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en:modulebuilding:pathfinding-common-issues [2026/01/15 12:14] juras17en:modulebuilding:pathfinding-common-issues [2026/01/15 12:48] (current) juras17
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   - Or in the toolset press Environment -> Render AABB nodes   - Or in the toolset press Environment -> Render AABB nodes
  
-Exmples of great AABB mesh (vanilla Rural tileset): +**Exmples of great AABB mesh (vanilla Rural tileset): 
 +**
 {{:en:modulebuilding:walkmesh.png?200|}} {{:en:modulebuilding:walkmesh-aabb.png?200|}} {{:en:modulebuilding:walkmesh.png?200|}} {{:en:modulebuilding:walkmesh-aabb.png?200|}}
  
-Exmaples of broken AABB mesh (custom DOA tileset): +**Exmaples of broken AABB mesh (custom DOA tileset): 
 +**
 {{:en:modulebuilding:walkmesh-doa-broken.png?200|}} {{:en:modulebuilding:walkmesh-doa-broken.png?200|}}
 +
 +==== Important note ====
 +
 +For DOA, the game and toolset unfortunatelly often crashes when displaying the AABB - which is propably related to the fact this tilset is broken.
 +
 +
 +===== Organize properly the plceables =====
 +
 +As it was mentioned in the [[en:modulebuilding:pathfinding-introduction]], when path is being found in the tileset, the character starts to move and it looks like it tries to avoid **placeables** on the route to the destination. 
 +
 +There is several rules of thumb about properly placing the placeables to not have the character stucked on the route.
 +
 +==== Do not put placeables across multiple tiles ====
 +
 +This is probably not an issue with not-solid placeables like flowers, but it is an issue with solid placeables like trees, mushrooms etc.
 +
 +It may confuse the pathfinding mechanism.
 +
 +**Good and bad position of the tree in tiles:
 +**
 +{{:en:modulebuilding:walkmesh-tree-good.jpg?300|}} {{:en:modulebuilding:walkmesh-tree-bad.jpg?300|}}
 +
 +==== Do not put two solid placeables with no space for the character ====
 +
 +This is the recipe for having the character stucked: Two solid placeables shall be not placed together with so small space that the character can't fit in between.
 +
 +**Good and bad positioning of the Log and Tree:
 +**
 +
 +{{:en:modulebuilding:walkmesh-placeable-close-good.jpg?200|}} {{:en:modulebuilding:walkmesh-placeable-close-bad.jpg?200|}}
 +
 +
 +==== Do not put solid placeable right next to tile solid object ====
 +
 +Similar applies when you place big placeable so close to the tileset object (like naother tree od stone or wall) that character can't walk acrooss.
 +
 +In some cases it's not problem, but in another it is. Be cautious about this scenario and test the map if it works properly.
  
  
  
  
en/modulebuilding/pathfinding-common-issues.1768479264.txt.gz · Last modified: 2026/01/15 12:14 by juras17