en:modulebuilding:pathfinding-introduction
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| en:modulebuilding:pathfinding-introduction [2026/01/15 11:53] – [What is pathfinding?] juras17 | en:modulebuilding:pathfinding-introduction [2026/01/15 12:32] (current) – juras17 | ||
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| - | ====== Pathfinding - Introduction to problem ====== | + | ====== Pathfinding - Introduction to the problem ====== |
| This article has been written as a part of fixing Loftenwood Cementery due to serious **pathfinding** issues. As part of this, we have decided to summarize problems with pathfinding during the creation of the new NWN locations. | This article has been written as a part of fixing Loftenwood Cementery due to serious **pathfinding** issues. As part of this, we have decided to summarize problems with pathfinding during the creation of the new NWN locations. | ||
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| NWN engine will try to calculate the right path which leads from the current location to the clicked destination. | NWN engine will try to calculate the right path which leads from the current location to the clicked destination. | ||
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| ==== Why corrupted pathfinding is serious issue? ==== | ==== Why corrupted pathfinding is serious issue? ==== | ||
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| ==== How do we ensure that? ==== | ==== How do we ensure that? ==== | ||
| - | There is several "rules of thumb" which will be described in another articles. | + | There is several "rules of thumb" which will be described in another articles. But the most general one is the impportance of testing to location which you have create, whether navigating via mouse works. |
| **Ii should be responsibility of the World builder to test the created location and ensure proper pathfinding functionality.** | **Ii should be responsibility of the World builder to test the created location and ensure proper pathfinding functionality.** | ||
en/modulebuilding/pathfinding-introduction.1768478018.txt.gz · Last modified: 2026/01/15 11:53 by juras17
