en:modulebuilding:pathfinding-common-issues
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| en:modulebuilding:pathfinding-common-issues [2026/01/15 12:14] – [Always debug the tiles as a first step] juras17 | en:modulebuilding:pathfinding-common-issues [2026/01/15 12:48] (current) – juras17 | ||
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| + | ==== Important note ==== | ||
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| + | For DOA, the game and toolset unfortunatelly often crashes when displaying the AABB - which is propably related to the fact this tilset is broken. | ||
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| + | ===== Organize properly the plceables ===== | ||
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| + | As it was mentioned in the [[en: | ||
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| + | There is several rules of thumb about properly placing the placeables to not have the character stucked on the route. | ||
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| + | ==== Do not put placeables across multiple tiles ==== | ||
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| + | This is probably not an issue with not-solid placeables like flowers, but it is an issue with solid placeables like trees, mushrooms etc. | ||
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| + | It may confuse the pathfinding mechanism. | ||
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| + | **Good and bad position of the tree in tiles: | ||
| + | ** | ||
| + | {{: | ||
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| + | ==== Do not put two solid placeables with no space for the character ==== | ||
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| + | This is the recipe for having the character stucked: Two solid placeables shall be not placed together with so small space that the character can't fit in between. | ||
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| + | **Good and bad positioning of the Log and Tree: | ||
| + | ** | ||
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| + | {{: | ||
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| + | ==== Do not put solid placeable right next to tile solid object ==== | ||
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| + | Similar applies when you place big placeable so close to the tileset object (like naother tree od stone or wall) that character can't walk acrooss. | ||
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| + | In some cases it's not problem, but in another it is. Be cautious about this scenario and test the map if it works properly. | ||
en/modulebuilding/pathfinding-common-issues.1768479287.txt.gz · Last modified: 2026/01/15 12:14 by juras17
