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en:modulebuilding:pathfinding-common-issues [2026/01/15 12:29] juras17en:modulebuilding:pathfinding-common-issues [2026/01/15 12:48] (current) juras17
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 ===== Organize properly the plceables ===== ===== Organize properly the plceables =====
  
-As it was mentined in the introdction, when path is being found in the tileset, the character starts to move and it looks like it tries to avoid **placeables** on the route to the destination. +As it was mentioned in the [[en:modulebuilding:pathfinding-introduction]], when path is being found in the tileset, the character starts to move and it looks like it tries to avoid **placeables** on the route to the destination. 
  
-There is several rules of thumb about properly placing the placeables to not have the character sucked on the route.+There is several rules of thumb about properly placing the placeables to not have the character stucked on the route.
  
 ==== Do not put placeables across multiple tiles ==== ==== Do not put placeables across multiple tiles ====
  
-This is probably not an issue with not-solid placeables like flowers, but is is an issue with solid placeables like trees, mushrooms etc.+This is probably not an issue with not-solid placeables like flowers, but it is an issue with solid placeables like trees, mushrooms etc.
  
-Always try to put placeales like trees to have its roots in one tile.+It may confuse the pathfinding mechanism. 
 + 
 +**Good and bad position of the tree in tiles: 
 +** 
 +{{:en:modulebuilding:walkmesh-tree-good.jpg?300|}} {{:en:modulebuilding:walkmesh-tree-bad.jpg?300|}} 
 + 
 +==== Do not put two solid placeables with no space for the character ==== 
 + 
 +This is the recipe for having the character stucked: Two solid placeables shall be not placed together with so small space that the character can't fit in between. 
 + 
 +**Good and bad positioning of the Log and Tree: 
 +** 
 + 
 +{{:en:modulebuilding:walkmesh-placeable-close-good.jpg?200|}} {{:en:modulebuilding:walkmesh-placeable-close-bad.jpg?200|}} 
 + 
 + 
 +==== Do not put solid placeable right next to tile solid object ==== 
 + 
 +Similar applies when you place big placeable so close to the tileset object (like naother tree od stone or wall) that character can't walk acrooss. 
 + 
 +In some cases it's not problem, but in another it is. Be cautious about this scenario and test the map if it works properly.
  
  
-Tree roots badly positioned across 2 tiles: 
-{{:en:modulebuilding:walkmesh-tree-bad.jpg?200|}} 
  
-Good position of the tree: 
  
-{{:en:modulebuilding:walkmesh-tree-good.jpg?200|}} 
en/modulebuilding/pathfinding-common-issues.1768480160.txt.gz · Last modified: 2026/01/15 12:29 by juras17