! **Haste items** are rare, but can appear as loot in dungeon treasure chests. Another option is to buy them in Agardon's (town) Numismatic for 20 copper coins.
-  * Later dungeons require a 80% monster **clear rate** before you can enter the boss chamber. Check your combat log, the progress is shown there. Also, a **red glowing transition** indicates that the boss hasn't respawned yet, so don't proceed just yet or you will nullify the run.+  * Many dungeons require a 80%monster **clear rate** before you can enter the boss chamber. Check your combat log, the progress is shown there. Also, a **red glowing transition** indicates that the boss hasn't respawned yet, so don't proceed just yet or you will nullify the run.
   * Secrets await! Not every lock has to stay locked, some doors can be bashed instead. Yet again, others can only be overcome with the necessary skills. Make sure to invest some skill points into **Open Lock**, **Disable Trap** and **Search**, even if you have to cross-class them, otherwise you will miss out on loot and hinder your own exploration endeavor by not being able to complete dungeons.   * Secrets await! Not every lock has to stay locked, some doors can be bashed instead. Yet again, others can only be overcome with the necessary skills. Make sure to invest some skill points into **Open Lock**, **Disable Trap** and **Search**, even if you have to cross-class them, otherwise you will miss out on loot and hinder your own exploration endeavor by not being able to complete dungeons.
   * Whenever you wear or use an item, it will be **soulbound** to your character, making it impossible to share with other characters and players. Later one, there are expensive vouchers to remove said property.   * Whenever you wear or use an item, it will be **soulbound** to your character, making it impossible to share with other characters and players. Later one, there are expensive vouchers to remove said property.
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   * Not every part of the crafting system is in place yet, Alchemy, for example, is still incomplete. Thus, apart from questing, collecting plant and fungus parts has no use.   * Not every part of the crafting system is in place yet, Alchemy, for example, is still incomplete. Thus, apart from questing, collecting plant and fungus parts has no use.
   * Gems can be removed from a slotted item by placing it in special **gem removal chests**. One such chest can be found in Loftenwood's Adventurer Guild. This service costs gold, but retains both the item and the gems.   * Gems can be removed from a slotted item by placing it in special **gem removal chests**. One such chest can be found in Loftenwood's Adventurer Guild. This service costs gold, but retains both the item and the gems.
-  * Agardon'(town) bag shop has a **crafting chest** that combines three gems of the same kind into a stronger variant.+  * A higher-tier socket property still allows lower-tier gems to be inserted. Chipped gems can go into perfect sockets, but not the other way around. 
 +  * Dener (town) and Agardon (town) both have a **crafting chest** for sale that combines three gems of the same kind into a stronger variant
 +  * Got some weight on your shoulders? Early on, **weight reduction bags** are rare, but can appear as random loot or be purchased in said bag shop in Agardon. Consider investing in some strength gear in the meantime, 2-3 points do wonders. 
 +  * Once you got your crafting equipment from the shops, [[en:craftingguide|you can start right away]].
   * Better safe than sorry! Creating a character with **[test]** in its name, will transport you to a leveling area where you can try out your build before jumping into the world.   * Better safe than sorry! Creating a character with **[test]** in its name, will transport you to a leveling area where you can try out your build before jumping into the world.
   * When partying together, all players need to be within **five levels** of each other, otherwise they will not gain any XP.   * When partying together, all players need to be within **five levels** of each other, otherwise they will not gain any XP.
en/newcomer.1735700082.txt.gz · Last modified: 2025/01/01 02:54 by miscm