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en:modulebuilding:pathfinding-common-issues [2026/01/15 12:32] – [Organize properly the plceables] juras17en:modulebuilding:pathfinding-common-issues [2026/01/15 12:48] (current) juras17
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 This is probably not an issue with not-solid placeables like flowers, but it is an issue with solid placeables like trees, mushrooms etc. This is probably not an issue with not-solid placeables like flowers, but it is an issue with solid placeables like trees, mushrooms etc.
  
-**Always try to put placeales like trees to have its roots in one tile. +It may confuse the pathfinding mechanism.
-**+
  
 **Good and bad position of the tree in tiles: **Good and bad position of the tree in tiles:
 ** **
 {{:en:modulebuilding:walkmesh-tree-good.jpg?300|}} {{:en:modulebuilding:walkmesh-tree-bad.jpg?300|}} {{:en:modulebuilding:walkmesh-tree-good.jpg?300|}} {{:en:modulebuilding:walkmesh-tree-bad.jpg?300|}}
 +
 +==== Do not put two solid placeables with no space for the character ====
 +
 +This is the recipe for having the character stucked: Two solid placeables shall be not placed together with so small space that the character can't fit in between.
 +
 +**Good and bad positioning of the Log and Tree:
 +**
 +
 +{{:en:modulebuilding:walkmesh-placeable-close-good.jpg?200|}} {{:en:modulebuilding:walkmesh-placeable-close-bad.jpg?200|}}
 +
 +
 +==== Do not put solid placeable right next to tile solid object ====
 +
 +Similar applies when you place big placeable so close to the tileset object (like naother tree od stone or wall) that character can't walk acrooss.
 +
 +In some cases it's not problem, but in another it is. Be cautious about this scenario and test the map if it works properly.
 +
 +
 +
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en/modulebuilding/pathfinding-common-issues.1768480358.txt.gz · Last modified: 2026/01/15 12:32 by juras17