en:feat-new
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====== New Feats ====== | ====== New Feats ====== | ||
+ | |||
+ | New feats sorted by name. | ||
===== General Feats ===== | ===== General Feats ===== | ||
====Augment Summoning==== | ====Augment Summoning==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: Increases summoned creature constitution and strength by 4 points. | + | **Specifics:** Increases summoned creature constitution and strength by 4 points. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Brutal Throw==== | ====Brutal Throw==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons. | + | **Specifics:** You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Crossbow Sniper==== | ====Crossbow Sniper==== | ||
- | Type of Feat: General. | + | **Type of Feat:** General. |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity modifier. If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 feet when you are using a crossbow for which you have the Weapon Focus feat. | + | **Specifics:** When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity modifier. If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 feet when you are using a crossbow for which you have the Weapon Focus feat. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Extended Rage==== | ====Extended Rage==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: Each uses of your rage lasts an additional 5 rounds beyond its normal duration. | + | **Specifics:** Each uses of your rage lasts an additional 5 rounds beyond its normal duration. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Extra Rage==== | ====Extra Rage==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: You rage or frenzy two more times per day than you otherwise could. | + | **Specifics:** You rage or frenzy two more times per day than you otherwise could. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Feint==== | ====Feint==== | ||
- | General Feat, Prerequisite: | + | General Feat, |
+ | **Prerequisite: | ||
Feint can be used to deny opponents Dex bonus to AC for combat round. | Feint can be used to deny opponents Dex bonus to AC for combat round. | ||
In order for it to succeed you make d20+Bluff check with a target DC of target' | In order for it to succeed you make d20+Bluff check with a target DC of target' | ||
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====Fist of Iron==== | ====Fist of Iron==== | ||
- | Type of Feat: General. | + | **Type of Feat:** General. |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: Declare that you are using this feat before you make your attack roll (thus, a missed attack roll ruins the attempt). You deal an extra 1d6 points of damage when you make a successful unarmed attack. Each attempt counts as one of your uses of the Stunning Fist feat for the day. | + | **Specifics:** Declare that you are using this feat before you make your attack roll (thus, a missed attack roll ruins the attempt). You deal an extra 1d6 points of damage when you make a successful unarmed attack. Each attempt counts as one of your uses of the Stunning Fist feat for the day. |
- | Use: Selected. | + | **Use:** Selected. |
+ | |||
+ | ====Greater Two-Weapon Fighting==== | ||
+ | **Type of Feat:** General | ||
+ | **Prerequisite: | ||
+ | **Specifics: | ||
+ | **Use:** Automatic | ||
====Greater Weapon Focus==== | ====Greater Weapon Focus==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it. | + | **Specifics:** A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it. |
- | Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. | + | **Use:** Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. |
====Greater Weapon Specialization==== | ====Greater Weapon Specialization==== | ||
- | Type of Feat: General. | + | **Type of Feat:** General. |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. | + | **Specifics:** A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. |
- | Use: This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. | + | **Use:** This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. |
====Instantaneous Rage==== | ====Instantaneous Rage==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: Applies rage instantly without losing the usual 1 round for activation. | + | **Specifics:** Applies rage instantly without losing the usual 1 round for activation. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Intimidating Rage==== | ====Intimidating Rage==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: When starting a rage the closest enemy must make a will saving throw :(skill check intimidate) VS target level+wisdom mod+saves against fear+1-20 or become shaken for the duration of your rage. A shaken character receives a -2 morale penalty on attack rolls, saves, and checks. | + | **Specifics:** When starting a rage the closest enemy must make a will saving throw :(skill check intimidate) VS target level+wisdom mod+saves against fear+1-20 or become shaken for the duration of your rage. A shaken character receives a -2 morale penalty on attack rolls, saves, and checks. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Intuitive Attack==== | ====Intuitive Attack==== | ||
- | Type of feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: You may use your Wisdom modifier instead of your Strength modifier on attack rolls when fighting unarmed or with simple weapons. | + | **Specifics:** You may use your Wisdom modifier instead of your Strength modifier on attack rolls when fighting unarmed or with simple weapons. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Oversized Two-Weapon Fighting==== | ====Oversized Two-Weapon Fighting==== | ||
- | Type of feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand. | + | **Specifics:** When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Power Critical==== | ====Power Critical==== | ||
- | Type of feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat. | + | **Specifics:** When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat. |
- | Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. | + | **Use:** Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. |
+ | |||
+ | ====Precise Shot==== | ||
+ | **Type of Feat:** General | ||
+ | **Prerequisite: | ||
+ | **Specifics: | ||
+ | **Use:** Automatic. | ||
+ | |||
+ | ====Quicken Turning==== | ||
+ | **Type of Feat:** General | ||
+ | **Prerequisite: | ||
+ | **Specifics: | ||
+ | This benefit of this feat applies only to Turn Undead and will not be inherited by other feats that depends on Turning Undead uses, such as Divine Might or Divine Shield. | ||
+ | **Use:** Selected. | ||
====Quick Reload==== | ====Quick Reload==== | ||
- | Type of Feat: General. | + | **Type of Feat:** General. |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: You can reload new ammunition so quickly that you no longer lose attacks when doing so. | + | **Specifics:** You can reload new ammunition so quickly that you no longer lose attacks when doing so. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Sacred Vengeance==== | ====Sacred Vengeance==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. | + | **Specifics:** The character may spend one of his turn undead attempts to add +2d6 positive damage to wielded weapon against Undead for a number of rounds equal to the Charisma modifier. |
- | Use: Automatic. | + | **Use:** Automatic. |
+ | |||
+ | ====Servant of Heavens==== | ||
+ | **Type of Feat:** Exalted. | ||
+ | **Specifics: | ||
+ | Your alignment changes to Lawful Good and can never be changed anymore. | ||
+ | **Use:** Automatic. | ||
+ | Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it ) | ||
====Two Weapon Defense I==== | ====Two Weapon Defense I==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +1 shield bonus to their AC while wielding two weapons. | + | **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +1 shield bonus to their AC while wielding two weapons. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Two Weapon Defense II==== | ====Two Weapon Defense II==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +2 shield bonus to their AC while wielding two weapons. | + | **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +2 shield bonus to their AC while wielding two weapons. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Two Weapon Defense III==== | ====Two Weapon Defense III==== | ||
- | Type of Feat: General | + | **Type of Feat:** General |
- | Prerequisite: | + | **Prerequisite: |
- | Specifics: Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +3 shield bonus to their AC while wielding two weapons. | + | **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +3 shield bonus to their AC while wielding two weapons. |
- | Use: Automatic. | + | **Use:** Automatic. |
====Weapon Proficiency(Firearms)==== | ====Weapon Proficiency(Firearms)==== | ||
General Feat | General Feat | ||
- | Prerequisites: Weapon proficiency(Exotic), | + | **Prerequisite:** Weapon proficiency(Exotic), |
- | Specifics: Allows character to use Firearms. Gnomes get this feat for free at 1st level. | + | **Specifics:** Allows character to use Firearms. Gnomes get this feat for free at 1st level. |
This feat allows effective use of the pistol and rifle weapons. | This feat allows effective use of the pistol and rifle weapons. | ||
- | ===== Epic Feats ===== | ||
- | ====Bulwark of Defense==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Your defensive stance bonuses increase to +4 Strength, +6 Constitution, | ||
- | Use: Automatic. | ||
- | ====Chaotic Rage==== | + | ---- |
- | Type of Feat: Epic, General | + | |
- | Prerequisite: | + | |
- | Specifics: Any weapon you wield while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities. | + | |
- | Use: Automatic. | + | |
- | ====Combat Archery==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: You do not incur any attacks of opportunity for firing a ranged weapon when threatened. | ||
- | Use: Automatic. | ||
- | ====Death of Enemies==== | + | ===== Recently Added Feats ===== |
- | Type of Feat: Epic, General | + | |
- | Prerequisite: | + | |
- | Specifics: Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 ranger class level + Wisdom modifier) or take double damage (e.g. x3 -> x6). Creatures immune to critical hits can’t be affected by this feat. | + | |
- | Use: Automatic. | + | |
- | ====Dexterous Fortitude==== | + | < |
- | Type of Feat: Epic, General | + | Editor' |
- | Prerequisite: | + | If you find something is missing, write it on arkhalia discord and ping me @bepis |
- | Specifics: Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save instead to avoid the effect | + | </ |
- | Use: Automatic. | + | |
- | ====Dexterous Will==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Once per round, when targeted by an effect that requires a Will saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable). | ||
- | Use: Automatic. | ||
- | ====Eldritch Sculptor==== | ||
- | **Type of Feat:** Epic | ||
- | **Prerequisite: | ||
- | **Specifics: | ||
- | You also gain +2 on all attack rolls with your eldritch blast. | ||
- | **Use:** Automatic. | ||
- | ====Enhance Spell I-III==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: The damage cap for your spells increases by 5 dice. This feat may be taken multiple times. Its effects stack. This feat has no effect on spells that don’t specifically deal a number of dice of damage equal to the caster’s level or half level, even if the spell’s effect is largely dictated by the caster’s level. | ||
- | Use: Automatic. | ||
- | ====Epic Divine Might==== | ||
- | Type of Feat: Epic | ||
- | Prerequisite: | ||
- | Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to twice the Charisma bonus. | ||
- | Use: Selected. | ||
- | ====Epic Divine Shield==== | ||
- | Type of Feat: Epic | ||
- | Prerequisite: | ||
- | Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to his AC for a number of rounds equal to twice the Charisma bonus. | ||
- | Use: Selected. | ||
- | ====Epic Spellcasting==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: You may develop and cast epic spells. You may cast a number of epic spells per day equal to your ranks in Lore divided by 10. | ||
- | Use: Automatic. | ||
- | ====Fast Healing I - III==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Your natural healing rate is fastened, each time you take this feat you gain +3 regeneration per round. This feat may be taken multiple times. Its effects stack. | ||
- | Use: Automatic. | ||
- | Selectable by: Anyone, Barbarian (epic bonus feat), Druid (epic bonus feat), Dwarven Defender (epic bonus feat), Monk (epic bonus feat), Ranger (epic bonus feat) | ||
- | ====Holy Strike==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Any weapon you wield is treated as a holy weapon (is good-aligned and deals an extra 2d6 points of damage against creatures of evil alignment). If the weapon already has an alignment, this feat has no effect on the weapon. | ||
- | Use: Automatic. | ||
- | ====Improved Arrow of Death I-X==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Add +2 to the DC of your arrows of death. This feat may be taken multiple times. Its effects stack. | ||
- | Use: Automatic. | ||
- | ====Improved Death Attack I-X==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Add +2 to the DC of your death attack. You can gain this feat multiple times. Its effects stack. | ||
- | Use: Automatic. | ||
- | ====Improved Favored Enemy I-X==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Add +2 to the bonus on Listen, Spot, and Taunt checks and damage rolls against all your favored enemies. This feat may be taken multiple times. Its effects stack. | ||
- | Use: Automatic. | ||
- | < | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: You can craft large numbers of items very fast. When brewing potions or scribing scrolls, you can enchant full stack of the material provided you have enough gold and experiences. | ||
- | Use: Automatic. | ||
- | Selectable by: Wizard, Sorcerer, Cleric, Druid level 20+</ | ||
- | |||
- | ====Incite Rage==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: When you enter a rage, you can incite a barbarian rage in any or all allies within 60 feet. (Any ally who doesn’t wish to become enraged is unaffected.) The ally gains +4 to Strength, +4 to Constitution, | ||
- | Use: Automatic. | ||
- | |||
- | ====Infinite Deflection==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: You may perform any number of deflections each round, as the Deflect Arrows feat. | ||
- | Use: Automatic. | ||
- | |||
- | ====Keen Strike==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Your unarmed strike has a critical threat range of 18-20 and deals slashing damage. < | ||
- | Use: Automatic. | ||
- | |||
- | ====Lingering Damage==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Any time you deal damage with a sneak attack, that target takes damage equal to your sneak attack bonus damage on your next turn as well. | ||
- | Use: Automatic. | ||
- | Note: while this extra damage is of physical type, but ignores all kind of immunities, reductions and resistances. | ||
- | |||
- | ====Lord of All Essences==== | ||
- | **Type of Feat:** Epic | ||
- | **Prerequisite: | ||
- | **Specifics: | ||
- | In addition, the DC of all eldritch essence invocations you use increases by 2. This is an extraordinary ability. | ||
- | You can use this feat to toggle which essence slot your activated essence invocations go into. | ||
- | **Use:** Selected. | ||
- | |||
- | ====Righteous Strike==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Your unarmed strike is treated as an axiomatic weapon (it is lawfully aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability doesn’t stack with similar abilities. | ||
- | Use: Automatic. | ||
- | |||
- | ====Sanctified Strike==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: You can add your Charisma modifier to all attack rolls against evil aligned creatures. | ||
- | Use: Automatic. | ||
- | Selectable by: Paladin (epic bonus feat), Champion of Torm (epic bonus feat), Shining Blade of Heironeous (epic bonus feat), Skullclan Hunter | ||
- | Note: The character sheet can show incorrect value for the attack bonus vs evil, but it does work correctly in the combat log. | ||
- | |||
- | ====Sneak Attack of Opportunity==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Any attack of opportunity you make is considered a sneak attack. | ||
- | Use: Automatic. | ||
- | |||
- | ====Trap Sense==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: You may apply their full listen, search and spot skills even when making a passive search. | ||
- | Use: Automatic. | ||
- | Note: This feat has no effect on elves as it has exactly the same benefit as Keen Sense. | ||
- | |||
- | ====Two-Weapon Rend==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: If you hit an opponent with a weapon in each hand in the same round, you may automatically rend the opponent. This deals additional damage equal to the base damage of the smaller weapon plus 1.5 times your Strength modifier. Base weapon damage includes an enhancement bonus on damage, if any. You can only rend once per round, regardless of how many successful attacks you make. | ||
- | Use: Automatic. | ||
- | Note: while this extra damage is of physical type, but ignores all kind of immunities, reductions and resistances. | ||
- | |||
- | ====Unholy Strike==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Any weapon your wield is treated as an unholy weapon (it is evil-aligned and deals an extra 2d6 points of damage against creatures of good alignment). This ability doesn’t stack with similar abilities. If the weapon already has an alignment, this feat has no effect on the weapon. | ||
- | Use: Automatic. | ||
- | |||
- | ====Vile Strike==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: You can add your Charisma modifier to all attack rolls against good aligned creatures. | ||
- | Use: Automatic. | ||
- | Selectable by: Blackguard (epic bonus feat), Champion of Bane (epic bonus feat), Black Flame Zealot | ||
- | |||
- | < | ||
- | Type of Feat: Epic Spell | ||
- | Prerequisites: | ||
- | Specifics: The caster deals 140d6 energy damage to a single target. | ||
- | Save: Fortitude for half damage. | ||
- | Use: Cast.</ | ||
- | |||
- | ====Vorpal Strike==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: Your unarmed strike is considered to be a slashing vorpal weapon. Whenever scoring a critical hit with when fighting unarmed, the character' | ||
- | Use: Automatic. | ||
- | |||
- | ===== Recently Added Feats ===== | ||
- | ====Exceptional Deflection==== | ||
- | Type of Feat: Epic, General | ||
- | Prerequisite: | ||
- | Specifics: You can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. | ||
- | Use: Automatic. | ||
- | |||
- | ====Greater Two-Weapon Fighting==== | ||
- | Type of feat: General | ||
- | Prerequisite: | ||
- | Specifics: You get a third attack with your off-hand weapon, albeit at a -10 penalty. | ||
- | Use: Automatic | ||
- | ====Improved Aura of Despair==== | ||
- | |||
- | Type of feat: Class | ||
- | Prerequisite: | ||
- | Specifics: Your aura of despair causes a -4 morale penalty on all saving throws. | ||
- | Use: Automatic. | ||
- | < |
en/feat-new.1748195222.txt.gz · Last modified: 2025/05/25 17:47 by juras17